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I'd like to play the map, but is there still this bug with "20K Gold income and resources on naval travel nodes"?
It's sad if such bug prefents to play this fantastic map.
A less radical - but still welcome - change could be varying the wasteland provinces to the south-west to lessen the 'winners lose' dynamic a bit. A few more 'oasis' provinces with population, and even a forest/mountain province would be helpful.
More broadly, I suspect this whole 'eastern' region is a less developed part of the world in A Song of Ice and Fire; hence the macro-climates with blocks of similar land types. Macro-climates aren't always bad, but they make variety all the more valuable. This may be a concern for Xibalba and Uruk for instance.
Lastly, and least importantly, there are a few benefits a land nation can get from actually being on the coast; the 'trade winds' spell is the closest you can get to being an actual trade nation. This great if your capital actually borders the sea and you have air magic, so giving 'A Song of Ice' sea access would be mid/late game buff.
Anyway, I hope some of those ideas are interesting.
Also you may have other things to do with your time - so ignore what I say if it's inconvenient.
Firstly, I think Dom 5 land powers starting on a peninsula are troubled if there aren't options - e.g. Island hoping or cave networks. If I was playing EU4, I would be overjoyed by the potential for maritime trade - but this is Dominions 5. So this much exposure to the sea (i.e. danger) causes issues esp. combined with being in an early game cul-de-sac. Non-wasteland Islands or caves would be very welcome here.
Comments are limited to 1000 characters so I'm breaking this up...
Bit of single-player feedback as MA Caelum: expanding past the peninsula into the wasteland provinces can be brutal - because there appears no other choice.
I was playing with Difficult and Mighty AI here (two different starts). Getting through the desert is not impossible, but an extremely efficient expansion seems vital since Atlantis, and Ryleh will flood in at a moment's notice 😉.
A war with either sea power is likely since either one can constrict the 'road' out, but Caelum can't invade the sea easily. So forces may be tied up patrolling one coastline or another and there's a 'winners lose' dynamic because the provinces defended are very poor. It's no crime, but I'd rather be Atlantis or Ryleh.
More positively, the Caelum heartland feels very true to Aerya clan's preferences with a seemingly permanent +3 cold scale. Ice forts and ice armour work all the better then; A Song of Ice indeed.
It was working for a while but suddenly i'm getting 21k gold and 13k production a turn from a sea province...Was this my mistake somehow?
"Yeaaaaaaah boi hehe!!! "
@Grandfather Nurgle, don't worry bro we all had trouble with the A.I when we were at 100-200 hours in.