Starbound

Starbound

Anom's Outpost Overhaul
457 Comments
AtomicBaconBits 29 Aug @ 6:35pm 
I thought he might be there. Suppose I should have checked first.
AnomNom  [author] 29 Aug @ 5:06pm 
go to the very left edge of the ark ruins
AtomicBaconBits 29 Aug @ 4:55pm 
Uh, where is the guy who sells the Vault Keys? I can't seem to find him.
Ugragish[CZ] 31 Jul @ 12:55pm 
I found it, it was updated Neb turret weapons mod
AnomNom  [author] 31 Jul @ 12:30pm 
okay, then the issue isn't from my mod, and something else is breaking it. save all your mods to a collection, and then start unsubscribing from them to narrow down what mod might be causing it
Ugragish[CZ] 31 Jul @ 12:22pm 
still cant teleport and funfortunately i remove second teleport from teleport bookmark ui, then i cant teleport to Outpost
AnomNom  [author] 31 Jul @ 12:08pm 
i just updated the patch to hopefully avoid any conflicts. unsub to the mod, wait for steam to stop downloading, and then resub to it. let me know if it's fixed. depending on what conflict was causing the issue - and if i managed to fix it - you might still have visitors teleporting in at the 2stop despite that functionality being moved to the big teleporter.
AnomNom  [author] 31 Jul @ 11:31am 
also @endermako64 i spoke with ome and they added a compatibility patch on their side, should be fixed next time de'nulaun updates
AnomNom  [author] 31 Jul @ 11:21am 
send the full log
Ugragish[CZ] 31 Jul @ 9:45am 
i have this in error
[18:41:25.494] [Error] Error loading object file /objects/outpost/2stopteleshop/2stoptele.object: (AssetException) Error loading asset /objects/outpost/2stopteleshop/2stoptele.object
Ugragish[CZ] 31 Jul @ 9:36am 
No new mods only updates for already mods i have (Project Redemtion and The Voided + new library for Voided but i think its not problem maybe)
Ugragish[CZ] 31 Jul @ 9:28am 
I have problem, i have longer pause from plaing Starbound, and i cant now teleport to Outpost only to Ark Ruin, if i try port to Outpost i am retuned back to Ark Ruin, any help?
endermako64 23 Jul @ 5:32pm 
i just checked it does not have built-in support.
AnomNom  [author] 23 Jul @ 4:36pm 
de'nelaun already has built-in support for this mod as far as i'm aware
endermako64 23 Jul @ 3:59pm 
could there be a patch for the de'nelaun?
AnomNom  [author] 11 Jul @ 2:45pm 
if she's not spawning, it's likely a problem with another mod causing her npc file to error out - this mod doesn't touch her npc file, if i remember correctly. i can't really help you narrow that down unless you provide a log from a session where you visit the ark and esther doesn't appear.
Kooldude541 10 Jul @ 7:18am 
I can't find Esther in the Ark Ruins how do I fix it.
AnomNom  [author] 17 Jun @ 10:50pm 
yes, you can remove it without issue
_StillAlive_ 17 Jun @ 10:35pm 
Is it safe to delete mod?
Nachi 13 May @ 5:06pm 
You're so good !
AnomNom  [author] 1 May @ 8:06pm 
lofty_irisil_fixoutpostteleporter, so it's the irisil mod. i'll see about including a fix for that in the existing patch, i wasn't aware the mod had updated.
Aria Vivo 1 May @ 4:51pm 
Can do rn. See if anything shows up.
AnomNom  [author] 1 May @ 4:47pm 
@askme1243
esther still shows up on my end. i can't help you unless you go to the ark (with esther not appearing) and then send me a copy of your latest log to see why she's failing to load in.

