Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2845602771
I am not planning any significant future mod efforts for WH2 for the time being. Enjoying WH3, and updating things for WH3 will be a real pain in the buttocks... will start whenever CA introduces Immortal Empires probably.
As for waiting till WH3, I am a cancer survivor; so I don't take anything for granted when it comes to the future! ;(
iirc, land_units_to_unit_abilites_junctions_tables is a tolerant table which will allow you to create innate compatibility.
Just came here to remind u all that we the Asur can get wounded since game 2 released. 4 years ago thx to our "BUF" (haha) Martial Prowess. As u can see we are vanguardists even in the debuff department.
Best regards
Alastar The Wounded Lion.
Honestly thank you for the mod but I think it is just a buff for healing factions and a big nerf for factions that do not have healing (Like Norsca, Chaos, Dark Elves).
@Aerindor of Arcane
You could use scalar_miscast_chance (or stat_miscast_additional, although I don't think anything uses it in game despite it being in the tables, they all appear to use scalar_miscast_chance) to add an additional miscast chance to the wound trait. Great work m8.