Company of Heroes 2

Company of Heroes 2

Where Eagles Dare (4v4) 300 pop cap
23 Comments
JadeChen6868 21 Aug, 2014 @ 1:03pm 
Excellent map!!!
Wabba 2 May, 2014 @ 6:02pm 
awesome map btw
Wabba 2 May, 2014 @ 6:01pm 
This map would be nice with more resources like man power
quddusbaik 22 Apr, 2014 @ 5:37am 
I like it when i send my conscript infantry unit to pick up some rare weapon( they all invisible gun when my conscript carried it but still can kill enemy unit! Well, Except German LMG not invisible ) well far from 4th player fixed location. It's quite funny but i like these map because it's awesome.
Snoot Lord Lord of the snoots 19 Apr, 2014 @ 10:57am 
Where Eagles Dare its a good movie
joacoasensio 17 Apr, 2014 @ 11:24am 
Cool project!!
BobbyLee^^ 14 Apr, 2014 @ 7:19pm 
Very sweet map!
kanalie 9 Apr, 2014 @ 4:37am 
die map ist ganz nett aber finde die laufwege zu den siegesmarken viell zu lange vorallem beim schneesturm muss man unterwegs 5 feuerstellen bauen damit einem der trupp net verreckt. was ich nicht so gut finde ist die burg in der mitte der karte viell zu umständliche eingänge.
RuskyD 8 Apr, 2014 @ 8:46am 
special units work fine for me
Gr1m Dr4c0  [author] 8 Apr, 2014 @ 1:26am 
Is anyone having problems with bringing on special units with the command points from the map entry points?
Gr1m Dr4c0  [author] 7 Apr, 2014 @ 11:52pm 
Thanks for the link Rusky, I will give it a go.
RuskyD 7 Apr, 2014 @ 11:47am 
Also Blizzards Might Be Fun
http://www.coh2.org/topic/10932/how-to-blizzard-in-custom-maps
If You Fancy A Crack At It Dude
RuskyD 7 Apr, 2014 @ 11:43am 
Fantastic Map!
A lot Of Effort Gone Into Making This Awesome Map, Well Done Gr1m Dr4c0, Must Have Taken A Lot Of Hours To Do.........
Must Say This Is My favourite Map, Keep Them Coming Dude
[WSS] President Business 6 Apr, 2014 @ 3:17pm 
This one of my favorite movies, excellent addition to the workshop!
Gr1m Dr4c0  [author] 6 Apr, 2014 @ 6:33am 
Hereticus all done :)
Hereticus 6 Apr, 2014 @ 2:22am 
Anytime man! I love this map!
Gr1m Dr4c0  [author] 6 Apr, 2014 @ 1:46am 
Thanks Hereticus....You are officailly promoted to my offical map tester dude :)
Hereticus 5 Apr, 2014 @ 5:21pm 
Special/Heavy units cannot be called in from off-map because some players are missing the off-map entry point. This should be a priority to fix otherwise the vast majorty of Commander options become unuseable.
Hereticus 5 Apr, 2014 @ 4:23pm 
I love the improvements man, Your pretty dang talented at this! The snow on the structures and bridges makes a huge difference! I hope you can eventually get the cold weather/blizzard mechanics working.

Some other things I've noticed about the map is the side for players 5, 6, 7, and 8 - The mouth/ramp entering into there base area is to thin/small, can you widen this up? During AI battles the AI retreats tanks in there looking for repairs and it becomes a traffic jam congesting movement.

A nice little detail to add would be te small destructible railings/guard rails for the sides of some bridges, They look a little plain without railings.
Gr1m Dr4c0  [author] 1 Apr, 2014 @ 9:33pm 
Hereticus I will try and find a way to remedy those ideas you have but as I'm still pretty new to the map builder software and still learning hoe to use it I ca't make any promises but I will do my best.
Hereticus 1 Apr, 2014 @ 8:41pm 
Another thing I've noticed after my second playthrough is units don't spawn in there winter fatigues, it's all summer stuff! Can you fix this and turn on the cold weather/blizzard mechanics? Maybe add some deep snow even?
Hereticus 1 Apr, 2014 @ 8:32pm 
Very well done map, I love it!

My only issues are that some of the village structures seem like there Summer models and not winter... These structures look oddly out of place because of there lack of "snow". Same applys to some of the bridges not looking like they match with the roads, are these summer models and not winter? or are there things you have to add to make them look like there winter?

Another issue is on some of the cliff/ridge edges for example the castle main gate on Player 1 side of the map looks like there stretched textures or something... Can you smooth these out or put some flat stones/rocks to cover up this stretching?

I get the inspiration behind placing down looted weapons and supply crates but they bring a unwanted imballance to the map IMO.

Overall I love this map and will be playing it frequently with friends, it's just minor details that bug me.

Great job!
Blaiseingfire 1 Apr, 2014 @ 1:12pm 
this is awesome :)