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Swiftshade is loud in a standard horse kinda way. I tested the mod on another machine and did not see any ghostly remains. Swiftshade uses the same Ghost Effect used by non-hostile ghost NPCs that don't leave remains (like Azzadal at Bard's Leap) so unless another mod is impacting on that particular effect there shouldn't be a problem.
TY for being so patient. I found the solution to The Problem at the bottom of Bard's Leap Summit, of all places. Oh, that rascal Azzadal!
*SPOILER ALERT*
Easiest way = west of the Guardian Stones, past the hunter on the bank, there is a little island. The treasure chest with the spell tome is there, near a tree. Lock is set to Novice difficulty. At Whiterun there is just a note leading you the said island.
I love this horse, great job!!! Very grateful
Vanilla = I used info in the base game to create my mod. It does not rely on other mods. I don't know if it will work with Convenient Horses. There is only one way to find out!
And what does it mean by 100% Vanilla?
LOL, I am testing new stuff so I keep restarting the game & seeing new messages. If you scroll thru the user comments I and others have posted spoilers on how to get the Spell Tome. The treasure chest is easy to open, BTW. I designed this Mod for the new player.
>.> that was a really 'swift' reply (feel free to palm your face)
Hit the Subscribe button. The download itself is extremely light -- 0.008MB to be exact. :)
i dont see a download button..
The lock on the chest is set to Novice level--if you could pick the lock in Helgen, you should be able to pick the lock on the treasure chest
anyway, looks like maybe it will be easier for me to get a horse the 'normal' way. thanks for nothing.