Stellaris

Stellaris

Extra Envoys
23 Comments
Blastinburn  [author] 9 Sep @ 6:51pm 
Would be pretty wild and probably a major Stellaris bug if the behavior differed on mac.

Could you try without any mods except Extra Envoys just to confirm it's not a conflict issue?

It really shouldn't conflict with anything so I'd still like to fix it or talk to the author of the other mod if it is a conflict.
MeniliteZ 9 Sep @ 6:29pm 
I tried again, and the policy isn't showing up in a new game. So I can't change the envoy count.

I'm using a Mac, maybe that is the difference?
MeniliteZ 9 Sep @ 6:18pm 
Hm, I guess I did something wrong then.

In my modified version, the policy is at the bottom of the list, and the envoy counts are 3, 6, and 9. I've only used 6 so far, and it works fine.

I thought I tried your version with the same other mods, in the same spot in the load order, but I didn't see any policy appear for it. So I can't change the envoy count. I'll try again.
Blastinburn  [author] 9 Sep @ 3:41pm 
Sorry for being late, I forgor.

Loaded up with no other mods and this appears in the policies menu without issue and I can change it to increase my envoy count.

@MeniliteZ could you share a screenshot of what it looks like for you after you change the envoy count, also note how many envoys you changed it to?

I'm not having any trouble loading this mod stand-alone, are you running any other mods?

Also if people want even more envoys let me know and I can add more options.
Blastinburn  [author] 4 Sep @ 4:21pm 
Strange, I can take a look this weekend and double-check.
MeniliteZ 4 Sep @ 2:55am 
Ok, I made a tweak to increase the number of envoys per option, and it's showing up in the policy list, albeit with weird code-like names and descriptions... but it seems to work.

I loaded your original one to check, though, and it's not showing up at all.
Blastinburn  [author] 3 Sep @ 9:36pm 
This should work until Paradox completely removes the policy or envoy system and replaces it with something new.

If it doesn't work let me know, I'm not playing Stellaris currently and mostly play ironman when I do.
MeniliteZ 3 Sep @ 5:02pm 
Does this work with 4.0?
Kishu17 16 Dec, 2024 @ 4:54am 
i in fact do not have common sense and don't know how to use this lol
willzelder 13 Nov, 2024 @ 1:42pm 
if you need more envoys you can go D:\SteamLibrary\steamapps\workshop\content\281990\2460299002\common\policies
then open envoy_add_policy and rest is common sense
willzelder 13 Nov, 2024 @ 1:35pm 
this mod works as intended
Blastinburn  [author] 23 Mar, 2024 @ 8:03pm 
Just tried on 3.11.2 and it works fine. I tried trading with another empire and nothing seemed broken to me.

I took another look at the mod data and this doesn't even touch UI, it just adds a new policy entry and the policy menu defines take care of adding the new entries without needing to touch the actual gui code.

Could you be more specific @=[RHIT]=Nippy as to what is broken in the trade menu (and clarify which menu you mean, empire trading or the trade route view?) plus check without other mods as this mod doesn't have anything that touches UI.

It's a very minimal mod, not even any gui changes, so I don't think it should ever break until Paradox completely rips out the old envoy or policy systems and replaces them with something new.
Blastinburn  [author] 23 Mar, 2024 @ 10:04am 
Paradox merged the policy and edict menus then moved it under the new government tab, and also hell froze over and they (sorta) reworked envoys.

I'll see if I can get it working again this weekend.
=[RHIT]=Nippy 23 Mar, 2024 @ 10:00am 
No longer works - bugs out the trade screen for some reason
Blastinburn  [author] 18 May, 2022 @ 4:36pm 
@Figaround this mod will continue to work unless paradox completely rebuild either envoys or policies from the ground up.

I don't use it myself so if it does break please do let me know.
Figaround 18 May, 2022 @ 11:17am 
Does this mod work with the latest version of the game? If not, are there plans for an update?
Blastinburn  [author] 12 Dec, 2021 @ 8:29pm 
I did a rename of the internal variables a while ago, so it may have broken existing games while new games were just fine.
Winterwolf 12 Dec, 2021 @ 3:55pm 
Well I have a correction on this. In my singleplayer tests the policy wasn't showing up, but me and my friends decided to use the mod anyway in our multiplayer game. Then the policy showed back up and later on I tested it again, the policy was in singleplayer.

So, I guess maybe some other mod was interfering with it and then updated and fixed?
Blastinburn  [author] 12 Dec, 2021 @ 8:20am 
@Winterwolf we also have a multiplayer game using this and it works fine, also just tested it alone and it's working. What specifically isn't working for you and what other mods are you running?

This mod is dead simple and basically will never break unless Paradox completely remakes the policy or envoy system.

Were you using the old version of this mod in your multiplayer game before I renamed the policies?
Winterwolf 10 Dec, 2021 @ 2:36pm 
We've been using this mod in our MP games, but it seems like latest update to Stellaris broke it lol.
BlackLaser 27 Apr, 2021 @ 6:18pm 
ah I see ... no problem^^ would have been cool though ;)
Blastinburn  [author] 27 Apr, 2021 @ 4:16pm 
I have no idea how to do that, still new to stellaris modding and I'm not sure if you can even redefine the leader class like that without rewriting envoys from scratch. This is just 5 lines I threw together to solve the problem in a jank way.
BlackLaser 27 Apr, 2021 @ 12:13am 
that is very cool and sooo needed^^ question... could you also make a mod that does this AND lets you buy and rename envoys, as well as giving them different traits of their own? because as it stands they have way to many uses but all of them are the same and whenever 1 dies its just useless information cause they get automatically replaced by a new identical 1 :/