XCOM 2
[WOTC] EU Armor Mechanics
28 Comments
Noone 19 Jul, 2021 @ 11:01am 
How it interacts with flawless mod
Solymr ibn Wali Barad  [author] 26 May, 2021 @ 10:33am 
This mod may have unintended consequences such as making heals persist and cause inconsistent wound times. Use Scaling Wound Times and enable the ini option there for a better functionality.
Rtma Eros Paragon 23 May, 2021 @ 4:12am 
It's a nice trade off and makes critical wounds valid again on Beta strike. (Associated with certain mods)
Solymr ibn Wali Barad  [author] 23 May, 2021 @ 1:36am 
Yes
Proxy 22 May, 2021 @ 11:50pm 
does this work with LWoTC?
Solymr ibn Wali Barad  [author] 18 May, 2021 @ 5:53am 
Make heals persist definitely has a chance of messing things up, I don't know how low that threshold is.
pupujuku 18 May, 2021 @ 4:17am 
I had a couple of soldiers down to 1 health point, which showed in mission summary page as well. But neither ended up being injured at all in the end. I used medikits on both soldiers, is it a flaw in your coding the effectively makes medikit heals permanent? I also use a mod called "Makeheals persist", which might mess things up (though when I started using your mod, I make the threshold too low for medikits to heal any hit points permanently.)
VoidLight 14 May, 2021 @ 5:32am 
Everything seems to be working fine with it so far, thanks for the quick replies!
Solymr ibn Wali Barad  [author] 13 May, 2021 @ 3:03pm 
Sparks should already use this system, but even if they don't, any unit that can be used as a soldier for XCOM should have this system applied to them.

As for abilities that consume health, I have no idea how it interacts with them other than Nova which is vanilla and should count its damage as such.
ptr 13 May, 2021 @ 1:26pm 
Love to see it, thank you!
VoidLight 13 May, 2021 @ 12:27pm 
Sorry for all the question but I got 2 more...

Does works with Sparks, Playable aliens (own custom armor) and other custom playable units/vehicles that have their own special armor?

Last Question is how does this work with abilities that consume the users health (many of them claim that health consumed does not impact your missions rating and such)?
Solymr ibn Wali Barad  [author] 13 May, 2021 @ 6:47am 
Should be perfectly fine to install mid campaign.

Soldiers that only get armor wounds will still count as wounded in the end screen of the mission, even if the after report doesn't show wound time.
Nadarith 13 May, 2021 @ 6:13am 
How does it work with end mission screen? do the soldiers that get wounded only on their armour health count as wounded? i'm asking because this is revelant for flawless mission rewards from mods
VoidLight 13 May, 2021 @ 4:36am 
Is this safe to install mid game?
Solymr ibn Wali Barad  [author] 13 May, 2021 @ 2:11am 
Injury is only calculated if the wound takes the soldier below their base HP. I just use a toggle included in the game that makes it skip the part of that calculation that includes armor HP, and beta strike is included in that.
Rtma Eros Paragon 13 May, 2021 @ 12:04am 
So in Beta strike you can technically get critical wounded now? so does that mean injury time only calculates 'Health' HP compared to 'Armour' HP or as a whole? I'm currently getting tired status.
Arkay 12 May, 2021 @ 9:22am 
Thanks for the reply, I didn't see it on the compatible mods list for LWOTC and wanted to make sure I could run it properly.
Solymr ibn Wali Barad  [author] 12 May, 2021 @ 8:39am 
Should be fully compatible with LWOTC, it was tested already. Other mods shouldn't give much of a problem.

The healing half damage taken part of Beta Strike won't go into effect due to how it's coded in the vanilla game.
Rtma Eros Paragon 12 May, 2021 @ 7:51am 
How dose it interact with Beta Strike?
Arkay 12 May, 2021 @ 7:14am 
Compatibility with LWOTC, Pathfinders and Mechatronic Warfare?
Rtma Eros Paragon 12 May, 2021 @ 12:46am 
This looks fascinating, makes sense to have armour 'Health' take the damage first, leaving your underlying health intact.
Solymr ibn Wali Barad  [author] 11 May, 2021 @ 6:42am 
It should.
chaosshade2638 11 May, 2021 @ 5:26am 
does this work for mod armour too?
Solymr ibn Wali Barad  [author] 11 May, 2021 @ 3:27am 
Unlike ablative this bonus HP should still be healed like before, but without getting wound time if it doesn't get into their base HP.
stefan_nieberding 11 May, 2021 @ 1:45am 
Do med kits still work or is it like the ablative armour from long war 2?
VoidLight 10 May, 2021 @ 2:39pm 
so its like replacing armors health bonus with shielding health?
Solymr ibn Wali Barad  [author] 10 May, 2021 @ 1:11pm 
It should, all this mod does is make soldiers ignore the function that reduces their HP in the base to be the same percentage as they had at the end of the mission. There are no overrides of any kind and all units that work as XCOM soldiers should be affected.
BlazinHothead 10 May, 2021 @ 1:03pm 
Will this work with mods that change armor HP or give new armors?