Stellaris

Stellaris

Primarchs
307 Comments
ktor v 2d  [author] 20 Sep @ 8:58pm 
update to fix the most part of known bugs in the state of development rn
Obsidian_Vengeance 20 Sep @ 5:24pm 
im having the same problem as koda on june 16th, did you ever find a fix?
SuperAzn 23 Aug @ 7:36pm 
awesome for RP thank you for making it
ktor v 2d  [author] 7 Aug @ 1:29pm 
After "The End and the Death" Malcador hits differently so yeah i shall include him

Well thats can happen If Paradox changed smth in special projects in new versions, dont really know cuz i dont play that much these days. In the past that concept of special project progression worked pretty hard but i will find smth to do

Actually i had the draft code version of the search of primarchs like the Emperor did in the lore, so thats a good idea
The Doctor 7 Aug @ 10:51am 
Don't forget to include Malcador the Sigillite/Hero.

I believe last this was brought up, the idea was to turn it into a special project that progresses. Which I think would work best. Just a small event chain tied to a special project that progresses and has your leader replaced, Malcador show up, and perhaps a few tied to the primarchs.

Perhaps at the beginning of the event chain The Emperor and Malcador show up and you get an option to make Big E your leader and Malcador becomes an Official? And as the special project progresses you can "find" (spawn in special systems) that are themed around said primarch's home planet?

Regardless of what you decide to do, I'm sure people would love an event chain around the Emperor, Malcador, and the Primarchs.
ktor v 2d  [author] 7 Aug @ 9:58am 
I dont really know about this tbh, bc i have some plans to expand my mod's content in more lore way to create the grand crusade vibes. Cause u know If you have primarchs then its probably should already mean that u have the Emperor. Perhaps im gonna add some lore event chains like Rangda, Ullanor or smth like this and clarify presence of the Emperor in government
The Doctor 6 Aug @ 5:36pm 
Been a while, but did you ever decide to implement that Emperor shadow government idea that was brought up a while back?
manue 8 Jul @ 2:10pm 
does the emperor eventually takeover? because i feel like there's no point in having primarchs if you have no emperor
ktor v 2d  [author] 7 Jul @ 9:27pm 
Yes
x Aer 7 Jul @ 3:03am 
Is this good with "Astartes and Friends"?
ktor v 2d  [author] 5 Jul @ 3:03pm 
Should be. But i dont know If that mod has the horus heresy events too, like in my mod, bc these things can cause incompatibility in some ways
The Dreamer 4 Jul @ 10:51pm 
Would this be compatible with Donofett's Gene Seed Purification - Primarchs?
Koda 17 Jun @ 3:00am 
Thanks
ktor v 2d  [author] 16 Jun @ 10:01am 
Traitors should get random territories of your empire and they did in the previous versions, idk if Paradox has changed smth in their code, gonna check it in free time
Koda 16 Jun @ 9:29am 
Do you need to designate every homeworlds before the Heresy starts ? Or other conditions ? Because for me when the heresy starts, the traitor legions disappear instantly because they had no territory, so i am in constant war with the inexistant chaos traitors
ktor v 2d  [author] 13 Jun @ 5:55pm 
You have the launcher and steam update log for this purpose
Jdog007 13 Jun @ 4:02pm 
Can you add the game version its made for in the name or description?
ktor v 2d  [author] 9 Jun @ 7:51am 
"Мне кажется, я забыл что-то", — сказал Император.
"Если ты забыл что-то, то это не было важно", — ответил Сигиллит.

