Cities: Skylines

Cities: Skylines

TM:PE 11.9.3.0 TEST
181 Comments
black_panther559 16 Oct @ 11:07am 
@LegoProfessor

Yeah, TMPE only controls how traffic flow, but it has no effect on anything else, especially with the despawning feature. That was more likely added for those of us who like the challenge of strategically planning the road system to work flawlessly. At least that's what I take it to do. lol


Happy city building everyone! :steamthumbsup::steamhappy:
LegoProfessor 16 Oct @ 8:12am 
@Black_Panther559
About the behavior: That's how I always interpreted it.
But I didn't know that the time span doesn't come from TM:PE at all, but is “build in” :-)
black_panther559 16 Oct @ 1:16am 
@LegoProfessor

That's an in-game feature that was never actually controllable. Vanilla just determines how long the vehicle has been traveling.

So, if it (the vehicle) was like stuck at a traffic light for too long, or there was a slight slow down at an intersection, or anything that would slow down that particular vehicle's travel time, then that vehicle will just automatically despawn according to vanilla standards. Even if your map is large, and you have a service that's trying to travel from one end of it to another, then even on that case sometimes depending on your junction outcome(s), it may despawn because vanilla calculated that the travel time was too long.

Be sure to have access to / extend your highway within / around the city so vehicles can use it to avoid long travel times. Intercity travel will most certainly take FOREVER to get from one end of the map to the other, especially on large scaled ones.


Happy city building everyone! :steamthumbsup::steamhappy:
LegoProfessor 16 Oct @ 12:24am 
About "despawning"
Is it possible to set the timelimt before a vehicles despawn?
In my case, vehicles sometimes don't even make it from one end of the map to the other :-)
black_panther559 12 Oct @ 7:56am 
@beata19871

It adds everything from timed traffic lights, to adjusting lane speeds, junctions, how the lanes/traffic flows, traffic despawning feature traffic (which SEVERLY increases difficulty of traffic management, best part! 😁) all while making parking an actual functionality, primarily. Be sure to have parking available for it to be effective.

It's actually way too much to explain, so you would have to just go in and see it for yourself. I have a few links in my profile to sort of show what you can do, but it is still more of a trial and error type thing if you are a first time user. Here's a link from YouTube (one of a few) that can explain what to do. Then you just take it from there.

https://www.youtube.com/watch?v=0RAJmhy9AAc


Happy city building everyone! :steamthumbsup::steamhappy:
beata19871 12 Oct @ 7:34am 
hey what does this mod exactly add??
18224831104 20 Dec, 2024 @ 5:32am 
大佬,我想问一下为什么我开了mod以后灵车没了,满城是运不走的尸体
Krzychu1245  [author] 3 Dec, 2024 @ 11:27am 
@Fly_away it must be something on your side, make sure you use the latest version of the mod with the latest version of the game. Any other version combination wil not work correctly.
Fly_away 3 Dec, 2024 @ 7:23am 
didn't work in the new ver
Ini Teh Susu 31 Mar, 2024 @ 3:38am 
This is a lifetime best mod to fix traffic issue
♕ SzpiegV 💔 16 Jan, 2024 @ 3:18am 
Very good mod
sylu2501 7 Nov, 2023 @ 10:51am 
Very good mod for this game
Krzychu1245  [author] 19 Oct, 2023 @ 5:24am 
@Jim (Eagle Enthusiast) Bushrod, yes, like anything you subscribe on the workshop. Use a mod do enable achievements.
GRAVE DIGGER BIGGEST FAN!!! 15 Oct, 2023 @ 5:51pm 
does this mod disable achievements?
wraithrider 9 Jul, 2023 @ 4:40am 
Yeah, I've been playing the test version for the longest time. I tried using the main version but one of the updates (I think it was the financial one though I can't exactly recall) wouldn't allow it to work so I went back to the test version and it's been smooth sailing since.
Dewa 8 Jul, 2023 @ 8:36pm 
that's interesting then. I've rebuilt my entire traffic network on the test version after switching to it and it's worked smoothly so far without any issues
Krzychu1245  [author] 8 Jul, 2023 @ 1:22pm 
@Dewa It's exactly the same version . The difference is the name you see in game.
Dewa 8 Jul, 2023 @ 9:02am 
Switching to the test version saved my save file that regular TM:PE broke (no service vehicles were spawning), not sure what exactly you changed, but thank you
Nakano Miku 1 Jul, 2023 @ 5:56pm 
very good
linyina96 1 Jul, 2023 @ 12:43pm 
好的,谢谢
Krzychu1245  [author] 25 Jun, 2023 @ 2:19pm 
@linyina96 No. If you use custom map (e.g.: from the workshop) you might need to enable missing features at Maintenance tab in the options where you can activate and deactivate particular mod features.
linyina96 25 Jun, 2023 @ 7:09am 
大佬,请问一下,红绿灯定时器已经被删除了吗?
wraithrider 12 Jun, 2023 @ 5:44am 
Thanks Krzychu1245. So today a Treasure Hunt update that might knock mods again (my computer is currently patching CS as I type)? Tomorrow is also another infamous GTA 5 update. This could be quite the week for gamers! Ode to joy! :steammocking:
Krzychu1245  [author] 12 Jun, 2023 @ 3:40am 
Released compatibility patch for the mod. Make sure you use v.11.8.0.0
Krzychu1245  [author] 29 May, 2023 @ 7:08am 
@The Mountain_MAN those are completely separate issues. problem with Policy Menu can be solved by subscribing to Loading Screen Mod (which you should do anyways to save some RAM), for the other problem I'll need log files. You can find all info where to find files etc in the mod Wiki pages.
StayHungryStayFoolish 28 May, 2023 @ 3:05am 
@The Mountain_MAN I would like to help, if I can know your modlist. I still recommend unsubscribing from ALL mods you have and resubscribing for the Hotels & Retreats compatible modlist.
The Mountain_MAN 27 May, 2023 @ 7:43pm 
Hi im experiencing a bug where my Policy Menu wont open but only a X appears in the bottom right corner. I used the Skyve mod and this is what I got out of it:
Simulation error: Object reference not set to an instance of an object
at TrafficManager.Lifecycle.ThreadingExtension.OnBeforeSimulationFrame ()
at ThreadingWrapper.OnBeforeSimulationFrame ()
at SimulationManager.SimulationStep ()
at SimulationManager.SimulationThread () [Core]

