Empyrion - Galactic Survival

Empyrion - Galactic Survival

DSEV RE Pathfinder
15 Comments
jivaii 1 Feb, 2023 @ 3:20pm 
Now I'm going to build one of these on Anvil's server
Sephrajin  [author] 25 Jan, 2023 @ 4:35pm 
Updated:
* Removed ~45 Small Jets (preserved/re-added about 18 total)
* Added: 6 Medium Jets
* Added-Signal: LandingLights - Enable all but rear spotlighs (the rear one annoyed me upon "L")
* Added: 2 Guided Missile Launchers
* Ship is now within 100% CPU usage
Sephrajin  [author] 25 Jan, 2023 @ 1:58pm 
Happy you like it :)

Did some testing, could reduce the amount of Jet S from 62 down to 16.
At the cost of some side thrust, but only loosing a tiny bit of yaw, while improving roll, pitch stayed the same as thrust up (to lower the ship on planets) was slightly increased as well.
All that saving up 6k CPU.

Now trying to adapt that to the ship, slight adjustments on the exterior will have to hapen though.

Dont worry Lazarus327, you will get there eventualy, just download, play and inspect ships/structures that you like.
Lazarus327 25 Jan, 2023 @ 6:01am 
Wow - Thanks for all the time you put into the answer. Working in the large thrusters can be pretty damn hard. I have made a few ships that I can cram into a 14X7, but nothing nearly as pretty as this. Really wish I was better at exterior shaping!

Great work on the ship.
Sephrajin  [author] 25 Jan, 2023 @ 5:04am 
oh.. and.. just figured... I've had like 4 different reworks in the pipe, and I've picked the one with the most JetS remaining - but NOT for that reason...
I'll have another look into it.
Thank you :)
Sephrajin  [author] 25 Jan, 2023 @ 4:30am 
Basicly, they're much easier to integrate.
Say, if I would replace them with medium jet thrusters for up/down and left/right, I woud have no space for anything "interior life" as it is now.
Well, maybe I could preserve the hallway, but no "rooms" as they are now, not unless I'd make the whole ship larger, which then would no longer fit into a 14x7 hangar door - which was kind of a "main objective" for me for this ship. Beeing able to "take it with me" when traveling around the stars.
Sephrajin  [author] 25 Jan, 2023 @ 4:30am 
Last but not least, the original version of the ship was started in A11 - finished mid 2020, during A12 where JetS had been nerfed. I still had decided to release it, since it was 'still usable' - while starting the first rework for RE.Which again face me with the previously stated issues.

While one could reuse the Drone Hatch for up/down thrusters of medium size, I think they're usage/usablity is too worthwhile to do so.
And of course one could place some medium thrusters into the engine room, while breaking the hull design as those places. Or ditch the 'dining room' and 'wet rooms' for more side-thrust, but i'd miss that RP aspect - and I'm kind of proud of those 2 rooms, so I really would miss those.

You asked :p
Lazarus327 24 Jan, 2023 @ 9:59am 
Hi - newer builder here. What made you decide to go with so many small jet thrusters, rather then a smaller number of larger thrusters?
Sephrajin  [author] 6 Aug, 2021 @ 1:19pm 
Ok I just reviewed the sensor logic at the rear (well, main) entry...
It is exactly how I inteded.

Point of case:
Both "ramps" (door and floor) have to be on sensor only - so if Medic/O2 is public, you dont have to set doors on public as well.

However, because we're all a bunch of lazy people, and since I did look into...
I've change the actual door to the sensor as well, so no more manual closing. :)
jivaii 16 Apr, 2021 @ 12:24pm 
I play reforged eden primarily, and she works well for my purposes in that game mode. CPU on, mass/volume on, no block limits is how the server I'm on works.
Sephrajin  [author] 15 Apr, 2021 @ 9:53am 
Happy you like it :)

The ship was overdue as I had started it like 6 months ago.
But next time I'll need a break of Conan, I'll have a look at the rear sensors, thanks for the hint!

Dont forget, I designed so it works in all game-modes, if you play without Mass/Volume, all the power to you to add more cargo boxes - it has the power without that setting - specialy in vanilla ;)
But i'll be your own responsiblity to adjust to the gameplay you play with / in.
jivaii 14 Apr, 2021 @ 11:40pm 
I love the idea of this ship, I'm planning on building one and putting in an antimatter short range warp drive and hopefully a progen shield (Heavy for now though).

Something I might suggest, and I did it to my own, is that the motion sensor for the rear access, I placed it to go on/off with the public door control and then set the door to open/close with the motion sensor.

Other then that, I'm loving the look and feel of the ship for what is essentially a VIP transport imo.
Sephrajin  [author] 12 Apr, 2021 @ 9:30am 
Hey Dew, thank you :)

They are just deco for RP/immersion fans.
Those spots could be used to place additional cargo controllers/extensions if you play without M/V+cpu for example.

The ship is classified as scout / explorer, it has a long range radar to avoid close encounters with hostile factions.
The shield is only to make running away a bit more.. save? :p

Honestly, for a fighter this would be WAY too big and sluggish.
Specialy since most of the hull is basic steel and carbon - that that this would matter much when beeing shot by a base....
Hearts On Fire 12 Apr, 2021 @ 5:51am 
Noob Question: Is the toilet, dining table and seats just for DECO or do they have a function I don't know of. I know the shower helps with radiation and being on fire, LOL. Can this ship take on the Zirax in Medim Survival mode on RE singleplayer?

It looks awesome. I am going to spawn one to check it out. :)
Pear78 10 Apr, 2021 @ 3:03am 
nice!