Cities: Skylines

Cities: Skylines

TM:PE 11.9.3.0 TEST
181 kommentarer
black_panther559 16. okt. kl. 11:07 
@LegoProfessor

Yeah, TMPE only controls how traffic flow, but it has no effect on anything else, especially with the despawning feature. That was more likely added for those of us who like the challenge of strategically planning the road system to work flawlessly. At least that's what I take it to do. lol


Happy city building everyone! :steamthumbsup::steamhappy:
LegoProfessor 16. okt. kl. 8:12 
@Black_Panther559
About the behavior: That's how I always interpreted it.
But I didn't know that the time span doesn't come from TM:PE at all, but is “build in” :-)
black_panther559 16. okt. kl. 1:16 
@LegoProfessor

That's an in-game feature that was never actually controllable. Vanilla just determines how long the vehicle has been traveling.

So, if it (the vehicle) was like stuck at a traffic light for too long, or there was a slight slow down at an intersection, or anything that would slow down that particular vehicle's travel time, then that vehicle will just automatically despawn according to vanilla standards. Even if your map is large, and you have a service that's trying to travel from one end of it to another, then even on that case sometimes depending on your junction outcome(s), it may despawn because vanilla calculated that the travel time was too long.

Be sure to have access to / extend your highway within / around the city so vehicles can use it to avoid long travel times. Intercity travel will most certainly take FOREVER to get from one end of the map to the other, especially on large scaled ones.


Happy city building everyone! :steamthumbsup::steamhappy:
LegoProfessor 16. okt. kl. 0:24 
About "despawning"
Is it possible to set the timelimt before a vehicles despawn?
In my case, vehicles sometimes don't even make it from one end of the map to the other :-)
black_panther559 12. okt. kl. 7:56 
@beata19871

It adds everything from timed traffic lights, to adjusting lane speeds, junctions, how the lanes/traffic flows, traffic despawning feature traffic (which SEVERLY increases difficulty of traffic management, best part! 😁) all while making parking an actual functionality, primarily. Be sure to have parking available for it to be effective.

It's actually way too much to explain, so you would have to just go in and see it for yourself. I have a few links in my profile to sort of show what you can do, but it is still more of a trial and error type thing if you are a first time user. Here's a link from YouTube (one of a few) that can explain what to do. Then you just take it from there.

https://www.youtube.com/watch?v=0RAJmhy9AAc


Happy city building everyone! :steamthumbsup::steamhappy:
beata19871 12. okt. kl. 7:34 
hey what does this mod exactly add??
18224831104 20. dec. 2024 kl. 5:32 
大佬,我想问一下为什么我开了mod以后灵车没了,满城是运不走的尸体
Krzychu1245  [ophavsmand] 3. dec. 2024 kl. 11:27 
@Fly_away it must be something on your side, make sure you use the latest version of the mod with the latest version of the game. Any other version combination wil not work correctly.
Fly_away 3. dec. 2024 kl. 7:23 
didn't work in the new ver
Ini Teh Susu 31. mar. 2024 kl. 3:38 
This is a lifetime best mod to fix traffic issue
♕ SzpiegV 💔 16. jan. 2024 kl. 3:18 
Very good mod
sylu2501 7. nov. 2023 kl. 10:51 
Very good mod for this game
Krzychu1245  [ophavsmand] 19. okt. 2023 kl. 5:24 
@Jim (Eagle Enthusiast) Bushrod, yes, like anything you subscribe on the workshop. Use a mod do enable achievements.
GRAVE DIGGER BIGGEST FAN!!! 15. okt. 2023 kl. 17:51 
does this mod disable achievements?
wraithrider 9. juli 2023 kl. 4:40 
Yeah, I've been playing the test version for the longest time. I tried using the main version but one of the updates (I think it was the financial one though I can't exactly recall) wouldn't allow it to work so I went back to the test version and it's been smooth sailing since.
Dewa 8. juli 2023 kl. 20:36 
that's interesting then. I've rebuilt my entire traffic network on the test version after switching to it and it's worked smoothly so far without any issues
Krzychu1245  [ophavsmand] 8. juli 2023 kl. 13:22 
@Dewa It's exactly the same version . The difference is the name you see in game.
Dewa 8. juli 2023 kl. 9:02 
Switching to the test version saved my save file that regular TM:PE broke (no service vehicles were spawning), not sure what exactly you changed, but thank you
Nakano Miku 1. juli 2023 kl. 17:56 
very good
linyina96 1. juli 2023 kl. 12:43 
好的,谢谢
Krzychu1245  [ophavsmand] 25. juni 2023 kl. 14:19 
@linyina96 No. If you use custom map (e.g.: from the workshop) you might need to enable missing features at Maintenance tab in the options where you can activate and deactivate particular mod features.
linyina96 25. juni 2023 kl. 7:09 
大佬,请问一下,红绿灯定时器已经被删除了吗?
wraithrider 12. juni 2023 kl. 5:44 
Thanks Krzychu1245. So today a Treasure Hunt update that might knock mods again (my computer is currently patching CS as I type)? Tomorrow is also another infamous GTA 5 update. This could be quite the week for gamers! Ode to joy! :steammocking:
Krzychu1245  [ophavsmand] 12. juni 2023 kl. 3:40 
Released compatibility patch for the mod. Make sure you use v.11.8.0.0
Krzychu1245  [ophavsmand] 29. maj 2023 kl. 7:08 
@The Mountain_MAN those are completely separate issues. problem with Policy Menu can be solved by subscribing to Loading Screen Mod (which you should do anyways to save some RAM), for the other problem I'll need log files. You can find all info where to find files etc in the mod Wiki pages.
StayHungryStayFoolish 28. maj 2023 kl. 3:05 
@The Mountain_MAN I would like to help, if I can know your modlist. I still recommend unsubscribing from ALL mods you have and resubscribing for the Hotels & Retreats compatible modlist.
The Mountain_MAN 27. maj 2023 kl. 19:43 
Hi im experiencing a bug where my Policy Menu wont open but only a X appears in the bottom right corner. I used the Skyve mod and this is what I got out of it:
Simulation error: Object reference not set to an instance of an object
at TrafficManager.Lifecycle.ThreadingExtension.OnBeforeSimulationFrame ()
at ThreadingWrapper.OnBeforeSimulationFrame ()
at SimulationManager.SimulationStep ()
at SimulationManager.SimulationThread () [Core]

