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I brought up the "dedicated pvp ships" because I figured that's the kind of thing you were talking about, but I think we have different definitions there, or I was misspeaking. I do build as I said, durable, well armed, maneuverable, but the dedicated pvp ships I was referring to (perhaps hardcore pvp ships would be more accurate) are far more extreme in design, built not just for combat, but to abuse the game mechanics to win. In tests against more natural/realistic designs, my designs have usually come out on top.
If we're talking efficiency, then removing usable turrets would be very inefficient. No, not all of them can fire on a single target at once, but if you're using all available space for turret placement, then that is an inevitable result. There is no reason to not use the space, and you can't put them all on one side because of lack of space.
I think I understand what you're suggesting, and it can work in some cases, but such a design isn't as practical or versatile. Engaging multiple enemies would be near impossible. Facing a more maneuverable opponent would be difficult. Taking too much damage on one side would be a game over, but if the firepower is more spread out it is less vulnerable to incoming fire.