Arma 3
TFS : Remnants : A Single-Player Scenario
20 Comments
Killertrifle  [author] 30 Jul @ 11:17am 
aw thanks mate, I have actually come back to Arma, if life doesnt get in the way, I will try and get some of the other missions out. :)
Komodo 30 Jul @ 4:55am 
replayed it again, absolute blast
Komodo 25 Oct, 2024 @ 8:14pm 
so much fun, ty
Avant-garde 20 Jul, 2024 @ 7:26pm 
Nice! Good missions & events
Killertrifle  [author] 7 Jun, 2021 @ 9:14am 
Cheers mate!:steamthumbsup:
EZ RIDER 6 Jun, 2021 @ 6:21pm 
that was awesome man :steamthumbsup:
Killertrifle  [author] 10 May, 2021 @ 6:39am 
Thank you and I am glad you enjoyed it. For the cinematic borders, i used BIS_fnc_cinemaBorder. If you look it up, you can find a more in-depth explanation. The code is = [0, 1, true, true ] call BIS_fnc_cinemaBorder; The first number dictates whether the border will come in. 0 for the borders to come in, 1 for the borders to fade out. I believe the second value is the duration of the border fading in/out. Cannot remember what the true values stand for. Hope this helps. :steamthumbsup:
QuestionablyRegularRob 10 May, 2021 @ 1:55am 
Hey man, how did you do the cinematic camera stuff when the player is in the helo? where the screen narrows a bit? I really enjoyed the mission, though, it was real awesome!
Killertrifle  [author] 13 Apr, 2021 @ 2:05am 
Wow thank you guys! @Hawkins [PTF] This is not, I never knew about them but I am intrigued. Task Force Spartan is just the new name of the CTRG for these scenarios which the reason for will be revealed in an upcoming mission hopefully. :steamthumbsup:
Jeza 12 Apr, 2021 @ 9:04pm 
Nicely made, good quick action. Thanks for the work. Playthrough here: https://www.youtube.com/watch?v=5H7gj7X9R_g
Hawkins 12 Apr, 2021 @ 6:19pm 
Is this from Task Force Spartan the milsim unit? I was with them for years!
Liberty_Valance 12 Apr, 2021 @ 12:39pm 
Good scenario, thanks
R3vo 11 Apr, 2021 @ 12:37am 
:steamthumbsup:
Killertrifle  [author] 10 Apr, 2021 @ 9:16am 
All sorted. :steamthumbsup:
Killertrifle  [author] 10 Apr, 2021 @ 8:29am 
Ohh right, sweet cheers, I'll get on that now.
R3vo 10 Apr, 2021 @ 4:47am 
Killertrifle  [author] 10 Apr, 2021 @ 4:37am 
Thank you for playing! I will look over the typos and correct them. In regards to the view distance, I didn't want to force a certain view distance as it might cause lag for some people, so i left it unlocked but I will put a recommended view distance so people do have that option. What do you mean by that? Is it the small picture? If that is the case, I actually accidentally put that there but I don't really know what else to replace it with so I left it. :steamthumbsup:
R3vo 10 Apr, 2021 @ 4:23am 
That was a very nice mission. Well done. Three things I noticed:

- Typos in briefing

- Make sure the player's view distance is high enough to see the explosions in Athira when flying

- Debriefing used an image instead of an icon
Killertrifle  [author] 10 Apr, 2021 @ 2:05am 
Thank You! Yeah, I imagine you are talking about the part towards the end? I did sprinkle bits of cover here and there, I didn't want too much as it looked quite unnatural and became wayyy to easy, but I'll look into it further. Chopper gunner is something I was thinking about, also some kind of armour mission. I'm building up a bunch of missions all centred around one big story-line which isn't necessarily in chronological order but allows more freedom. Next mission I'm working on is infantry focused again, but that chopper gunner idea has intrigued me quite a bit. Again thank you!
Hatemonger 9 Apr, 2021 @ 7:08pm 
very good mission, however you should give the player more cover. I do like these scripts missions and I hope you do more, I would recomend somthing like a chopper gunner or a tank crew.