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-Fenri wolves spawn with hair and beards
-The Fenri wolves sprites are slightly cut when looking upwards and side ways
-Some Pawnkinds on the fenrir faction are spawned as humans instead of fenris wolves
-Bandages are as expected broken and displayed on the wrong areas
-Eye implants or missing eyes are as expected broken and are displayed on the wrong areas
Without counting any other potential issues that may be under the hood or that may appear when the ideology DLC is installed
Their temperature requirements should match that of the base game Arctic wolf. I haven't tested them in a desert biome yet, but are they doing a little bit too well in those situations as well?
@Mytch
thamks friemd uwu
@Okseboku
It should be, but allowing them to wear any armor you want would look quite strange. If you want to whitelist stuff for them to wear, you can go into the .xml file yourself and stick in whatever you'd like
thank you so much
And this. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1743423205
For now they can't use any armor, and for clothing they can only wear cowboy hats. There was no simple way to give them armor that I could think of, that didn't involve drawing it so I opted out. If you know of any mod that gives armor to wolves in vanilla, I'll look into patching mine to work with it.
@PantherHardraad
shhh
Time to go eat some vikings :p
Nope! I don't believe so. The only thing they have in ways of buildings are their beds (Square on floor, and double bed roll). They don't have any unique technology or anything like that. You can basically just roleplay as a wolf tribe if you want
Just a quick question:
Is there anything in the mod which makes them unsuitable for a modded medieval tech (and bellow) game?
(A lot of race mods seem to either add weapons or certain features which depend on glitterworld medicine or the like)
Amazing concept. Great execution.