@Aria Vivo
that mod doesn't touch either outpost.json or universeflags.config, so i'm pretty sure that's not the one causing that issue. are you using osb? if you warp to the outpost, it'll list out the names of ever dungeon being placed. i could investigate from there.
Aria Vivo 1 May @ 12:54pm 
It seems that FU Story Tweaks forcefully spawns the teleporter section of the ruin (above the ship)
Which is a shame.
any recommendation on figuring out a way to patch it out?
Askme1243 1 Apr @ 7:22pm 
just me or is esther not even there with this mod i removed it because i couldnt even continue the story
AnomNom  [author] 21 Mar @ 8:40am 
it doesn't touch that npc, only slightly moves their spawn. byos will work without issue
REDarcher24 20 Mar @ 8:51pm 
Does anyone know how this mod effects the BYOS quest-giver NPC?
shadowwolftjc 26 Feb @ 10:09pm 
Also, I added support for Anom's Outpost Overhaul for this: Alternative Early-Game Quest Line for the Outpost
shadowwolftjc 26 Feb @ 9:57pm 
Oh, right! I forgot to mention that I've also added support for another recent mod of mine: Repair FTL Before Erchius Mission
shadowwolftjc 26 Feb @ 9:46pm 
Gotta say, this was a nice fleshing out of what vanilla Starbound's Outpost could've been like. Though I rarely do this, I've decided to put this mod within my to-install list (alongside Extra Dungeons), and as such, I've made support for this mod for my own mods a priority. It's that good IMO.

By the way, the mod that I've added support for this mod towards? It's my more recently-released Non-Linear Artifact Quests mod.
AnomNom  [author] 9 Feb @ 6:09pm 
story progress is saved to the universe, and not the player. when making a new character, you need to run the command "/resetuniverseflags" to reset all story progress.
MDG 9 Feb @ 5:58pm 
I do have a question, when i first arrive all the store are already open, is that supost to be like that?
AnomNom  [author] 8 Feb @ 9:59am 
this was developed and tested without mods entirely, barring a few utility ones i use specifically for testing. i recall having this same issue happen to me a few times, but i believe it has something to do with main story progress and wasn't an actual bug. if you haven't done so already, finish the outpost scanning quest. if you're further ahead than that, try resetting your universe flags and re-adding them based on how far in the story you are.
Ilthe 7 Feb @ 11:18pm 
The bartender haven't been giving be the dreadwing quest even when I remade my modlist without the outpost overhaul (with full data wipes and different mod combinations), so I think that is some of other mods I grabbed doing inappropriate things with the game. I think the only things I haven't tried is a full reinstall and (silly me, realised while writing this) trying to play vanilla a bit to test if it works without mods.
Have you tried testing without mods?
MDG 7 Feb @ 10:52pm 
does the bartender still give you dreadwing quests because he aint giving it to me
AnomNom  [author] 5 Jan @ 9:57am 
yes, frackin' doesn't touch the vanilla outpost
The Horse 4 Jan @ 9:26pm 
i feel kinda stupid for asking this but does this work with frackin universe?
rex20d 26 Dec, 2024 @ 10:47pm 
very massive content drop
Tiny changelist to resolve a launch issue:
Fixed issue preventing launch on new MacOS since Sequoia 15.1 update
rex20d 26 Dec, 2024 @ 10:46pm 
my bad, seams starbound did recieve a update this year
rex20d 26 Dec, 2024 @ 10:45pm 
yup, it just sucks for some games(that dont recieve updates)
AnomNom  [author] 26 Dec, 2024 @ 10:44pm 
gotta love the steam cloud sync
rex20d 26 Dec, 2024 @ 10:22pm 
figured it out, steam made a backup of my universe with diferent set of mods and decided it was a good idea to redownload it, bunch of wiered stuff that was bugged out, i just nuked the universe
AnomNom  [author] 26 Dec, 2024 @ 10:35am 
need a log that has you arriving at the ark with esther not being there to actually help you.
rex20d 26 Dec, 2024 @ 10:13am 
not sure why, but esther just vanished after the floran clue mission
4orap4o2 6 Dec, 2024 @ 11:30pm 
Thank you for the response. I did figure it out and it turns out Maple32 just turns off the room when the overhaul is installed.
AnomNom  [author] 6 Dec, 2024 @ 3:04pm 
i haven't been modding starbound for a while - the latest update was just me releasing the changes i made to the mod before my hiatus - but i'm pretty sure this mod will at least temporarily fix the issue by removing the room outright.
4orap4o2 29 Nov, 2024 @ 1:27am 
Can anyone explain the Maple32 stuff? Like there's just no patch for the break room?
林一二 18 Oct, 2024 @ 11:00pm 
Try search starbound skip mission command