Company of Heroes 2

Company of Heroes 2

Where Eagles Dare (4v4) 300 pop cap
23 kommentarer
JadeChen6868 21. aug. 2014 kl. 13:03 
Excellent map!!!
Wabba 2. maj 2014 kl. 18:02 
awesome map btw
Wabba 2. maj 2014 kl. 18:01 
This map would be nice with more resources like man power
quddusbaik 22. apr. 2014 kl. 5:37 
I like it when i send my conscript infantry unit to pick up some rare weapon( they all invisible gun when my conscript carried it but still can kill enemy unit! Well, Except German LMG not invisible ) well far from 4th player fixed location. It's quite funny but i like these map because it's awesome.
Snoot Lord Lord of the snoots 19. apr. 2014 kl. 10:57 
Where Eagles Dare its a good movie
joacoasensio 17. apr. 2014 kl. 11:24 
Cool project!!
BobbyLee^^ 14. apr. 2014 kl. 19:19 
Very sweet map!
kanalie 9. apr. 2014 kl. 4:37 
die map ist ganz nett aber finde die laufwege zu den siegesmarken viell zu lange vorallem beim schneesturm muss man unterwegs 5 feuerstellen bauen damit einem der trupp net verreckt. was ich nicht so gut finde ist die burg in der mitte der karte viell zu umständliche eingänge.
RuskyD 8. apr. 2014 kl. 8:46 
special units work fine for me
Gr1m Dr4c0  [ophavsmand] 8. apr. 2014 kl. 1:26 
Is anyone having problems with bringing on special units with the command points from the map entry points?
Gr1m Dr4c0  [ophavsmand] 7. apr. 2014 kl. 23:52 
Thanks for the link Rusky, I will give it a go.
RuskyD 7. apr. 2014 kl. 11:47 
Also Blizzards Might Be Fun
http://www.coh2.org/topic/10932/how-to-blizzard-in-custom-maps
If You Fancy A Crack At It Dude
RuskyD 7. apr. 2014 kl. 11:43 
Fantastic Map!
A lot Of Effort Gone Into Making This Awesome Map, Well Done Gr1m Dr4c0, Must Have Taken A Lot Of Hours To Do.........
Must Say This Is My favourite Map, Keep Them Coming Dude
[WSS] President Business 6. apr. 2014 kl. 15:17 
This one of my favorite movies, excellent addition to the workshop!
Gr1m Dr4c0  [ophavsmand] 6. apr. 2014 kl. 6:33 
Hereticus all done :)
Hereticus 6. apr. 2014 kl. 2:22 
Anytime man! I love this map!
Gr1m Dr4c0  [ophavsmand] 6. apr. 2014 kl. 1:46 
Thanks Hereticus....You are officailly promoted to my offical map tester dude :)
Hereticus 5. apr. 2014 kl. 17:21 
Special/Heavy units cannot be called in from off-map because some players are missing the off-map entry point. This should be a priority to fix otherwise the vast majorty of Commander options become unuseable.
Hereticus 5. apr. 2014 kl. 16:23 
I love the improvements man, Your pretty dang talented at this! The snow on the structures and bridges makes a huge difference! I hope you can eventually get the cold weather/blizzard mechanics working.

Some other things I've noticed about the map is the side for players 5, 6, 7, and 8 - The mouth/ramp entering into there base area is to thin/small, can you widen this up? During AI battles the AI retreats tanks in there looking for repairs and it becomes a traffic jam congesting movement.

A nice little detail to add would be te small destructible railings/guard rails for the sides of some bridges, They look a little plain without railings.
Gr1m Dr4c0  [ophavsmand] 1. apr. 2014 kl. 21:33 
Hereticus I will try and find a way to remedy those ideas you have but as I'm still pretty new to the map builder software and still learning hoe to use it I ca't make any promises but I will do my best.
Hereticus 1. apr. 2014 kl. 20:41 
Another thing I've noticed after my second playthrough is units don't spawn in there winter fatigues, it's all summer stuff! Can you fix this and turn on the cold weather/blizzard mechanics? Maybe add some deep snow even?
Hereticus 1. apr. 2014 kl. 20:32 
Very well done map, I love it!

My only issues are that some of the village structures seem like there Summer models and not winter... These structures look oddly out of place because of there lack of "snow". Same applys to some of the bridges not looking like they match with the roads, are these summer models and not winter? or are there things you have to add to make them look like there winter?

Another issue is on some of the cliff/ridge edges for example the castle main gate on Player 1 side of the map looks like there stretched textures or something... Can you smooth these out or put some flat stones/rocks to cover up this stretching?

I get the inspiration behind placing down looted weapons and supply crates but they bring a unwanted imballance to the map IMO.

Overall I love this map and will be playing it frequently with friends, it's just minor details that bug me.

Great job!
Blaiseingfire 1. apr. 2014 kl. 13:12 
this is awesome :)