Тем временем Пертурабо:
Barga_rus 9 Jun @ 12:51am 
best mod ever.
Now i can send Perturabo to siege fanon corps head quarters, and forget about this for decade or four.
10 Emperor parents skill / 9 traitor primarchs!
ktor v 2d  [author] 3 Jun @ 4:51am 
Np
OblivioN_Tot0 2 Jun @ 8:29am 
It works, thank you !:er_heart:
ktor v 2d  [author] 1 Jun @ 8:21am 
Np, thank you. French localisation should work rn
OblivioN_Tot0 1 Jun @ 7:15am 
Thank you very much and your mod is just amazing !
ktor v 2d  [author] 31 May @ 1:42pm 
Dont remember If I have french translation. If I dont, gonna add translated texts from the english one for it
OblivioN_Tot0 31 May @ 5:34am 
I play in French but I also have mods in English and the texts remain in English.
Spiritouspath 29 May @ 7:08pm 
ah well it would be nice if it showed up as a like a sub species of the default species in the species window so they would be consider a offshoot species
ktor v 2d  [author] 29 May @ 3:30am 
@Spiritouspath gonna check it. But, as i remember, i gave to primarchs species a trait that lowers their produce rate to - 1000 at the very beginning of my mod
ktor v 2d  [author] 29 May @ 3:28am 
@OblivioN_Tot0 In what language do you play?
Spiritouspath 27 May @ 3:16am 
Alright nvm the mod is working even with latest game version but one thing if you could tweak it is when you complete the research project for primarch is that they become a sub species of your empire native race and to prevent primarch babies tweak it so they cant reproduce
OblivioN_Tot0 26 May @ 8:24am 
I have some problems with the choices of Horus' heresy. I have the choice between 2 dialogues (primarch.a and primarch.b) and no text that explains the choices, is this normal ?
Spiritouspath 23 May @ 5:28pm 
please update
??? 8 May @ 10:27pm 
I think so in this case we had a complete economy rework with 4.0
ktor v 2d  [author] 27 Apr @ 12:11am 
Is there any necessity in the update? The most part of time its just redacting the one number of version.
denzellbeatty4554 26 Apr @ 4:14pm 
this must be updated in the name of the omnissiah
ktor v 2d  [author] 12 Apr @ 2:11pm 
Np
Kipo 11 Apr @ 11:41am 
Oh thank goodness, thanks!
ktor v 2d  [author] 9 Apr @ 3:35am 
Nah, its just for RP and the atmosphere of Horus Heresy. It just gives bonuses to the worlds and destruction thing, because the last cannot be applied with other ways
Kipo 8 Apr @ 6:56pm 
So I've been playing this mod for a few months and had a question: Do you HAVE to designate a world for Primarchs? Is doing that JUST for bonuses with the risk of planetary destruction or does it do anything else?
ktor v 2d  [author] 17 Mar @ 8:08pm 
He got there because of a some features of the art itself, as i remember
卡尔文迪斯梅特 17 Mar @ 7:42pm 
Omegon.
ktor v 2d  [author] 17 Mar @ 2:47pm 
Which ones?
I made some of them close to corners to look them decent while using UI Overhaul or vanilla overhaul
卡尔文迪斯梅特 17 Mar @ 8:52am 
The leader ICONS are too close to the right, and some leaders are half covered.
ktor v 2d  [author] 14 Mar @ 10:00pm 
Utopia dlc no longer required.
But if you have it, then everything should be as always
ktor v 2d  [author] 11 Mar @ 6:32pm 
No
Noble 6 11 Mar @ 12:11pm 
will the ai use this?
ktor v 2d  [author] 23 Feb @ 6:14am 
Glad to read it, u are welcome
Kipo 22 Feb @ 3:07pm 
This mod is god tier roleplay. My friends and I worship you bro, this is some good stuff.
ktor v 2d  [author] 5 Feb @ 1:08am 
Shadow council, I believe. I think i should add two options, more lore friendly events to add the emperor and malcador and another one, using the Shadow council civic
The Doctor 4 Feb @ 8:01pm 
Isn't there some kind of shadow society civic? Can't remember its name for the life of me, but you could have people with that civic have a dialogue option of

"HEY! This is our empire to rule behind the scenes! Go find your own!"
ktor v 2d  [author] 3 Feb @ 7:27am 
@The Doctor this is actually more interesting variant of the appearance of these two guys in player's empire