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THE ASSAULT ISSUE IS LITERALLY THE EUROPEAN UNION LMG FROM BATTLEFIELD 2412
IT EVEN HAS THE EUROPEAN UNION LOGO FROM THE GAME
Some weapons seem to properly use custom C_Hands, which is good! but some of them also seem to just use these blue HEV style hands or just don't have the hands animated at all, I can help you try to fix this if you'd like
▂▄▅█████████▅▄▃▂ WE REBELS WILL WIN
I███████████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤ COPY AND PASTE TO FIGHT AGAINST NFTS
"SLP pistol"
Something like HL2 pistol but with some tweaks:
* Damage: 7
* Magazine: 20
https://garrysmods.org/download/21121/combine-pistol
"P.Shotgung Mark.42"
Due to you, probably, not wanting to have simmilarities with other HL:A weapon addons, lets changed weapon a bit.
* Magazine: 3
* This shotgun acts as alt-fire of hl2's shotgun: Delay between shots is big, but damage is good
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2059548654
1. DrawText - [C]:-1
2. unknown - lua/weapons/arccw_base/cl_customize2.lua:2117 (x16)
- The DMR has clipping issues that obstruct your view depending on the playermodel you are using.
- The Jackhammer's Integrated Optic has a green overlay and it's distracting, and replacing the optic just reveals an even more distracting black smudge on the texture. (Maybe you could smack a rail mount over it?)
- OICW's scope is kinda weird. Also the viewmodel's origin is a bit too low in my opinion.
- As the Ordinal Rifle's pulse cells are being reloaded, it plays a sound twice. A bit awkward imo.
- The Heavy Pulse Rifle's animations are a bit rough around the edges. As the cells go up into the firing position the animation looks stuttery and unnatural.
Regardless of these issues, for a first-time creator this is awesome work! I hope that this comment could serve as some helpful pointers and even assist you in future projects.