Space Engineers

Space Engineers

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KDI Taranis Class Frigate
   
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Type: Blueprint
File Size
Posted
6.603 MB
18 Mar, 2021 @ 7:16pm
1 Change Note ( view )
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KDI Taranis Class Frigate

In 1 collection by Papple2
Knightmare Defense Industries G3 Fleet
8 items
Description
KDI Taranis Class Frigate

Vanilla: Yes
Survival Ready: Yes
Planetary Capable: Yes, vertically.
DLC Blocks: Yes. For aesthetics, not structurally necessary.

Length: 42 Blocks, 104 Meters.
Size: 3,171 Blocks. 31,525 PCU.
Dry Tonnage: 2,987 Tons.
Max Jump Distance: 3,347 Km.
Max Acceleration: ~34.1 m / s^2

Important Note
I've found that this ship and other ships with large conveyer systems and hydrogen thrust can encounter issues when initially pasted in. My current fix is to add a small hydro tank (and maybe another conveyer junction), let the tank fill up, then remove it and anything else I added. After that, things seem to work fine. No idea why it works that way.

Main Description

Knightmare Defense Industries presents the Taranis Class Frigate. Designed to complement the Amarok Class Cruiser in speed and mobility, the Taranis is a light platform with a formidable arsenal. Though not quite as well armed as the smaller Wendigo Frigate, the Taranis is significantly more mobile, has a hangar for increased flexibility, and, with modification, can easily land on any planet. Like many modern KDI ships, the Taranis is very fuel hungry and it is recommended to turn off some thrusters to conserve fuel when speed is not necessary. The Taranis is named after the Celtic god of storms, also known as the Thunderer, who traveled across the world at great speeds. [mythopedia.com]

The Taranis uses a complex Hydrogen-Ion Drive which produces 102 MN of force. Its Jump Drives have a maximum jump distance of 3,347 Km. The ship carries 18 large turrets, 10 Gatling and 8 Missile, with 11 Interior Turrets and 8 forward facing Rocket Launchers. Power is supplied by 1 Large Reactor with several Small Reactors and Batteries as backup. The hull is mostly light armor, with some heavy armor at the front and around critical areas. The ship has a medical deck, galley, hangar, redundant command centers, simple production equipment, and crew quarters. For landing on planets, it is recommended to attach landing gears to the bottom of the ship and additional parachutes for safety.

The ship is built fully vanilla and survival ready, with an interior in the style of "The Expanse." I use a light changing script to switch around the interior light settings. Its an older script and I couldn't find the original creator. The script was updated by ColTeH for my use. I used some of Whiplash141's scripts on the ship, including their braking script for "flip and burn" situations, and a few of their mods for taking the screenshots. The mods I used to assist with the screenshots came recommended by Taidyr, who makes some fantastic content as well. I used Darth Biomech's Milky Way Skybox mod as well. Links below. I got inspiration for this ship from ships shown in The Expanse RPG book, I highly recommend The Expanse's books and show.

Whiplash141's Workshop

Taidyr's Workshop

Milky Way Skybox by Darth Biomech

If you want a UNN version of my modded MCRN ships or an MCRN version of my vanilla KDI/UNN ships, then I recommend this block recoloring mod, which will greatly simplify the process. Color Replacer Blocks - V2

Please feel free to modify the ship to fit your in game needs. Just be sure to give credit to the original creator.


Author's Notes
To be honest I wasn't sure if I was ever going to finish this. Glad I did though, I think I turned out well. I took a bit of a hiatus after I mostly finished it. This was originally based on the martian heavy frigate from the expanse, back before we had decent images of it. That should tell you how long this has been sitting around, since about December 2020 if I recall correctly. Turns out the heavy frigate looks a fair bit different, though I can still see the similarities, mostly at the front. But it is different enough that I can probably make something more closely resembling the heavy frigate without looking too much like this one as well should I desire to. I kinda hope I can find the motivation for that project, got some ideas already, but nothing concrete. Also is it me or do the screenshots look low res? Not sure if I missed something, or if its the hardware/software. If you know, don't keep it to yourself, though I'll probably look into it more when I get a chance later. Anyways, I hope you enjoy this ship and that it serves you well!


