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* Removed ~45 Small Jets (preserved/re-added about 18 total)
* Added: 6 Medium Jets
* Added-Signal: LandingLights - Enable all but rear spotlighs (the rear one annoyed me upon "L")
* Added: 2 Guided Missile Launchers
* Ship is now within 100% CPU usage
Did some testing, could reduce the amount of Jet S from 62 down to 16.
At the cost of some side thrust, but only loosing a tiny bit of yaw, while improving roll, pitch stayed the same as thrust up (to lower the ship on planets) was slightly increased as well.
All that saving up 6k CPU.
Now trying to adapt that to the ship, slight adjustments on the exterior will have to hapen though.
Dont worry Lazarus327, you will get there eventualy, just download, play and inspect ships/structures that you like.
Great work on the ship.
I'll have another look into it.
Thank you :)
Say, if I would replace them with medium jet thrusters for up/down and left/right, I woud have no space for anything "interior life" as it is now.
Well, maybe I could preserve the hallway, but no "rooms" as they are now, not unless I'd make the whole ship larger, which then would no longer fit into a 14x7 hangar door - which was kind of a "main objective" for me for this ship. Beeing able to "take it with me" when traveling around the stars.
While one could reuse the Drone Hatch for up/down thrusters of medium size, I think they're usage/usablity is too worthwhile to do so.
And of course one could place some medium thrusters into the engine room, while breaking the hull design as those places. Or ditch the 'dining room' and 'wet rooms' for more side-thrust, but i'd miss that RP aspect - and I'm kind of proud of those 2 rooms, so I really would miss those.
You asked :p
It is exactly how I inteded.
Point of case:
Both "ramps" (door and floor) have to be on sensor only - so if Medic/O2 is public, you dont have to set doors on public as well.
However, because we're all a bunch of lazy people, and since I did look into...
I've change the actual door to the sensor as well, so no more manual closing. :)