RimWorld

RimWorld

Field Administer
99 Comments
Orin 23 Sep @ 12:24pm 
Can confirm I'm having the same error Xeonzs is having on 1.6. Seems harmless.
Xeonzs 20 Jul @ 1:52pm 
That makes sense I guess, I'll do the same for now!
TangoFandango  [author] 20 Jul @ 1:50pm 
Thanks for bringing it up though, I'll see if I can find a more elegant solution for others
TangoFandango  [author] 20 Jul @ 1:49pm 
I can get it to go away by opening the mod options for field administer and closing them again without changing anything.
Xeonzs 20 Jul @ 1:41pm 
Doesn't seem to cause any issues though
Xeonzs 20 Jul @ 1:29pm 
Yea I thought the same, but after a restart it was still present.
TangoFandango  [author] 20 Jul @ 1:11pm 
That should only be on the first run. It worked fine for me afterwards. Let me know how you get on though
Xeonzs 20 Jul @ 8:40am 
Still creating errors unfortunately, different than the last error:

Could not find class JackDeg_FieldAdminister.FASettings while resolving node ModSettings. Trying to use Field_Administer.FASettings instead. Full node: <ModSettings Class="JackDeg_FieldAdminister.FASettings"><alloweddrugs><keys><li>Beer</li><li>Ambrosia</li><li>GoJuice</li><li>Luciferium</li><li>Penoxycyline</li><li>Flake</li><li>PsychiteTea</li><li>Yayo</li><li>SmokeleafJoint</li><li>WakeUp</li><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>HALO_UNSC_BiofoamCanister</li></keys><values><li>False</li><li>False</li><li>True</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>False</li><li>True</li></values></alloweddrugs></ModSettings>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Xeonzs 20 Jul @ 8:29am 
Yaaaaaaaaaaaaaaaaaaaaaaay, thank you!!!!!
:steamthumbsup:
TangoFandango  [author] 20 Jul @ 8:27am 
1.6 update is out :)
Filipino Goku 18 Jul @ 7:45am 
Would love a 1.6 update for this!
Xeonzs 17 Jul @ 4:44am 
Throws an error in 1.6:

Error in static constructor of JackDeg_FieldAdminister.HarmonyBase: System.TypeInitializationException: The type initializer for 'JackDeg_FieldAdminister.HarmonyBase' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void JackDeg_FieldAdminister.FloatMenuMakerMap_Modify_AddHumanlikeOrders::AddMenuItems(UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1<Verse.FloatMenuOption> opts)
[Ref 9F468612]
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal, System.Boolean unpatch) [0x00047] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <8124cc12bdf242eab0a5f7e7edecf387>:0
--- End of inner exception stack trace ---
Marty in the multyvers 11 Jul @ 5:51pm 
1.6?
Psycho Penguin 9 Jul @ 3:41pm 
1.6 pls!!!
TangoFandango  [author] 19 Jun @ 2:26pm 
@vin it seems to be working for me. Have you enabled it in the field administer mod settings?
TangoFandango  [author] 19 Jun @ 2:06pm 
@Mystia Lorelei thanks for the heads up. My face stings now :)
vin 7 May @ 3:59pm 
Can confirm that it doesn't work with S.T.A.L.K.E.R. - Combat Medicine
Dogged 19 Apr @ 11:26pm 
@Mystia Lorelei
Yeah, that works.
Mystia Lorelei 3 Apr @ 10:29pm 
For anyone who wants this to work in 1.5 you can fix it yourself by making a 1.5 folder in the mod's folder and copying the dll from the "current" folder. Basically mirror what the 1.4 folder has but with the dll from the "current" one. I deleted the "current" folder afterward.

