Space Engineers

Space Engineers

KDI Taranis Class Frigate
38 Comments
Papple2  [author] 28 Apr, 2022 @ 1:03pm 
@BlackTable Thanks. For the braking script, run the program block with the argument "On".
Black Table 26 Apr, 2022 @ 7:22pm 
I love this ship but i moved the breaking program block on my hot bar and now it doesn't work what do I have to do?
Papple2  [author] 26 Mar, 2021 @ 7:35pm 
@Dovoski See "Size" near the top.
Dovoski 26 Mar, 2021 @ 7:32pm 
PCU?
LeftyLucy 24 Mar, 2021 @ 6:12pm 
reminds me, I should post some stuff lol
Papple2  [author] 24 Mar, 2021 @ 5:11pm 
Doesn't seem to have caused any issues for anyone else at least, lol. I'm curious as well, but regrettably in this case I think I'll have to pass. If you have workshop links or some screenshots of the ships, you can share them and I'll take a look if I have a chance.
LeftyLucy 23 Mar, 2021 @ 10:22pm 
I guess crowding comments is out the window at this point and I know I said I would probably stop commenting. I'm actually really interested to see how some of your ships would stand up against mine, I don't want to sound pretenious in the slightest but I've refined my building skills a lot in the past few months and done a lot of pvp fights. I don't use exploits, no clang drives, rotor guns, welder on welder shenangians, I fight clean and fair in vanilla. If you're open, I really would be interested in friending you and maybe even working with you a bit, as I've said before, this looks like a solid ship and just like you, I'm eager to make even better builds. I'm legitimately curious who's design philosophy would win out in the end. I could talk for hours about all the tricks and tips I've learned designing warships and fighting but the comment section isn't the right spot for it ;P
Papple2  [author] 23 Mar, 2021 @ 9:09pm 
Of course, there are always unforeseen circumstances and its impossible to plan for every outcome, but if anything that favors having turrets spread out in a more versatile design even more. Sure its fun to slam a lot of firepower into a target, but that's literally what the rockets on these designs are for, and its that "concentrated firepower" which has won engagements against seemingly superior designs (heavier armor, repair systems, more firepower).

I brought up the "dedicated pvp ships" because I figured that's the kind of thing you were talking about, but I think we have different definitions there, or I was misspeaking. I do build as I said, durable, well armed, maneuverable, but the dedicated pvp ships I was referring to (perhaps hardcore pvp ships would be more accurate) are far more extreme in design, built not just for combat, but to abuse the game mechanics to win. In tests against more natural/realistic designs, my designs have usually come out on top.
Papple2  [author] 23 Mar, 2021 @ 9:07pm 
@town rat The main reason I didn't go into more detail on the reasoning was to keep it from filling up the comments to much, but that's kinda out the window at this point anyways, lol.

If we're talking efficiency, then removing usable turrets would be very inefficient. No, not all of them can fire on a single target at once, but if you're using all available space for turret placement, then that is an inevitable result. There is no reason to not use the space, and you can't put them all on one side because of lack of space.

I think I understand what you're suggesting, and it can work in some cases, but such a design isn't as practical or versatile. Engaging multiple enemies would be near impossible. Facing a more maneuverable opponent would be difficult. Taking too much damage on one side would be a game over, but if the firepower is more spread out it is less vulnerable to incoming fire.

LeftyLucy 23 Mar, 2021 @ 7:51pm 
If your turrets are equally dispersed around and lets say, half your turrets max can fire at 1 target, then the other half of your turrets isn't doing anything. I'm also confused why you bring up that this isn't made for pvp then follow up with that it is durable etc... "dedicated pvp ships" ARE those things, and if you think you would lose to them most of the time, they do those things better. Hence why I'm trying to offer some advice here. Take it or leave it I suppose, this will probably be my last post here but if you want to friend me, I have more tips :) again, overall, good build!
LeftyLucy 23 Mar, 2021 @ 7:50pm 
it's not about limits, it's about the efficiency of what you do have. Even a 200k pcu dreadnaught can suffer from bad turret angles. Having some weaker angles in exchange for having 1 concentrated angle means you simply have to be a competent enough pilot to keep your target in your main concentrated angle. Of course, you shouldn't have any blindspots, but reducing the downtime of your turrets is simply better. I really don't see a valid counterargument. Ideally, all your turrets are always firing at someone all the time.
Papple2  [author] 23 Mar, 2021 @ 5:50pm 
My ships are not dedicated pvp ships, and I would reasonably expect to lose to such a dedicated vessel most of the time. That said, they are not made without experience or testing against both players and static targets. While I do not build them as dedicated pvp ships, I do build them to be durable, well armed, and maneuverable.
Papple2  [author] 23 Mar, 2021 @ 5:50pm 
It is definitely good to have massed firepower, hence the rockets on my ships. However, on a ship of a given size, there are limits to how much you can put in any one place. Perhaps in situations where there are more restrictive block or PCU limits, having all the firepower on one side might make slightly more sense, but I would expect a ship with the firepower more spread out to still fair better.
Papple2  [author] 23 Mar, 2021 @ 5:50pm 
@town rat No worries, I'm not offended. I do disagree with most of the suggestions though. I'm always looking to improve, and I've been reviewing my turret placement practices in how I recess them, which restricts some of their field of view. However I entirely disagree that having turrets around the entire ship rather than on just one side is in any way bad or less ideal than the suggested alternative.

