Project Zomboid

Project Zomboid

66 ratings
Model Tweaker API
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
54.617 KB
21 Mar, 2021 @ 7:25pm
23 Dec, 2024 @ 9:55am
2 Change Notes ( view )

Subscribe to download
Model Tweaker API

Description
Compatible with B41 and B42

Tweak model scripts with this API. You can override a model's mesh, texture, scale or add a new attachment.

EXAMPLES:
require 'ModelTweaker_Core'

TweakModel("Base.Crowbar", "scale", "3.0");
TweakModel("Base.Cube", "mesh", "Weapons/2Handed/Guitar_ElectricBlack");
TweakModelAttachment("Base.FemaleBody", "peepee", "offset = 0.0000 0.0000 0.0000, rotate = 0.0000 0.5000 0.0000, bone = Bip01_Pelvis");


Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT
And if you can always...
[www.patreon.com]

Mod ID: 2432114128
36 Comments
Maxwell218 29 Jul, 2024 @ 5:50pm 
Pz modding and drinking goes really well together as you can see lmao, apologies for that Soulficher
Maxwell218 29 Jul, 2024 @ 5:48pm 
I am stupid hahaha
soulfilcher  [author] 29 Jul, 2024 @ 5:24pm 
Last time I checked.... I was not Chuck. Let me double check that, one second.
Maxwell218 29 Jul, 2024 @ 1:27pm 
Hey Chuck, just wanted to personally thank you for both this mod and Error Magnifier. They really helped me in creating a solution for my mods without having to directly override other mods files.

Again, thank you so much. You are a huge inspiration for the pz modding scene. This wouldn't be possible without you.
UnCheat 6 Dec, 2022 @ 5:04am 
Ok figured it out by url 2432114128
UnCheat 6 Dec, 2022 @ 5:03am 
Wanna look if there is APi to add texture choice to module Base item
UnCheat 6 Dec, 2022 @ 5:02am 
What is mod ID?
HolySins 10 Nov, 2022 @ 2:59pm 
can we get a list of some mods that use this ?
nigel 30 Aug, 2022 @ 8:13am 
I was wondering the same thing as Kafkatrap.
It would be really cool to have variation in length and girth of humanoids....
Maybe in project zomboid 2 :(
Redacted 22 Mar, 2022 @ 11:15pm 
Sounds pretty definitive. One set of meshes and textures, no exceptions or extended scripts. Thanks.