Kenshi
Fog Hunt
89 Comments
HippoThese 2 Jul @ 10:43am 
Nvm, imported save and it work now ! awsome

Would be nice if sell head increase a bit relation with Mongrel (why not a special npc to sell the head also)
HippoThese 2 Jul @ 10:29am 
Mod simply dont work for me, i dont have the head in loot. Any idea?
Eric 1 May @ 7:21am 
the cannibals have become the cannibalised
Wyr 22 Mar @ 11:37am 
If it's possible, it'd be great for my playthrough of a base in the foglands
If they could be added to the forage animals list that'd be perfect
Azazellz  [author] 21 Feb @ 5:50pm 
way to automated the looting
Not possible, I suppose.
But I'm not sure. There are some AI packages in the game for stripping characters and for collecting their inventory, but I'm not sure if it's possible to assign them to the player.
ProGamer Bleach 21 Feb @ 4:40pm 
Liking this so far, I wish there was a way to automated the looting. Similar to setting the job 'forge animals' to include looting the heads as well
Laughing Forest 10 Feb @ 11:24am 
Hey mate, here's the link to the mod. Credit duly given. Thanks again for being generous and also for all your inspirational modding work.

Cheers

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3424984135
Laughing Forest 10 Feb @ 12:31am 
Absolutely. Thanks again and will share link to it as soon as it’s set
Azazellz  [author] 9 Feb @ 5:30pm 
@Laughing Forest
That's okay. Just be sure to mention this mod in the description.
Laughing Forest 9 Feb @ 2:47pm 
Hey mate - would it be OK if I use your inventory head icons and edit them for the purposes of a mod patch I'm making for Mist Ghouls?

Lovely work here, thanks for your efforts
Yellow Mage Gaming 30 Dec, 2024 @ 9:59pm 
@Blast (AKA LostAmI) i think its the coinpurse mod (forget what it's called)
Blast (AKA LostAmI) 10 Nov, 2024 @ 9:31pm 
There are two different heads spawning on soldiers, And i KNOW it's gotta be a another mod doing this, Which one i can't tell If anyone has an idea let me know, I have universal wasteland expansion and i suspect (Being the largest mod i have) is the culprit, let me know if you know =D
Öracle™ 13 Apr, 2024 @ 6:28pm 
aww... no more fog zombie hunts T.T
FrodoSynthesis2 29 Feb, 2024 @ 3:50am 
with that bug, i don't think that they aren't spawning i think you've already killed that one, I've seen a fog solder get up after its head was removed and start attacking again
Azazellz  [author] 29 Dec, 2023 @ 9:56pm 
sometimes the heads are not in the inventory is there a fix for this?

If some other mod adds new fogmen, or modifies the inventory of existing ones, there may be a conflict.
If you installed a mod during the walkthrough, heads will be added only to those NPCs that the game creates after the mod is installed. Old ones will remain unaffected.
quandadon 29 Dec, 2023 @ 2:28pm 
sometimes the heads are not in the inventory is there a fix for this?
Azazellz  [author] 27 Dec, 2023 @ 7:56am 
allowing the AI cores to spawn in stores, both on its own and with my other mods

There are no guaranteed AI Cores in vanilla stores other than Scraphouse.

My mod doesn't do anything with spawning items in Scraphouse or Flats, nor with Artifacts system.
It only adds one item-blueprint to the unique list of the Tech Workshop in Mongrel.
Azazellz  [author] 7 Oct, 2023 @ 7:14am 
Guaranteed drop.
Reverum 7 Oct, 2023 @ 12:28am 
Are there supposed to be guaranteed drops or just random?
Sullis 3 Sep, 2023 @ 2:00pm 
Thanks!
Azazellz  [author] 3 Sep, 2023 @ 1:18pm 
Not sure if that's even fixable

Me too.

Heads have certainly been added to the "death items" for both soldiers and drones - I just checked this out.
Sullis 3 Sep, 2023 @ 12:11pm 
Well thanks for still responding. It appears that it does work that way, however I took a head off of a soldier drone in a cage and he didn't die. Not sure if that's even fixable
Azazellz  [author] 3 Sep, 2023 @ 11:24am 
Is removing head suppozes to render fogmen dead?
I think so?..
Can't remember exactly how I made it, it was so long ago.
Sullis 3 Sep, 2023 @ 10:46am 
Is removing head suppozes to render fogmen dead?
Azazellz  [author] 18 Aug, 2023 @ 2:46pm 
It's not stack-able in backpack.

It works as intended.
Use stackable backpacks.
Coverd15 18 Aug, 2023 @ 12:55pm 
It's not stack-able in backpack.
Can you patch that?
Azazellz  [author] 19 Feb, 2023 @ 5:16am 
under what section can i find the fogmen container?

