Left 4 Dead 2

Left 4 Dead 2

Dr. Malroy's Laboratory (v5)
Showing 1-9 of 9 entries
Update: 16 Aug @ 8:01pm

(GENERAL)
- Color correction added to all maps
- Added mission file with Right 2 Live modes
- Removed 'fire once' check on all map logic entities
** likely won't cause any change but may inadvertently fix unseen bugs

(M1)
- Added minor details
- Updated intro scene (now has an additional section to pre-load map logic)
- Updated starting area
- Changed several lights near exit

(M2)
- Added tubes to vertigo pit
- Updated some textures

(M3)
- Added minor details

(M4)
- Changed path logic (witch cavern is now default path)
- Updated scavenge_end hint (now displays no matter where the player is standing)
- fixed witch spawn logic in 2nd portal (can only spawn one set of witches now)
- Updated witch cavern
/ Changed wall textures
/ Added new area
/ Added unique fog volume
/ Removed large red sprites above water
/ Added skull and bone props
- Added Optional scavenge mission to witch cavern
* Gives all game weapons and can bypass main scavenge event entirely

(M5)
- Fixed bug with exit elevator not functioning correctly
- Fixed bug with shaking effect potentially not ending when tram ride ends
- Added tubes to vertigo pit (along with 'powered on' visual logic)
- Extended lower pit vertically
- Updated some textures
- Fixed pathing bug in water area

(M6)
- Altered finale behavior
** added multiple event behavior branches
- Updated rain effect
- Added randomized mechanic to extinguish radio fire
- Added more melee weapons
- Fixed bug with finale not registering players as alive during escape

Update: 16 Aug @ 8:51am

added missing model and textures

Update: 16 Aug @ 7:42am

stuff

Update: 26 Jun, 2021 @ 4:17pm

lots of stuff

Update: 19 Jun, 2021 @ 9:13pm

Bug fixes in E6M1 and E6M6. Witch portal chance reduced in E6M4.

Update: 6 Jun, 2021 @ 8:34pm

tons of stuff

Update: 28 May, 2021 @ 3:48pm

stuff

Update: 23 May, 2021 @ 12:41pm

link added

Update: 23 May, 2021 @ 12:33pm