Probably going cause the poor author to facepalm about it if they're still paying attention, heh.
Psycho Penguin 10 Mar @ 9:04pm 
Doesn't work, button can't be pressed!!!
Levardio 7 Feb @ 8:21am 
Still doesn't work, buttons can't be pressed
XIII 10 Jan @ 11:54pm 
doesnt work, at least with S.T.A.L.K.E.R. - Combat Medicine
Lekoda 24 Nov, 2024 @ 3:38pm 
Can you do this for food too?
Darth Ceveo 7 Nov, 2024 @ 8:49am 
There's a pretty solid float menu mod, the previous error seems to have something to do with that. I don't know a whole lot, but just as a suggestion, maybe you could make your mod compatible with that/patch your mod for that mod and maybe that fixes it? Just throwing out ideas
PearificPear 13 Oct, 2024 @ 3:22pm 
In case more logs help, here's mine: https://gist.github.com/HugsLibRecordKeeper/39cafecdce80d7aea9ca3d64475edd45

This is the specific error that comes up when trying to field administer:

Exception filling window for Verse.FloatMenu: System.MissingMethodException: bool Verse.AI.ReservationUtility.Reserve(Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool)
[Ref F5C3E7A2] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ketty 20 Sep, 2024 @ 10:44pm 
glad to hear it thanks tango! i'll keep an eye out
Dogged 13 Sep, 2024 @ 9:25pm 
Yeah, no worries, man. I'll be happy to check it out when it works as intended! :D
Kullakeks2 10 Sep, 2024 @ 11:16am 
The return of the King, thank you for your hard work! We will gratefully await thy good news
TangoFandango  [author] 10 Sep, 2024 @ 10:41am 
The 1.5 update definitely seems to have broken something. I'm trying to figure out what's broken now
ZX Zero 10 Sep, 2024 @ 5:25am 
not work on 1.5
ketty 6 Sep, 2024 @ 4:36pm 
i'm not using CE on this colony - also can't get it to work anymore
wcpwnsuto 5 Sep, 2024 @ 2:40pm 
Yeah cant get it to work. may be CE issue though
Dogged 27 Aug, 2024 @ 3:32pm 
An honest question, but has anyone actually gotten this mod to work in the 1.5 version?
Church.exe 25 Aug, 2024 @ 8:28am 
does this also work for Hemogen packs? With CE's stabilize feature blood-transfusions with hemogen packs can actually be incredibly useful (and they always have a 100% success rate despite being a 'surgery'/operation) but since they are treated as a surgery it can be finicky to have colonists do a blood transfusion where they are.
ZX Zero 21 Aug, 2024 @ 10:00pm 
Tested alone and still don't work i will unistal the game to test more

https://gist.github.com/HugsLibRecordKeeper/45df24738ab38bebe9e8357bdb1f17c4
ZX Zero 21 Aug, 2024 @ 1:34pm 
I get errors and can't use the drugs on downed pawns, i think is incompatibility Achtung i not tested without him yet but i will soon

https://gist.github.com/HugsLibRecordKeeper/5b9642f9015d3e607e0ac8f0b26b967f
Dogged 18 Aug, 2024 @ 12:57pm 
Thanks for the update!
kotamine 14 Aug, 2024 @ 11:19am 
we're so back
Pronóxius de Macaé 14 Aug, 2024 @ 11:07am 
LET'S GOOOOOOOOOOOOOOOO
5150 14 Aug, 2024 @ 8:31am 
nice
Kullakeks2 14 Aug, 2024 @ 8:02am 
Thank you very much! Your Work is a blessing in this RimWorld
Alundra (Alunny) 14 Aug, 2024 @ 6:50am 
Yay thank you!!
ZX Zero 14 Aug, 2024 @ 5:52am 
wow thx for update your mod is realy unique.
TangoFandango  [author] 14 Aug, 2024 @ 5:50am 
1.5 update is finally out! Sorry for the wait :)
Pronóxius de Macaé 9 Aug, 2024 @ 12:26am 
man
Alundra (Alunny) 31 Jul, 2024 @ 4:40am 
1.5? :)
The Ghost Knife 29 Jul, 2024 @ 4:56pm 
I discovered this mod too late T_T
video gamer 20 Jul, 2024 @ 7:55am 
man
wcpwnsuto 19 Jul, 2024 @ 10:04am 
Anyone know of an alternative that is up to date?
Dogged 17 Jul, 2024 @ 1:19am 
Underrated mod