LeftyLucy 23 Mar, 2021 @ 5:26pm 
@Papple2 I really don't mean to offend, I've done a lot of pvp in this game and typically the ones who's turrets are put to use most are more efficient. Turrets which aren't shooting aren't contributing, so having everything working at the same time is objectively more efficient. I really don't mean to be an asshole, just offering advice :) Good flying
Papple2  [author] 23 Mar, 2021 @ 5:19pm 
@town rat You certainly have a unique point of view on this matter. I'll give these ideas all the consideration they deserve. Thanks.
LeftyLucy 23 Mar, 2021 @ 12:09am 
designs which have a concentrated firing angle rely more on pilot skill, whereas a design like this works for AI or bad pilots since there isn't much change in how many turrets are firing simultaneously. I really do suggest thinking more about turret angles for designing more capable warships. All the criticsm aside, it looks pretty good.
LeftyLucy 23 Mar, 2021 @ 12:04am 
50% of turrets being able to fire on one ship is a pretty bad single targetting ratio, you can have 360 degree turret fire with no blind spots and also have every turret be able to fire at one target. Regardless, if there is a competent pilot, weaknesses in one direction aren't a problem if you simply keep your target in your firing solution. If only half your turrets can fire at once, a ship designed with better angles and the same amount of turrets would have twice the firepower of your ship. Plus, the dumbfire rocket launchers mean you have to be oreinted forwards, which is the worst angle to be at with this ship, further limiting your firepower on a single target. It's a pretty big weakness for a warship.
Papple2  [author] 22 Mar, 2021 @ 10:21pm 
For the interior turrets, if its too many, too costly in PCU, or you're unable to go around loading them, you don't need to put all of them down. It wouldn't surprise me if many of my ships have been modified to fit various different servers' requirements. The Interior Turrets are mainly there for anti-personnel and missile defense, taking some of the burden from the other turrets.
Papple2  [author] 22 Mar, 2021 @ 10:21pm 
@town rat With the exception of the direct forward and direct rear firing arcs, 50% or more of turrets being able to fire at a target seems reasonable. Seems rather expected of most ships I imagine, unless you were to put all your turrets on a single side, which would probably create more vulnerabilities than it would eliminate. As for the "lack of concentrated firepower", that is one of the uses of large numbers of rocket launchers, though I only went with 8 in this case to avoid spamming the front full of them, but there are other ships of mine that offer more for those that need additional firepower to concentrate.
LeftyLucy 22 Mar, 2021 @ 8:43pm 
11 is also far too many interior turrets, they really are not worth the pcu for their effectiveness, and they aren't conveyorable which makes them barely survival ready. interior turrets take like 5 shots to break a small grid light armor block lmao. Best they are for is shooting down missiles but even that their hit rate isn't justifiable for their pcu.
LeftyLucy 22 Mar, 2021 @ 8:42pm 
@Papple2 only a fraction of your turrets can hit 1 target at once, concentrated firepower is significantly better. This ship doesn't have a good angle for any decent concentrated firepower
Papple2  [author] 22 Mar, 2021 @ 6:21pm 
@Pokus Thanks!
Sneakypeaky 22 Mar, 2021 @ 6:10pm 
Love the vertical design!
Papple2  [author] 22 Mar, 2021 @ 5:35pm 
@Phatboy45 I've made some that you can find in my workshop. Mostly small stuff, with the larger ones being custom and modifications of my own designs.
Papple2  [author] 22 Mar, 2021 @ 5:26pm 
@town rat Not sure what you mean by that. Perhaps you could elaborate? Seems that the angles would only be poor for targets directly forward and directly aft. The ship is very maneuverable, mitigating such vulnerabilities, there's substantial rocket firepower forward, and interior turrets guarding the stern.
Papple2  [author] 22 Mar, 2021 @ 5:23pm 
@Colonel Gant @IIIIIIIIIIIII-YI @Phatboy45 Thanks! Glad you like it.
LeftyLucy 22 Mar, 2021 @ 10:43am 
the turret angles are pretty terrible, but it looks pretty good
Phatboy45 22 Mar, 2021 @ 7:52am 
This really does look like it just flew in from The Expanse . Do you have plans to build any M.C.R.N.-style designs?🤔:selike::steamhappy:
Superzwerg 22 Mar, 2021 @ 3:14am 
great
Colonel Gant 21 Mar, 2021 @ 10:39pm 
Papple, You're just to good at this! :steamthumbsup:
[Omega] 21 Mar, 2021 @ 1:32pm 
I just use Thanks, Thankyou or Cheers with varying degrees of !s xD
Papple2  [author] 21 Mar, 2021 @ 1:08pm 
@[Omega] Thanks! (I'm going to need to start finding new ways to say thank you, lol)
[Omega] 21 Mar, 2021 @ 11:07am 
Great Design!
Papple2  [author] 21 Mar, 2021 @ 9:10am 
@Senanthes Thank you!
Senanthes 21 Mar, 2021 @ 12:57am 
Another excellent build.
Papple2  [author] 20 Mar, 2021 @ 10:58pm 
@DarkArkAngel Thanks!
DarkArkAngel 20 Mar, 2021 @ 10:49pm 
Looks great man