Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









However, a suggestion:
Make it so that the normal vomit can only reduce an entity's health to 50 (half of normal health) and it can't kill with normal vomit, but players can use the fountains to restore their maximum health, corrupting the fountain as a result rather than the fountains just randomly corrupting for no reason.
Added new Auras to fountains
Added hud while possessing.
Added rift outfit.
General fixes.
Improved footstep volume.
Better stuck detection (should no longer crash the game hopefully).
Fixed weapon menu overlapping customization options.