Is there any connection or is this completely seperate problem?
Krzychu1245  [ophavsmand] 24. maj 2023 kl. 9:37 
Workshop item has been updated to version 11.7.5.0 , Make sure you see that one in the Content Manager in game.
If not downloaded then close game and try unsubscribing and subsrcibing again or instead of this, use Stable version from link above. Both versions are currently exactly the same.
Z 23. maj 2023 kl. 6:21 
Yes, ignore it。Be cBe careful not to save in old files
wraithrider 23. maj 2023 kl. 2:42 
Wow, that was lightning fast! Krzychu1245, You are the epitome of efficiency. Very much appreciated. Thanks. :steamhappy:
Krzychu1245  [ophavsmand] 23. maj 2023 kl. 1:07 
The mod has already been tested with the latest update (1.17). Everything works as it should. Ignore error/warning about possible incompatibility with the game.
I'll update the mod, with other small improvements later today or tomorrow.
Mampelmo 1. maj 2023 kl. 11:41 
@Krzychu1245
Does it work:??
„I'm slowly working on Timed Traffic Lights that allows setting separate signal for each lane if needed,…“ ???
Mr. Xuan 6. jan. 2023 kl. 1:50 
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xMsDosx 26. dec. 2022 kl. 13:08 
JAK To pobrać :(
Krzychu1245  [ophavsmand] 23. dec. 2022 kl. 12:33 
Workshop item has been updated to v.11.7.3.1 Make sure Steam client downloaded it and you see that version in the in-game Content Manager

- fixed issues with the Bank vans not recognized correctly in certain situations
Krzychu1245  [ophavsmand] 23. dec. 2022 kl. 10:43 
@Wheatley it is possible, but without proper simulation data (e.g.: signal per lane) which props can then read and react accordingly showing correct signal it's just pointless.
I'm slowly working on Timed Traffic Lights that allows setting separate signal for each lane if needed, so once implemented, improvements to Traffic lights props will have much more sense.
Anyways it can already be faked with multiple props with a bit of modding but not without performance hit, which in some situation is already pretty big.
Brandon200815 23. dec. 2022 kl. 10:36 
@Krzychu1245 Is it possible? Ive seen it done before on yole's youtube channel (Author of the city drive mod)
Krzychu1245  [ophavsmand] 23. dec. 2022 kl. 7:04 
@Wheatley not with the current data. Vanilla traffic lights are showing single state for the whole segment and traffic light prop is set based on that state. I will require complete redesign of simulation data as well as completely new shader which can handle multiple states in props.
Brandon200815 22. dec. 2022 kl. 13:04 
Can you make it so the Arrow lights show up on the actual traffic light model?
Krzychu1245  [ophavsmand] 13. dec. 2022 kl. 1:20 
Workshop item has been updated to v. 11.7.3.0 , changelog as always, available in-game and on the mod changelogs page above
Make sure that Steam client downloaded the update before you complain it's not compatible!
isplumm 17. nov. 2022 kl. 8:34 
@Krychul1245 its weird - If I load up the stable version it crashes the game - use the beta version - it works - no idea why!
Krzychu1245  [ophavsmand] 12. nov. 2022 kl. 11:54 
@isplumm both version are 100% the same.
isplumm 12. nov. 2022 kl. 8:13 
this version seems to work on the M1 Mac - whereas the stable version doesn't?
Krzychu1245  [ophavsmand] 16. okt. 2022 kl. 7:11 
@PunderBay not yet and also roads with pedestrian pavement on one side cause a lot of problems so adding that feature would only increase chance you notice them.
PunderBay 15. okt. 2022 kl. 15:18 
Is it possible to add pedestrians to the restrict vehicle menu? i'm running a pedestrian road parallel to a normal one and don't want them to be able to use the sidewalk on that side of the street
Krzychu1245  [ophavsmand] 12. okt. 2022 kl. 4:31 
Workshop item has been updated to 11.7.1.2
Necko 6. okt. 2022 kl. 6:37 
@wraithrider seems like road network issue, more number of lanes doesnt mean better traffic
wraithrider 5. okt. 2022 kl. 18:42 
Everything seems to be working okay except the A.I. traffic is driving me insane! Cim drivers are A-holes! Put down a six or eight lane one-way expressway and I swear everyone are all driving to the exact same place! Eight lanes on an expressway and every single effin' car is lined up in only one lane. Sorry, but they're not ALL going to the same freakin' place! At intersections everybody is turning right, or everybody is turning left, or everybody is going straight. Everybody is going one way but never either of the other two. Maddening! :steamfacepalm:
Blood-PawWerewolf 5. okt. 2022 kl. 17:27 
i just used Broken Nodes Detector and found a few stuck citizens, but they eventually fix themselves and a second scan either two results happen:

more appear, while the older ones are gone.
or no stuck citizens are found even though there was a few just seconds ago.
Krzychu1245  [ophavsmand] 5. okt. 2022 kl. 16:39 
@Blood-PawWerewolf try Broken Nodes Detector (i really need to change that name since it has a lot of other tools already) and see if it can detect stuck citizens

@Splifsend thanks, I'll try to find some time for investigation