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Could you try without any mods except Extra Envoys just to confirm it's not a conflict issue?
It really shouldn't conflict with anything so I'd still like to fix it or talk to the author of the other mod if it is a conflict.
I'm using a Mac, maybe that is the difference?
In my modified version, the policy is at the bottom of the list, and the envoy counts are 3, 6, and 9. I've only used 6 so far, and it works fine.
I thought I tried your version with the same other mods, in the same spot in the load order, but I didn't see any policy appear for it. So I can't change the envoy count. I'll try again.
Loaded up with no other mods and this appears in the policies menu without issue and I can change it to increase my envoy count.
@MeniliteZ could you share a screenshot of what it looks like for you after you change the envoy count, also note how many envoys you changed it to?
I'm not having any trouble loading this mod stand-alone, are you running any other mods?
Also if people want even more envoys let me know and I can add more options.
I loaded your original one to check, though, and it's not showing up at all.
If it doesn't work let me know, I'm not playing Stellaris currently and mostly play ironman when I do.
then open envoy_add_policy and rest is common sense
I took another look at the mod data and this doesn't even touch UI, it just adds a new policy entry and the policy menu defines take care of adding the new entries without needing to touch the actual gui code.
Could you be more specific @=[RHIT]=Nippy as to what is broken in the trade menu (and clarify which menu you mean, empire trading or the trade route view?) plus check without other mods as this mod doesn't have anything that touches UI.
It's a very minimal mod, not even any gui changes, so I don't think it should ever break until Paradox completely rips out the old envoy or policy systems and replaces them with something new.
I'll see if I can get it working again this weekend.
I don't use it myself so if it does break please do let me know.
So, I guess maybe some other mod was interfering with it and then updated and fixed?
This mod is dead simple and basically will never break unless Paradox completely remakes the policy or envoy system.
Were you using the old version of this mod in your multiplayer game before I renamed the policies?