Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* Removed ~45 Small Jets (preserved/re-added about 18 total)
* Added: 6 Medium Jets
* Added-Signal: LandingLights - Enable all but rear spotlighs (the rear one annoyed me upon "L")
* Added: 2 Guided Missile Launchers
* Ship is now within 100% CPU usage
Did some testing, could reduce the amount of Jet S from 62 down to 16.
At the cost of some side thrust, but only loosing a tiny bit of yaw, while improving roll, pitch stayed the same as thrust up (to lower the ship on planets) was slightly increased as well.
All that saving up 6k CPU.
Now trying to adapt that to the ship, slight adjustments on the exterior will have to hapen though.
Dont worry Lazarus327, you will get there eventualy, just download, play and inspect ships/structures that you like.
Great work on the ship.
I'll have another look into it.
Thank you :)
Say, if I would replace them with medium jet thrusters for up/down and left/right, I woud have no space for anything "interior life" as it is now.
Well, maybe I could preserve the hallway, but no "rooms" as they are now, not unless I'd make the whole ship larger, which then would no longer fit into a 14x7 hangar door - which was kind of a "main objective" for me for this ship. Beeing able to "take it with me" when traveling around the stars.
While one could reuse the Drone Hatch for up/down thrusters of medium size, I think they're usage/usablity is too worthwhile to do so.
And of course one could place some medium thrusters into the engine room, while breaking the hull design as those places. Or ditch the 'dining room' and 'wet rooms' for more side-thrust, but i'd miss that RP aspect - and I'm kind of proud of those 2 rooms, so I really would miss those.
You asked :p
It is exactly how I inteded.
Point of case:
Both "ramps" (door and floor) have to be on sensor only - so if Medic/O2 is public, you dont have to set doors on public as well.
However, because we're all a bunch of lazy people, and since I did look into...
I've change the actual door to the sensor as well, so no more manual closing. :)
The ship was overdue as I had started it like 6 months ago.
But next time I'll need a break of Conan, I'll have a look at the rear sensors, thanks for the hint!
Dont forget, I designed so it works in all game-modes, if you play without Mass/Volume, all the power to you to add more cargo boxes - it has the power without that setting - specialy in vanilla ;)
But i'll be your own responsiblity to adjust to the gameplay you play with / in.
Something I might suggest, and I did it to my own, is that the motion sensor for the rear access, I placed it to go on/off with the public door control and then set the door to open/close with the motion sensor.
Other then that, I'm loving the look and feel of the ship for what is essentially a VIP transport imo.
They are just deco for RP/immersion fans.
Those spots could be used to place additional cargo controllers/extensions if you play without M/V+cpu for example.
The ship is classified as scout / explorer, it has a long range radar to avoid close encounters with hostile factions.
The shield is only to make running away a bit more.. save? :p
Honestly, for a fighter this would be WAY too big and sluggish.
Specialy since most of the hull is basic steel and carbon - that that this would matter much when beeing shot by a base....
It looks awesome. I am going to spawn one to check it out. :)