Crusader Kings III

Crusader Kings III

(NEW VERSION AVAILABLE) Highlander Immortals - Upgradeable Immortality
701 Comments
Gniadex 4 Jul @ 10:42pm 
Yay! <3
Zer0  [author] 4 Jul @ 6:47am 
Version 2 is now available, thanks for being patient: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3516247683
Zer0  [author] 3 Jul @ 8:18am 
Right so, I've been testing the mod today and I've found a critical bug that prevented the whole mod from working so it'll be a bit longer whilst I retest everything.
RúbenParanormal 2 Jul @ 4:29am 
man just want to say its chill, you know relax we get it.I really dont mind just take your time your mods are always a gem my brother, you cook on stellaris and in ck3, take your time and test it for as long as you think you need to.We can wait.
Zer0  [author] 2 Jul @ 3:33am 
I will say the new updated mod is done, it just needs testing. I was gonna do that today but I've been horrible unwell this morning so I blame Dash for the delay.
Zer0  [author] 2 Jul @ 3:32am 
There's no way in the code to do that unfortunately.
hamletsdead 1 Jul @ 8:57pm 
@ZerO in the new update can you make immortals immune to disease? And only actually die a true death if they are beheaded? I don't know if there is code in-game that references cause of death, but my immortal me has been killed several times by an assassin with a dagger, and I'm guessing I didn't lie still while they sawed my head off.
Dash 1 Jul @ 2:30am 
Yep... Still waiting.
hamletsdead 30 Jun @ 1:02pm 
Psyched for the new update, can't wait!
Zer0  [author] 24 Jun @ 10:20pm 
Scroll down
Dash 24 Jun @ 3:42pm 
So I guess this mod is for 1.15.X only right now? No 1.16?
Zer0  [author] 23 Jun @ 12:15pm 
Sure, you can start with 10, 20, 25, 50 or 100 immortals in the new version
Agape 23 Jun @ 8:03am 
Can you tease some of the new features that are coming?
Mikbert 21 Jun @ 8:20pm 
Looking forward to the update, thank you for this mod.
RúbenParanormal 15 Jun @ 7:04am 
just wanted to say i play both with this mod on ck3 and with your infinity stones one on stellaris BOTH are peak and are always a main mod to have on my playlists.
Rorbetto 15 Jun @ 2:44am 
This mod still works perfectly without DLCs. However, like @Intoxicated Pianist, I also get stuck at level < 12 in "some" of my play through. I believe it happens when an immortal of level > 1 dies from an event, the new immortal spans with level 1 immortal trait.
Anyways, I'm looking forward to the new version of this mod. As usual, thanks for providing us a "fun" way to play the game @Zer0.
Zer0  [author] 9 Jun @ 1:30pm 
The new 2.0 version is nearly done, I just need to fix a few issues and do a full playthrough to test everything works. It's all very exciting.
Fr4G ØuT!🎮 29 May @ 9:39am 
cringe that some people can't read yet still comment
Zer0  [author] 29 May @ 7:33am 
You don't even have to scroll back that far to see that.
Zer0  [author] 29 May @ 7:32am 
As I said before, I'm reworking the entire mod at the moment, I've just not had a chance to finish it and upload it.
Mogger 29 May @ 5:42am 
does NOT(!) work at all. instant crash alone or with others.
Mogger 29 May @ 5:41am 
dead abandoned mod
Zoe Hexe 15 May @ 11:20am 
Would love to hear about the reworking! I have been playing this both with vanilla and several different overhauls for like half a decade now lol
Drucker Bey 13 May @ 12:51am 
This mod is such a banger, Played it since day one. Cant wait for the brand new stuff incoming
Salciano 2 May @ 12:53am 
Alright. Thanks for listening :)
Zer0  [author] 2 May @ 12:51am 
No, that's not what this mod is about
Salciano 2 May @ 12:35am 
Cool! Nice to hear.
By the way, the vanilla game now has immortality!
Could you do a mod that gives the vanilla trait instead?
I don't care about the stat upgrade, but it would be cool to upgrade one random stat :)
Zer0  [author] 30 Apr @ 1:12pm 
I'm reworking the entire mod atm so i'll do it when I upload that.
hamletsdead 30 Apr @ 12:26pm 
@Zer0, could you update the descriptor when you get a chance por favor? Appears to be working just fine with 1.16 and Khans as far as I can tell.