Is there any connection or is this completely seperate problem?
Krzychu1245  [author] 24 May, 2023 @ 9:37am 
Workshop item has been updated to version 11.7.5.0 , Make sure you see that one in the Content Manager in game.
If not downloaded then close game and try unsubscribing and subsrcibing again or instead of this, use Stable version from link above. Both versions are currently exactly the same.
Z 23 May, 2023 @ 6:21am 
Yes, ignore it。Be cBe careful not to save in old files
wraithrider 23 May, 2023 @ 2:42am 
Wow, that was lightning fast! Krzychu1245, You are the epitome of efficiency. Very much appreciated. Thanks. :steamhappy:
Krzychu1245  [author] 23 May, 2023 @ 1:07am 
The mod has already been tested with the latest update (1.17). Everything works as it should. Ignore error/warning about possible incompatibility with the game.
I'll update the mod, with other small improvements later today or tomorrow.
Mampelmo 1 May, 2023 @ 11:41am 
@Krzychu1245
Does it work:??
„I'm slowly working on Timed Traffic Lights that allows setting separate signal for each lane if needed,…“ ???
Mr. Xuan 6 Jan, 2023 @ 1:50am 
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xMsDosx 26 Dec, 2022 @ 1:08pm 
JAK To pobrać :(
Krzychu1245  [author] 23 Dec, 2022 @ 12:33pm 
Workshop item has been updated to v.11.7.3.1 Make sure Steam client downloaded it and you see that version in the in-game Content Manager

- fixed issues with the Bank vans not recognized correctly in certain situations
Krzychu1245  [author] 23 Dec, 2022 @ 10:43am 
@Wheatley it is possible, but without proper simulation data (e.g.: signal per lane) which props can then read and react accordingly showing correct signal it's just pointless.
I'm slowly working on Timed Traffic Lights that allows setting separate signal for each lane if needed, so once implemented, improvements to Traffic lights props will have much more sense.
Anyways it can already be faked with multiple props with a bit of modding but not without performance hit, which in some situation is already pretty big.
Brandon200815 23 Dec, 2022 @ 10:36am 
@Krzychu1245 Is it possible? Ive seen it done before on yole's youtube channel (Author of the city drive mod)
Krzychu1245  [author] 23 Dec, 2022 @ 7:04am 
@Wheatley not with the current data. Vanilla traffic lights are showing single state for the whole segment and traffic light prop is set based on that state. I will require complete redesign of simulation data as well as completely new shader which can handle multiple states in props.
Brandon200815 22 Dec, 2022 @ 1:04pm 
Can you make it so the Arrow lights show up on the actual traffic light model?
Krzychu1245  [author] 13 Dec, 2022 @ 1:20am 
Workshop item has been updated to v. 11.7.3.0 , changelog as always, available in-game and on the mod changelogs page above
Make sure that Steam client downloaded the update before you complain it's not compatible!
isplumm 17 Nov, 2022 @ 8:34am 
@Krychul1245 its weird - If I load up the stable version it crashes the game - use the beta version - it works - no idea why!
Krzychu1245  [author] 12 Nov, 2022 @ 11:54am 
@isplumm both version are 100% the same.
isplumm 12 Nov, 2022 @ 8:13am 
this version seems to work on the M1 Mac - whereas the stable version doesn't?
Krzychu1245  [author] 16 Oct, 2022 @ 7:11am 
@PunderBay not yet and also roads with pedestrian pavement on one side cause a lot of problems so adding that feature would only increase chance you notice them.
PunderBay 15 Oct, 2022 @ 3:18pm 
Is it possible to add pedestrians to the restrict vehicle menu? i'm running a pedestrian road parallel to a normal one and don't want them to be able to use the sidewalk on that side of the street
Krzychu1245  [author] 12 Oct, 2022 @ 4:31am 
Workshop item has been updated to 11.7.1.2
Necko 6 Oct, 2022 @ 6:37am 
@wraithrider seems like road network issue, more number of lanes doesnt mean better traffic
wraithrider 5 Oct, 2022 @ 6:42pm 
Everything seems to be working okay except the A.I. traffic is driving me insane! Cim drivers are A-holes! Put down a six or eight lane one-way expressway and I swear everyone are all driving to the exact same place! Eight lanes on an expressway and every single effin' car is lined up in only one lane. Sorry, but they're not ALL going to the same freakin' place! At intersections everybody is turning right, or everybody is turning left, or everybody is going straight. Everybody is going one way but never either of the other two. Maddening! :steamfacepalm:
Blood-PawWerewolf 5 Oct, 2022 @ 5:27pm 
i just used Broken Nodes Detector and found a few stuck citizens, but they eventually fix themselves and a second scan either two results happen:

more appear, while the older ones are gone.
or no stuck citizens are found even though there was a few just seconds ago.
Krzychu1245  [author] 5 Oct, 2022 @ 4:39pm 
@Blood-PawWerewolf try Broken Nodes Detector (i really need to change that name since it has a lot of other tools already) and see if it can detect stuck citizens

@Splifsend thanks, I'll try to find some time for investigation