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1. Color correction (the older one I have has simpler lighting)
2. Some custom music themes (the older version didn't have map transition theme etc).
3. Different mechanisms on the scavenge event (somehow on the older version, my bots could do the scavenge, but on this new version, they just cancelled the scavenge). I think the horde is more intense on this new version.
4. Slight fps drop (somehow my fps slightly dropped, but when testing the older version again, my fps went up). I wonder if it's because of color corrections or something else.
Btw about the witch things someone before me kept mentioning, is that an easter egg or something? I played this from beginning till the end without such puzzles about witch skull, as all I found were only switches & a door that needed fireaxe to break.
As for the "one-time" area, I did some testing solo, coulda swore it got bugged on one restart...tried restarting after that and still just dumped me outside in cell area instead, weird I must have done something wrong that time
Yeah the console in SR, I always assumed those items were always there lol
And that switch outside the cell is the only one we came across I think, is it the only one to trigger the gen thingy? I think we cleared the map one time after pressing it but I didn't notice a difference (maybe the 2nd tank right before the saferoom?)
Anyways, an innocent suggestion, most authors post easter eggs/secrets (either in description or pinned in discussion), possibly add everything and flair it as "spoilers" or something?
I feel like we're missing out on a lot of things, it's convoluted, that gnome too is a mystery
You have to backtrack in map 1 to find what is unlocked once you hit all the switches. I think there's only like, 3 actual locked doors in that map but there's only 1 that you'd need to back track to find.
I think you mean a switch outside the small cell-like rooms when you come back from the witch cave in map 4? There's a hidden mechanic involving those buttons that affects the aftermath of turning the generator on.
1- Still haven't found the "thing" needed for the "thing" past the skulls gate, SO painful, spent like 15-20mins trying to get back to that "one-time visit" area, whether you go there or not is apparently RNG (even if you restart) so we gave up eventually on doing that whole secret thingy
2- Still till this day have no idea what the switches on map 1 do, we got em all and looked all over to see if anything opened!
3- Console inside the saferoom on map 2?
4- Switch on map 3 right outside the room with a skull in it?
No idea if we've missed anything else, honestly gave up on map 3, felt like there was no point getting to map 4 and miss some more secrets since we haven't even done any of the ones prior to that, we've played the campaign before the update so we know how it goes, but felt like doing it after the update and completely missing everything was a waste, sadge :/
As for the color correction, that was the biggest hold back really, outside of fixing the glitchy intro. Hard to really nail that universal look that fits everyone's monitors. Not sure how to apply any sort of option to deal with this other than adding a button in single player mode that would let people turn it off. I'll test this and see if it's a valid option. Let me know if there's anything else, seems I'm gonna have to update this one more time so now is a good time to bring up things that need attention.
Either way good job with the update, I haven't played past that witch part so I don't know what other changes you've made, prior to that area the only changes I've noticed other than music/aesthetics was the occasional "double special" spawns here and there on certain parts.
Anything I should keep an eye out for that's possibly easy to miss?
Got the skulls, opened the door, at the top there's an arrow pointing at something (all purple texture glitched out so couldn't even tell what it is), anything there to do or just the weapon/kit stash?
Also, are there any other weird issues like this I should be aware of?
Спасибо автору!