Intoxicated Pianist 14 Apr @ 2:33pm 
Perfect, can you make it possible to give your children the immortal trait? I like bringing families with me. Even an optional menu for turning it on and off.
Zer0  [author] 14 Apr @ 6:08am 
And yes, this means that Immortal hunts will become an activity finally and you can have more than 12 immortals (new hard limit will be 100 😲)
Zer0  [author] 14 Apr @ 6:05am 
I'm rebuilding this mod from the ground up at the moment, probably going to post it as a new mod as it will be completely incompatible with this one when it drops. Should massively improve everything and add lots of features people have been asking for over the years.
Intoxicated Pianist 5 Apr @ 11:31am 
If this helps: I still get the event message to hunt an immortal, but once I do the hunt it says Ive found the next target while showing no one then sends me home. I looked through the character menu and looked for immortals and there arent any.
Zer0  [author] 4 Apr @ 11:17pm 
There's checks for that, if there not killed by someone, it redistributs. Very strange
Intoxicated Pianist 4 Apr @ 10:54pm 
I only play on Highlander Immortal and this has never happened before. I think it happens when an immortal dies without being killed by someone. For example, if someone died by an event, no one would take their immortality.
Zer0  [author] 3 Apr @ 10:19pm 
You could manually the trait to someone with commands but there's so many failsafes in the mod, I would be extremely surprised that there is one missing
Intoxicated Pianist 3 Apr @ 7:23pm 
I've hunter every other immortal but im stuck at 11. Is there a way to respawn them or would I need to make a new save?
Zer0  [author] 1 Apr @ 10:20pm 
By default you can't have kids but you can turn it off. Kids cannot inherit immortality. Immortals can be killed by events but not old age or low health. There's not really a way to prevent that.
AlduinTWE 1 Apr @ 2:47pm 
In the movie, the immortals were unable to have children. Can we still have kids if we use this mod? Because, that's kind of important to the base game! Also, if we can have kids, can we pass immortality down genetically? And does being immortal prevent us from being killed by any other means besides being killed by another immortal?
Zer0  [author] 30 Mar @ 10:05am 
If they kill you, yes
mossgodclapu 30 Mar @ 10:00am 
can my kids receive the traits
Buckhunter 28 Mar @ 10:24pm 
You're an absolute legend for keeping up with this mod for so long, this is one of my favorite mods. Appreciate you very much, good sir.
chuckieishere 27 Mar @ 4:49pm 
@genuinelyeric i am currently using it in Lotr RiE and its fun
Purgatory 20 Mar @ 11:41am 
everytime i start my game with the mod it crashes but when i turn it off its fine i don't understand can anyone help?
Darkwing Phoenix 18 Mar @ 10:11am 
Nice that it's a decision, since if I wanna kill time after the Black Death and Mongols go away I can flip this on and start playing it for the last 100 years
vonMort 17 Mar @ 5:00am 
@GenuinelyEric
I use this mod sometimes with a shitload of other mods for multiplayer, even with totalconvs and had no problems there.
But i mostly fix any upcoming problems locally for myself. 😅
Zer0  [author] 17 Mar @ 3:59am 
It should be fine, it's doesn't touch any base game stuff
GenuinelyEric 17 Mar @ 3:20am 
Just out of curiosity, would this work in conjunction with another mod? Like, say, LotR: Realms in Exile? Or the World of Darkness mod? As a concept, it would be impossibly awesome to play a Black Numenorean King, hunting down an Immortal King of Arnor or Gondor or something like that.
Zer0  [author] 16 Mar @ 11:15pm 
I don't think that actually effects anything other than the text of the event
Captain 16 Mar @ 8:57pm 
Great mod! Unfortunately, I encoundered an annoying bug. Any idea how to solve this?

Error logs show:

Failed to find type 'hunted_by_immortal' in 'hunted_by_immortal.GetCapitalLocation.GetTitle.GetNameNoTier'.

[E][pdx_data_factory.cpp:1351]: Could not find promote for 'hunted_by_immortal' in 'hunted_by_immortal.GetCapitalLocation.GetTitle.GetNameNoTier'.