Tabletop Simulator

Tabletop Simulator

Andean Abyss [Enhanced Setup]
13 Comments
Cthulhu Guy 13 Jan, 2024 @ 6:40pm 
That app expired. Can I get a link to a discord group, i'm looking for people to play with. I probably want to sit through a game and watch a group play first.
Entrox Licher  [author] 13 Sep, 2022 @ 4:30pm 
Not a member myself, but I've heard that this group organizes weekly games for all the various games in the COIN series:

https://discord.com/invite/H5VetVT
mdoc 13 Sep, 2022 @ 8:35am 
I've always wanted to play this game but have never managed to get a group! Is there a community/discord of players somewhere?
Entrox Licher  [author] 31 Jul, 2022 @ 9:37am 
You left click to increase, right click to decrease, right on the number itself. I wanted to script it to match up with the token (and still might some day), but it requires defining the coordinates for each of the 100 spaces along the track. So in it's current state, the tokens around the board are simply there if people want to manually track things. All of the indicators added by the scripting (Resources, Victory margin, support, etc.) are independent from the track that encircles the board.
Boy_314 30 Jul, 2022 @ 8:40pm 
how are resources scripted? doing a playthrough to learn the rules at the moment, but neither clicking the buttons on the side of the table or dragging the resources token on the board changes the other.
Entrox Licher  [author] 15 May, 2022 @ 8:53pm 
I've found this happen to me sometimes and am unsure as to the cause. I'd recommend loading up an empty table (or just some other mod/game), and then try loading into this one again
alto_saxophone 15 May, 2022 @ 5:32pm 
Another issue I ran into, but I doubt there's anything that can be done.

After making the script change and hitting Save & Play, the pieces topple over and tumble around. Some pieces fall off the table. Another piece starts to flicker.
Entrox Licher  [author] 11 May, 2022 @ 7:36am 
My apologies! I didn't quite catch all the edge cases with the last update (a new one will come later today). For your situation, I can once again offer a technical workaround:

* Right-click on your event deck, then go down to the "Scripting" menu and click on "GUID" (this will copy that sequence of characters)
* Once again open Modding>Scripting>Global
* This time you will have to scroll a little further down (~65 lines), until you find the one that says "event_deck = getObjectFromGUID("747a59")"
* Replace the "747a59" with the code you have copied (replace only the six characters, leave everything else, including the quotations marks)
* Save & Play

I've triple checked this one and I'm pretty sure this will work, so please let me know if it works on your end. Cheers!
alto_saxophone 10 May, 2022 @ 11:53pm 
I tried your workaround, but hit a snag. When I click on Advance Events, the Current Event goes to the Discard, the Upcoming Event goes to the Current Event, but it fails to draw a new card from the Deck and place it in Upcoming Event. It throws up an error message, "Error in Script (Global) <advanceEvents>: chunk_3:(420,23-424, 4): attempt to index a nil value"
Entrox Licher  [author] 5 May, 2022 @ 7:10am 
Thank you for your comment! I've gone ahead and updated the mod with the fix to the scripting for the issue you described.

For your existing save game this is a workaround you could use to get it working (a bit technical):

* Load up a new game with the updated version
* Click on Modding>Scripting>Global
* Copy all of the text in that field (Click on it, then CTRL+A, then CTRL+C)
* Open up your saved game
* Click on Modding>Scripting>Global
* Replace all text there with the one you copied (Click on it, then CTRL+A, then CTRL+V)
* On one of the very first lines you should see the text 'in_progress = false'. Replace the word 'false' with the word 'true'
* Click on 'Save & Play' in the top left corner of the window.

This should make the Advance Events button properly appear in your save game (apologies for the rather technical nature of the workaround, it's the best I can do). Thank you again for pointing out the bug, and please let me know if there's anything else I can do to help.
alto_saxophone 29 Apr, 2022 @ 12:30am 
Nice job. We've encountered a minor problem that perhaps you can give a work-around. After pressing the button for the selected setup, the setup buttons go away, and you get the Advance Event button. However, if you save the game and later load it, the Setup buttons are back, and we don't want to click on any of them since that would change the state of our saved game. Thus, we don't have access to the Advance Event button.
Entrox Licher  [author] 12 Jul, 2021 @ 6:58am 
Thank you so much for saying so! If you have any ideas for improvements that could better your experience, feel free to let me know!
ataquerojo 8 Jul, 2021 @ 3:33pm 
Hi, you did an amazing l job with this mod, it´s almost perfect. Thank you very much