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Rapporter et oversættelsesproblem
- Several recipes for different tiers, put iron/tungsten/titanium/Durasteel, coal, wood, volatile powder and call it a day. 👍
Too many guns, it doesn't have to be all the weapons ever produced, at that point it would be 80% every weapon ever created until this date and 20% literally any other class, adding some iconic weapons would pretty much make the cut (with their real names and models)
- Actually implementing the raging Bull, you might as well add the Desert Eagle and the BFR .500 Nitro Express, i want some handcannons to blow a cultist's torso off >:D
The problems you might encounter, however:
- Having to implement several recipes for different tiers of the same gun.
- Too many IRL guns in the mod to actually make recipes for (not really a problem if you are unemployed and dont have focus issues)
- Actually implementing the Raging Bull because I don't think I ever did
theres over 400 guns and i really dont want to go through them all to change the damage and energy consumption on each and every last one
maybe someone else will do it, i am not stopping anyone, any addons and patches are welcome except FU related stuff
the gun itself.
Maybe I could add Ithaca 37, just because of its unique ejection though
No promises, since I don't exactly have the time to work on the mod right now
我不確定翻譯是否 100% 正確,但我希望至少是可以理解的。
vanilla guns are all either caseless or energy which arent as loud
my guns however are meant to be using actual cased ammo, and those guns are loud as hell
even though sig 500 series are just fancy AKs lmao
Hammer Munitions already does an AR15 style gun, but just one, it's the Liberator i think, im not very good at remembering things
Curious since I sometimes comes across the Knyaz which is said to being the unholy lovechild of both the Kalashnikov and Tsar series.
Digging this mod btw, looking forward to future stuff. Would love to see some other non-ak and non-ar irl weapons like the VHS-2, the Sig 500 series or even an AR equivalent to the Tsar (like Minutemen as an example name) but i'm sure you'd have a backlog of other things you want to release.
Just wanted to throw a request/suggestion, maybe as an optional patch or something. I tried to find ways to manually add elements to your guns, but they all resulted in broken/generic-block items. Would it be at all feasible for you to release a patch that adds random-roll elements to your guns?
plasma gun because you alread have the thick plasma projectile =3
or have i just discovered a gun that you added ages ago...
The engine just thinks , if the world takes to long to load = it Resets the World to the original.
I tryed many ways , but i guess since i have unlocked the largest Ship Size + 6-7 Crew members is already the Limit :,)
( could also imagine why there are Skip-Campaign/Story Mods x,D )
since the Game constantly RESETS MY SHIP and i read online that that is a VANILLA ERROR , that **ANY** shipworld can reset at Anytime if the game thinks it takes to long to load
i lost 4 times a Shipworld build which took me each 3-4 hours :,)
still thanks for the explaination + stay careful people about your World and shipworlds
You maybe have something messing with vanilla damage kinds, so check through other mods
but there is a thing , if a enamy is hit with KINETIC-shots (not energy shots) they take "knockback" and can be Permanently-locked and cant do any interaction , shooting or attacking :,)
( Energy weapons dont have this Knockback problem )
i dont know if there is a Mod adjustment to remove the "kinetic-weaponry" knockback , but i just wanted to mention that :3 , beside that its a AWESOME mod
i know i made a mod that modified the procedural vanilla pistols that are 1 handed, it added a chance for them to be burst fire, like a beretta 93R
its a variant of the M1887 which there are several of in the mod
Alrighty then
casings render weirdly with them so i will not add them at all