Stellaris

Stellaris

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Extra Envoys
   
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17 Apr, 2021 @ 12:41pm
1 Jun, 2021 @ 6:37pm
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Extra Envoys

Description
This mod should work until Paradox completely removes and replaces the Envoy or Policy system with something new. If you've tried with no other mods installed and it doesn't work let me know.

Increases the number of available envoys by 1-3 via a policy, no downsides for using or not using the extra envoys. Created for a friend due to their frustration at the lack of starting envoys compared to the uses for them early game.

The extra envoys here are completely free so it's not balanced, especially since the AI probably won't get them. If you want something more balanced and naturally integrated into the game check out Tactical Envoy Agency.

Now defaults to no extra envoys and can be toggled. The AI shouldn't use it currently, not sure if they I should make them use it or not. I have no idea what will happen if you remove the mod or switch back to vanilla envoys mid-game but adding it shouldn't cause any problems. (If you do remove it I recommend at least disabling the extras by setting back to vanilla first.)

Now in it's own file with proper english loc! Should be compatible with just about anything.

If something breaks please check without other mods enabled as this mod touches basically nothing.
23 Comments
Blastinburn  [author] 9 Sep @ 6:51pm 
Would be pretty wild and probably a major Stellaris bug if the behavior differed on mac.

Could you try without any mods except Extra Envoys just to confirm it's not a conflict issue?

It really shouldn't conflict with anything so I'd still like to fix it or talk to the author of the other mod if it is a conflict.
MeniliteZ 9 Sep @ 6:29pm 
I tried again, and the policy isn't showing up in a new game. So I can't change the envoy count.

I'm using a Mac, maybe that is the difference?
MeniliteZ 9 Sep @ 6:18pm 
Hm, I guess I did something wrong then.

In my modified version, the policy is at the bottom of the list, and the envoy counts are 3, 6, and 9. I've only used 6 so far, and it works fine.

I thought I tried your version with the same other mods, in the same spot in the load order, but I didn't see any policy appear for it. So I can't change the envoy count. I'll try again.
Blastinburn  [author] 9 Sep @ 3:41pm 
Sorry for being late, I forgor.

Loaded up with no other mods and this appears in the policies menu without issue and I can change it to increase my envoy count.

@MeniliteZ could you share a screenshot of what it looks like for you after you change the envoy count, also note how many envoys you changed it to?

I'm not having any trouble loading this mod stand-alone, are you running any other mods?

Also if people want even more envoys let me know and I can add more options.
Blastinburn  [author] 4 Sep @ 4:21pm 
Strange, I can take a look this weekend and double-check.
MeniliteZ 4 Sep @ 2:55am 
Ok, I made a tweak to increase the number of envoys per option, and it's showing up in the policy list, albeit with weird code-like names and descriptions... but it seems to work.

I loaded your original one to check, though, and it's not showing up at all.
Blastinburn  [author] 3 Sep @ 9:36pm 
This should work until Paradox completely removes the policy or envoy system and replaces it with something new.

If it doesn't work let me know, I'm not playing Stellaris currently and mostly play ironman when I do.
MeniliteZ 3 Sep @ 5:02pm 
Does this work with 4.0?
Kishu17 16 Dec, 2024 @ 4:54am 
i in fact do not have common sense and don't know how to use this lol
willzelder 13 Nov, 2024 @ 1:42pm 
if you need more envoys you can go D:\SteamLibrary\steamapps\workshop\content\281990\2460299002\common\policies
then open envoy_add_policy and rest is common sense