Total War: SHOGUN 2

Total War: SHOGUN 2

Jaki's Unique Factions NO MOBS
28 Yorum
Unpayedovertime 16 Şub @ 11:55 
This and Potentially the regular Jaki Mod conflicts with FOTS by removing several units.
Unpayedovertime 28 Mar 2024 @ 9:04 
It gets boring when most of the enemy units are mobs, hence why I removed Jakis mod the first time.
Big Boxus 20 Eyl 2023 @ 14:38 
This mod also affects diplomatic relations and changes the fame scale. That is, when concluding a military alliance, we get +200 and not the vanilla +100. Filling the fame scale is also very slow.
Hence the conclusion is that the mod is specially balanced for the "Expanded Japan" mod. It's a pity, I liked vanilla diplomacy where EVERYONE declared war sooner or later. In addition, the mod completely disables the fame mechanic for the vanilla game.:OhNoBlue:
It would be better if the influence on diplomacy were in a separate mod.
Orendiz 31 Tem 2022 @ 20:11 
How do i remove the oda katana ashigaru?
SolidB_ 16 May 2022 @ 19:20 
Since Beans's mod was deleted, I made a version that also removes the retainers. It can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809028277
cavsa 7 Mar 2022 @ 14:13 
Exactly what I was looking for
ioanniskotsi 7 Mar 2022 @ 2:31 
the Alternative version that removes recruitable mobs and retainer does not work can you fix it please?
Beans  [yaratıcı] 1 Şub 2022 @ 16:48 
No idea, gonna have to try and see
EffriT 1 Şub 2022 @ 1:29 
Save compatible?
Beans  [yaratıcı] 4 Oca 2022 @ 13:21 
Only use this, remove the other jaki mod
Field Marshal Bernard Montgomery 4 Oca 2022 @ 13:11 
do i need to use this aswell as the jaki mod or just this one on its own fed up of the ai spamming those shitty mob units
MainTerranGallian 6 Haz 2021 @ 17:55 
The Link to remove retainers also isn't working
Beans  [yaratıcı] 8 May 2021 @ 19:58 
I don't plan on making any additional changes.
Frootie Tootie 8 May 2021 @ 16:57 
would it be possible to remove the research requirements for the ashigaru units now? I've noticed the AI doesn't really do anything early game since it can't build units
Aghoric Visions 21 Nis 2021 @ 7:17 
Ah good! Those mob units were a nuscience.
Окак 14 Nis 2021 @ 13:44 
Well done
Charizard_Jr 13 Nis 2021 @ 18:04 
i wish i could but it was deleted out of my list of subscribed list, i even checked the actual folder and couldnt find it
Gator 13 Nis 2021 @ 15:07 
Would anyone who had the previous mod be willing to re-upload or send to Beans? It was the shiznit.
Beans  [yaratıcı] 13 Nis 2021 @ 5:44 
To all asking about what happened to the other version of the mod with no mobs and no retainer units, steam seems to have deleted it from the workshop? If you already were subscribed to that mod you should still have a copy of it in your workshop folder. I no longer have a copy of the mod to reupload.
Beans  [yaratıcı] 13 Nis 2021 @ 5:43 
@Scorpion unless it was changed in the base Jaki mod, but this mod does not change that
SoftTree 13 Nis 2021 @ 3:35 
Hello, do you perhaps know if this mod changes the Takeda Great Guard unit? I seem unable to recruit it in my campaign.
TsoullRayan 12 Nis 2021 @ 7:18 
I just discovered the Jaki's Unique Factions and i hated the retainer units
TsoullRayan 12 Nis 2021 @ 7:18 
Beans, are u planning on reuploading the other mod without the retainers?
Beans  [yaratıcı] 12 Nis 2021 @ 6:20 
Not sure, maybe something is going on with the steam workshop?
Dankx 12 Nis 2021 @ 6:17 
Yo Alternative Version with no retainers was removed :(
Charizard_Jr 11 Nis 2021 @ 15:23 
what happened to the other version that you made?
Beans  [yaratıcı] 26 Mar 2021 @ 17:09 
I agree! That’s exactly why I made it!
Frootie Tootie 26 Mar 2021 @ 16:27 
Thanks for this! I really liked the base mod but with the mob units messed with the AI too much.