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However, a suggestion:
Make it so that the normal vomit can only reduce an entity's health to 50 (half of normal health) and it can't kill with normal vomit, but players can use the fountains to restore their maximum health, corrupting the fountain as a result rather than the fountains just randomly corrupting for no reason.
Added new Auras to fountains
Added hud while possessing.
Added rift outfit.
General fixes.
Improved footstep volume.
Better stuck detection (should no longer crash the game hopefully).
Fixed weapon menu overlapping customization options.
(attempt) to fix the nextbot looking up constantly. ( I never got this problem, so this was through assumption).
Changed Enemy lose time to 8 (from 20 lol) (this is how long until they lose an enemy when they arent visible).
Added a setting for enemy lose time.
Lowered FOV from 300 to 280.