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Rapporter et oversættelsesproblem
THE ASSAULT ISSUE IS LITERALLY THE EUROPEAN UNION LMG FROM BATTLEFIELD 2412
IT EVEN HAS THE EUROPEAN UNION LOGO FROM THE GAME
Some weapons seem to properly use custom C_Hands, which is good! but some of them also seem to just use these blue HEV style hands or just don't have the hands animated at all, I can help you try to fix this if you'd like
▂▄▅█████████▅▄▃▂ WE REBELS WILL WIN
I███████████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤ COPY AND PASTE TO FIGHT AGAINST NFTS
"SLP pistol"
Something like HL2 pistol but with some tweaks:
* Damage: 7
* Magazine: 20
https://garrysmods.org/download/21121/combine-pistol
"P.Shotgung Mark.42"
Due to you, probably, not wanting to have simmilarities with other HL:A weapon addons, lets changed weapon a bit.
* Magazine: 3
* This shotgun acts as alt-fire of hl2's shotgun: Delay between shots is big, but damage is good
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2059548654
1. DrawText - [C]:-1
2. unknown - lua/weapons/arccw_base/cl_customize2.lua:2117 (x16)
- The DMR has clipping issues that obstruct your view depending on the playermodel you are using.
- The Jackhammer's Integrated Optic has a green overlay and it's distracting, and replacing the optic just reveals an even more distracting black smudge on the texture. (Maybe you could smack a rail mount over it?)
- OICW's scope is kinda weird. Also the viewmodel's origin is a bit too low in my opinion.
- As the Ordinal Rifle's pulse cells are being reloaded, it plays a sound twice. A bit awkward imo.
- The Heavy Pulse Rifle's animations are a bit rough around the edges. As the cells go up into the firing position the animation looks stuttery and unnatural.
Regardless of these issues, for a first-time creator this is awesome work! I hope that this comment could serve as some helpful pointers and even assist you in future projects.