Garry's Mod

Garry's Mod

Call of Duty Modern Warfare Remastered Support Forces (Ragdolls)
30 Comments
allejamene091807 30 Aug @ 2:26pm 
It's all good, imma learn how to blend, and show you what it looks like once it becomes an NPC.
Stefano (BackToGetCommissions)  [author] 30 Aug @ 2:20pm 
Then it's called "Valvebiped".
Anyway, I use the "bip" one.
allejamene091807 30 Aug @ 2:19pm 
something like this on notepad

$includemodel "combine_soldier_anims.mdl"

$collisionjoints "tf141_forest_pm_physics.smd"
{
$mass 100
$inertia 10
$damping 0.05
$rotdamping 5
$rootbone "valvebiped.bip01_pelvis"

$jointrotdamping "ValveBiped.Bip01_Pelvis" 3

$jointmassbias "ValveBiped.Bip01_L_Thigh" 7
$jointrotdamping "ValveBiped.Bip01_L_Thigh" 7
$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 15 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 25 0
Stefano (BackToGetCommissions)  [author] 29 Aug @ 1:39pm 
https://as-schneider.blog/wp-content/uploads/sites/16/2022/06/gate-valve-valve-types-asschneider.jpg <- THIS, is a Valvepipe.
What you're explaining, is entirely something different.
allejamene091807 29 Aug @ 1:36pm 
Valvepipe are the bones you use for a ragdoll meaning they have HL2 anims with them.
Stefano (BackToGetCommissions)  [author] 28 Aug @ 3:40pm 
I don't know what "valvepipe" is...but as long as proper credits are given, you can do whatever you want.
allejamene091807 28 Aug @ 3:38pm 
@m a c I can help with that, but I'm not good with C hands yet. Stefano, if this model has valvepipe, imma ask your permission to turn them into NPC models or Playermodels.
Stefano (BackToGetCommissions)  [author] 12 Dec, 2022 @ 3:07am 
Ah. No idea how to do that
m a c 12 Dec, 2022 @ 1:39am 
As in Player-models
Stefano (BackToGetCommissions)  [author] 11 Dec, 2022 @ 11:48pm 
Uhm...they are already "models"
m a c 11 Dec, 2022 @ 8:58pm 
Can you make these as models? I can't find these anywhere on the workshop.
Stefano (BackToGetCommissions)  [author] 27 Nov, 2021 @ 1:58pm 
Ah...I...I didn't get it
Merdevine 27 Nov, 2021 @ 1:22pm 
I know it is ragdolls only, but there should be playermodels, that is why I made the joke
Stefano (BackToGetCommissions)  [author] 27 Nov, 2021 @ 1:09pm 
Read the title
Merdevine 27 Nov, 2021 @ 1:03pm 
there is one problem with this mod

where are the playermodels?
Jimmy 16 Apr, 2021 @ 8:27pm 
they also show up at the end of cliffhanger in mw2, likely since they have a group animation of exiting a helo that’s used a couple times in cod4
The Shark Dude 9 Mar, 2021 @ 2:51pm 
I'm pretty sure "Heat" is the name of the second mission these awesome Marine rescuers appear.
Stefano (BackToGetCommissions)  [author] 8 Mar, 2021 @ 3:29pm 
Manually
halo slayer 650 8 Mar, 2021 @ 12:59pm 
Hey @Stefano how do you make the models hold the weapons I can't figure it out
Eltra 5 Mar, 2021 @ 4:11pm 
Ah well that makes sense.
Stefano (BackToGetCommissions)  [author] 5 Mar, 2021 @ 3:51pm 
Yes, the list is on the right
Eltra 5 Mar, 2021 @ 3:48pm 
Is there a way to properly move their legs since they are bent sideways?
Jimmy 4 Mar, 2021 @ 10:26pm 
these guys are from when the sas and us mc team up later on in the game
Stefano (BackToGetCommissions)  [author] 4 Mar, 2021 @ 4:24am 
Manually
rabbiddomination 4 Mar, 2021 @ 12:27am 
The CoD wiki describes them as being USMC Recon, though obviously their presence in "One Shot, One Kill" and their character models being used for the SAS in multiplayer kinda militates against that.
神秘人 3 Mar, 2021 @ 8:41pm 
man tihs not sas COD4R is bad
Quinn Morgendorffer 3 Mar, 2021 @ 4:26pm 
It's okay what matters is that these soldiers kinda look T H I C C
Stefano (BackToGetCommissions)  [author] 3 Mar, 2021 @ 3:48pm 
Yeah. When I ported them, they were called just "Force". And I didn't know honestly how to call them. Sorry about that
A Spooky Face For a Skull 3 Mar, 2021 @ 1:40pm 
they are basicly US Soldiers from the SAS missions
Quinn Morgendorffer 3 Mar, 2021 @ 1:16pm 
What the heck is support force?