If you have any questions, comments or feedback about the ship, please leave them in the comments below. I'm always looking to improve upon my work. If you enjoy the Gallowglass Class Battleship, likes are greatly appreciated. Thank you for browsing this item. Safe Voyages! Papple.
38 Comments
Papple2  [author] 28 Apr, 2022 @ 1:03pm 
@BlackTable Thanks. For the braking script, run the program block with the argument "On".
Black Table 26 Apr, 2022 @ 7:22pm 
I love this ship but i moved the breaking program block on my hot bar and now it doesn't work what do I have to do?
Papple2  [author] 26 Mar, 2021 @ 7:35pm 
@Dovoski See "Size" near the top.
Dovoski 26 Mar, 2021 @ 7:32pm 
PCU?
LeftyLucy 24 Mar, 2021 @ 6:12pm 
reminds me, I should post some stuff lol
Papple2  [author] 24 Mar, 2021 @ 5:11pm 
Doesn't seem to have caused any issues for anyone else at least, lol. I'm curious as well, but regrettably in this case I think I'll have to pass. If you have workshop links or some screenshots of the ships, you can share them and I'll take a look if I have a chance.
LeftyLucy 23 Mar, 2021 @ 10:22pm 
I guess crowding comments is out the window at this point and I know I said I would probably stop commenting. I'm actually really interested to see how some of your ships would stand up against mine, I don't want to sound pretenious in the slightest but I've refined my building skills a lot in the past few months and done a lot of pvp fights. I don't use exploits, no clang drives, rotor guns, welder on welder shenangians, I fight clean and fair in vanilla. If you're open, I really would be interested in friending you and maybe even working with you a bit, as I've said before, this looks like a solid ship and just like you, I'm eager to make even better builds. I'm legitimately curious who's design philosophy would win out in the end. I could talk for hours about all the tricks and tips I've learned designing warships and fighting but the comment section isn't the right spot for it ;P
Papple2  [author] 23 Mar, 2021 @ 9:09pm 
Of course, there are always unforeseen circumstances and its impossible to plan for every outcome, but if anything that favors having turrets spread out in a more versatile design even more. Sure its fun to slam a lot of firepower into a target, but that's literally what the rockets on these designs are for, and its that "concentrated firepower" which has won engagements against seemingly superior designs (heavier armor, repair systems, more firepower).

I brought up the "dedicated pvp ships" because I figured that's the kind of thing you were talking about, but I think we have different definitions there, or I was misspeaking. I do build as I said, durable, well armed, maneuverable, but the dedicated pvp ships I was referring to (perhaps hardcore pvp ships would be more accurate) are far more extreme in design, built not just for combat, but to abuse the game mechanics to win. In tests against more natural/realistic designs, my designs have usually come out on top.
Papple2  [author] 23 Mar, 2021 @ 9:07pm 
@town rat The main reason I didn't go into more detail on the reasoning was to keep it from filling up the comments to much, but that's kinda out the window at this point anyways, lol.

If we're talking efficiency, then removing usable turrets would be very inefficient. No, not all of them can fire on a single target at once, but if you're using all available space for turret placement, then that is an inevitable result. There is no reason to not use the space, and you can't put them all on one side because of lack of space.

I think I understand what you're suggesting, and it can work in some cases, but such a design isn't as practical or versatile. Engaging multiple enemies would be near impossible. Facing a more maneuverable opponent would be difficult. Taking too much damage on one side would be a game over, but if the firepower is more spread out it is less vulnerable to incoming fire.

LeftyLucy 23 Mar, 2021 @ 7:51pm 
If your turrets are equally dispersed around and lets say, half your turrets max can fire at 1 target, then the other half of your turrets isn't doing anything. I'm also confused why you bring up that this isn't made for pvp then follow up with that it is durable etc... "dedicated pvp ships" ARE those things, and if you think you would lose to them most of the time, they do those things better. Hence why I'm trying to offer some advice here. Take it or leave it I suppose, this will probably be my last post here but if you want to friend me, I have more tips :) again, overall, good build!