"Storage", I think?.. Where all the other containers are.
Can't remember exactly.
Faleshar 19 Feb, 2023 @ 4:57am 
under what section can i find the fogmen container?
GoonScreen 6 Nov, 2022 @ 4:53pm 
Goes good with fog man invasion
JOKESTER215 2 Nov, 2022 @ 8:52am 
@Grimy The Clown The Genesis mod does change the economy of the world, as for the nutrition value....

There is another mod that actually gives you a similar icon that also happens to give you limb attachments (and other limbs...) as well (Advanced Limbs Overhaul I believe.)
Grimy The Clown 10 Oct, 2022 @ 3:18am 
Not sure what is going on, but the heads seem to have a food value at least in my game reducing their price drastically, granted I am using this mod through genesis, wondering if anyone else has been plagued by the same thing.
Wirewing 24 Sep, 2022 @ 10:37pm 
Such a great mod!
GE0 16 Jul, 2022 @ 8:18am 
Thank you very much!
Azazellz  [author] 16 Jul, 2022 @ 2:22am 
@GE0DZ

You can.
GE0 15 Jul, 2022 @ 9:30pm 
Hello Azazellz,

I was wondering if I may utilize the meshes and icons from your mod in the compiled patch project I've been working on, the Unofficial Patches for Kenshi? You would be credited as the one who created the original of course.
Azazellz  [author] 20 Mar, 2022 @ 8:04pm 
To people who try to mix this mod with various other BIG overhaul mods, put this mod at the very bottom of the mod loader order.
Mods at bottom overwrite values of mods above in the list, if same values exist in multiple mods.


Unfortunately, this won't work in this case due to how the game handles data from multiple mods. Wherever you place the mod in load order - if another mod also adds something to the NPC's inventory, it will be added anyway.

Is this mod include on limbs and decapitation mod?

No idea, never played with it.
Mazz 20 Mar, 2022 @ 3:28pm 
Hello nice mod
Is this mod include on limbs and decapitation mod?
Ragnaman 20 Mar, 2022 @ 3:15pm 
To people who try to mix this mod with various other BIG overhaul mods, put this mod at the very bottom of the mod loader order.
Mods at bottom overwrite values of mods above in the list, if same values exist in multiple mods.

This may actually cause crashes if this conflicts with those big mods, so test away.
Smegma_Sage 19 Mar, 2022 @ 8:50am 
@stotan @Azazellz I found the mod that adds the extra fogman heavy head. It's actually outland coin purses.
Rahwin 17 Mar, 2022 @ 5:20pm 
This mod is both technically well done and artistically awesome. Thanks for making it! Now I can theoretically earn cats while having my legs eaten in the fog. Absolutely a must have on every playthrough.
Nemesis Tigrex 22 Jan, 2022 @ 4:56pm 
@Stotan
are you install "hive expanded" mod?
if was, the old head might could from that mod, i got same two heads from one heavy hive
one was in the sack and one with this mod
Monsieur Dimanche 22 Jan, 2022 @ 12:48am 
@Stotan
Hey, i've the same issue and i found out that advanced limb overhault was creating another head for fogman.
Azazellz  [author] 4 Sep, 2021 @ 6:34am 
The Heavys in the fog lands drop both their old heads and the new ones added with this mod.

In a vanilla game, Fog Heavies have no heads. Only Princes have.
It's your mods.
Stotan 4 Sep, 2021 @ 5:38am 
The Heavys in the fog lands drop both their old heads and the new ones added with this mod.
Azazellz  [author] 11 Aug, 2021 @ 4:41pm 
Does it work with Hiver Expasion?

No idea.
Karalinhos 11 Aug, 2021 @ 2:38pm 
Does it work with Hiver Expasion?
Snicks 9 Aug, 2021 @ 5:29pm 
Worker heads should probably be 150 or so, since they regularly get shredded my mongrel guards and attack in such large hordes. Maybe reduce soldier to 1000 but everything else about htis is great
Azazellz  [author] 18 Jul, 2021 @ 3:22am 
would it be possible to combine this with the "Foraging animals" job? so that workers automatically remove the heads of fog men and haul them into the designated boxes

Not possible, as far as I know how AI tasks works.
Skipples 17 Jul, 2021 @ 4:43pm 
would it be possible to combine this with the "Foraging animals" job? so that workers automatically remove the heads of fog men and haul them into the designated boxes
Shiroho 17 Jul, 2021 @ 5:24am 
lol i laughed too hard at that mod principle, it's nicely done and amazing mate !