Project Zomboid

Project Zomboid

Model Tweaker API
36 Comments
Maxwell218 29 Jul, 2024 @ 5:50pm 
Pz modding and drinking goes really well together as you can see lmao, apologies for that Soulficher
Maxwell218 29 Jul, 2024 @ 5:48pm 
I am stupid hahaha
soulfilcher  [author] 29 Jul, 2024 @ 5:24pm 
Last time I checked.... I was not Chuck. Let me double check that, one second.
Maxwell218 29 Jul, 2024 @ 1:27pm 
Hey Chuck, just wanted to personally thank you for both this mod and Error Magnifier. They really helped me in creating a solution for my mods without having to directly override other mods files.

Again, thank you so much. You are a huge inspiration for the pz modding scene. This wouldn't be possible without you.
UnCheat 6 Dec, 2022 @ 5:04am 
Ok figured it out by url 2432114128
UnCheat 6 Dec, 2022 @ 5:03am 
Wanna look if there is APi to add texture choice to module Base item
UnCheat 6 Dec, 2022 @ 5:02am 
What is mod ID?
HolySins 10 Nov, 2022 @ 2:59pm 
can we get a list of some mods that use this ?
nigel 30 Aug, 2022 @ 8:13am 
I was wondering the same thing as Kafkatrap.
It would be really cool to have variation in length and girth of humanoids....
Maybe in project zomboid 2 :(
Redacted 22 Mar, 2022 @ 11:15pm 
Sounds pretty definitive. One set of meshes and textures, no exceptions or extended scripts. Thanks.
soulfilcher  [author] 21 Mar, 2022 @ 5:29am 
Not possible for mods. All players and zombies use the same models.
Redacted 20 Mar, 2022 @ 7:26pm 
Can this in some way be used to create unique player models? Specificly if you'd want to have say 3 different characters in your solo playthrough, all with different bodyshapes. (Fat, chunky, slim, bimbo, whatever). If you now use a body replacer all of the zombies change into the singular shape as well, and you can't have different bodymods like that together. For sake of immersion a 'underweight' person should not look like an 'obese' person either, and it would be even more amazing to tie the scaling together and turn it into a dynamic body size thing based on traits. Just throwing this out there since noone seems to have done it. GTA has it... PZ can do it too..
Kafkatrap 23 Feb, 2022 @ 10:46am 
TweakModelAttachment("Base.FemaleBody", "peepee", "offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.5000 0.0000, bone = Bip01_Pelvis");


lol
soulfilcher  [author] 15 Jan, 2022 @ 8:23am 
Thanks! Link updated.
jest 15 Jan, 2022 @ 7:05am 
Hey soulfilcher, Thanks a bunch for all the wonderful content! just wanted to let you know your discord link is expired
soulfilcher  [author] 4 Jan, 2022 @ 1:45pm 
@Rikki-Tikki-Tavi: In Zomboid's official discord you can find help with that. And files to make your life easier.
Rikki-Tikki-Tavi 4 Jan, 2022 @ 8:15am 
Hi there! Maybe you know, how to import character model, FemaleBody for example, into blender?
Jack Rossman 17 Aug, 2021 @ 3:09pm 
oh? I'd like to know. If you can either reach out in these comments, over Steam, or even through Discord? That would be greatly appreciated. Thanks in advance!
soulfilcher  [author] 17 Aug, 2021 @ 3:06pm 
Using this api I don't think so, but it is totally possible to attach models to your vehicle model for each installed part. I do that in my Driving Time mod for build 40.
Jack Rossman 17 Aug, 2021 @ 2:56pm 
Hey there. So I have a question regarding this api.
Would it be possible to change a vehicle's model based on what parts are installed? I'm looking into finding a system for a secret project of mine, and would like to know.
Nebula 9 May, 2021 @ 6:14pm 
This is a rhetorical question. :)
soulfilcher  [author] 9 May, 2021 @ 9:39am 
@Nebula: What do you mean by that? Animations are in completely different files, you don't need this mod to work with them.
Nebula 8 May, 2021 @ 7:11am 
Why is there no utility - for editing the character, animations and objects?
Fattoney1992 26 Mar, 2021 @ 11:15am 
NOOOOO damn ok no worries

soulfilcher  [author] 26 Mar, 2021 @ 11:14am 
You can't make b40 do that, sorry.
Fattoney1992 26 Mar, 2021 @ 11:11am 
OR better yet is there a mod that makes build 41 to work for me past the this is how u die screen i know it will run i have played it the longest for about 30min b4 crashing ONCE and never got to do it again it runs as smooth as build 40..just cant get it past the this is how u die screen and i dont know why
Fattoney1992 26 Mar, 2021 @ 11:05am 
are there any mods out there that allow build 40 to do wat build 41 does and show equiped items? that would be the best outcome for wat im trying to get
Fattoney1992 26 Mar, 2021 @ 11:04am 
no i was hoping for like a static back pack (doesnt need to change) just a bag on the back so my character doesnt just seem like he carrying everything in his pockets, i thought thisi mod might let me take a pre exsisting back pack model and place it on the models back. doesnt need to function or show my actually equiped bag, its becuz i cant get build 41 to work for me yet, and im a stickler for wanting to see items on my character lol
soulfilcher  [author] 26 Mar, 2021 @ 9:05am 
This mod is mostly for overriding things on an existing mod script. Is it a new back pack you're trying to add? You may not need this mod depending on what you are doing.
Fattoney1992 26 Mar, 2021 @ 7:29am 
i dont understand how i can make this mod work, im new this stuff, but i want to have a back pack on my character
PAMiR 24 Mar, 2021 @ 11:58am 
thanks man!!
soulfilcher  [author] 23 Mar, 2021 @ 8:26am 
Hey, if you want to override a model add a lua file with the require line in the example and modify the second TweakModel line, pointing to the model script you want to modify and the path to your new model.
PAMiR 23 Mar, 2021 @ 7:28am 
hey man, may you help me out with your api? i would like to inject a modified model of mine into the game.
YingSuHuaKai 22 Mar, 2021 @ 2:09am 
Front row marker. God-like mod authors:steamthumbsup:
Johnny Dollar 22 Mar, 2021 @ 12:24am 
Super cool soulfilcher, thanks!
pgames-food 21 Mar, 2021 @ 9:14pm 
hi ive seen some other texture mods that often require files to be dropped into the main game folder, and overwrite textures there.. maybe this could be the way to do it via the api instead? :)