Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden THANATOS
69 Comments
Sentient_Worm 5 Oct, 2024 @ 3:07am 
I wonder what an RE2 remake of this beast would look like.
Mr. Nobody 3 Jun, 2023 @ 6:17pm 
Just spawn it in creative, delete the solar capacitors and solar cells and you can spawn ship in survival, no forbidden block any more. Some solar cells are inside hangar, some on the bottom side.
Lily Takeda 30 Mar, 2023 @ 12:46am 
Yo creator, apparently this ship contains forbidden blocks and cannot be spawned in survival. ANd I was really sincerely hoping to create this thing. It looked cool as heck and powerful but I cannot make it due to the Forbidden Block restriction. But if you ever see this message, may I suggest updating it so that this is no longer the case?
FaTaL 11 Jan, 2023 @ 6:20pm 
i would slap a nun for a ER 1.9 version of this!!! maybe nuke the mining drills and minimize the survival equipment and turn this thing into an absolute tov dreadnaught spanking machine!!
Himura 28 Jun, 2022 @ 7:48pm 
@SEMikeC, to fix blueprints you need to spawn it in creative, save a local copy of the blueprint with Alt + O (Use a small simple temporary name), then in the console (`) run pi blueprintname and it will show you which block is forbidden. That should help you.
SEMikeC 16 Jun, 2022 @ 9:25am 
I meant to say, how do I build this with the forbidden block message? Or how do I fix it?
SEMikeC 16 Jun, 2022 @ 5:43am 
Can I still build it with the forbidden block message?
earphones 19 Mar, 2022 @ 4:50am 
As soon as possible i spawned in the Seeker and i absolutely love it. Now i'm looking for the Thanatos to spawn in. I love how you detail the ship, it's so hard to nicely detail Xeno blocks... The layout is amazing, the upgradebility is just 'awwing' and gives so much space to play around with.

I have one question, why do you not use the Pulse Laser MW in the front to first take down shields and to later use the Rocker Launcher MW? I changed a little bit in the front to fit 6 Pulse Laser MW and gonna test it out :)

Thanks for sharing these absolutely amazing ships!

Note: 1 downside: Why is the steak só freakin expensive?
SirHumpalot 3 Feb, 2022 @ 1:02pm 
Is it suppose to take a minute to turn the ship around left and right?
Zapp Brannigan 27 Dec, 2021 @ 5:29am 
Can't for the life of me find all of the solar panels to remove, I found most of them on the bottom of the ship, but can't find 8 of them. Anyone have any idea where they might be?
JafMix 24 Nov, 2021 @ 11:48am 
Nice looking ship, great design. One of my favorite so far :-) I like that it's upgradable and that it has multiple cockpits, like a rear one for mining. It offers also many possibilities for turret placement. Again nice work !!
Keldar 13 Sep, 2021 @ 10:58pm 
Yep, it was the Panels and the Capacitators. Thx mates <3 Now i just need some drone salvage so that this beast can fly ^^
rojnaar 13 Sep, 2021 @ 8:44pm 
I removed the solar panels, and the solar capacitors. This made the forbidden block notification go away for me.
Lazarus327 28 Aug, 2021 @ 7:11am 
@Keldar - you need to remove and replace the solar panels due to reforged eden related changes in creative mode to fix. This has not been updated to account for that as of yet.
Keldar 24 Aug, 2021 @ 3:12am 
It says forbidden blocks are in the Blueprint. Ref Eden 1.5. Do i need to aktivate something in settings?
Nemesis_Lion 4 Aug, 2021 @ 7:59am 
You can use his Seeker. I did / do.
Hearts On Fire 29 Jul, 2021 @ 7:21am 
For RE 1.5 what ship would you use to work up to this one. I mean to get xeno blocks (65k! blocks, whoa) and other mats needed. I have no quantums and only 6k xeno material right now. Will research auxillary cpu. I am new to combat so I have a lot to learn I think!
Hearts On Fire 29 Jul, 2021 @ 6:41am 
What CV and HV tank do you recommend for hunting abandoned POIs for xeno blocks?
Lazarus327 26 Jun, 2021 @ 10:00am 
So it sounds like you have to pace yourself a little bit more with the bigger ship? I used the Seeker in my reforged game and found shield fighting to be a bit easier. Took a little bit more damage in this vehicle in my first few run ins with a Kamerat. Not used to flying so much ship - if you can help me find the magic sauce, I would appreciate it.
Space Wanderer  [author] 12 Apr, 2021 @ 10:26pm 
@Aaron, Thanks for your kind comment. Hope you can enjoy the ship and upgrade it to the maximum level
Aaron 12 Apr, 2021 @ 7:42pm 
thanks for this space wanderer!
Space Wanderer  [author] 19 Mar, 2021 @ 1:04am 
@FredHophead thanks for your kind explanation. Turning off LCD in device group was good solution to LCD bug causing docking internal error. This is critical for my next ship :)
Space Wanderer  [author] 19 Mar, 2021 @ 12:55am 
@Draconils Thanks for your interest. I am now building three ships at the same time, so not sure when I can publish... All of them are modular ships like Helios, but different purposes & different design.

For the drop ship design, I tested and found that if you have 24x Cannon Turrets + 24x laser turrets + some more heavy turrets, you can manage to lower the shield and destroy Abyssal bases in pxxxx planets. (sorry, I hope to avoid some of the end game spoilers)
Draconis 18 Mar, 2021 @ 6:33pm 
cant wait to see it!!
Space Wanderer  [author] 17 Mar, 2021 @ 10:50pm 
@Draconis, it is totally depending on M/V on or not. if M/V is on then it cannot go to 4G gravity planet. If you do not have heavy turrets & M/V off, you can drive this ship to 4G gravity planet but would consume huge fuel. So, actually I am thinking of building separate high gravity drop ship with full the ground turrets.

- Laser Turrets (ground) vs Plasma Turrets (CV to CV space) I cannot put them on one ship.
Draconis 17 Mar, 2021 @ 10:23am 
How does this ship handle high grav?
FredHophead 15 Mar, 2021 @ 12:25pm 
For the docking issue I just turned off the LCDs for those of you that have it spawned in already. Just go to devices and on the LCD category just flip them off :) I am hoping for an update and then I can flip them back on. Also, there are some instructions in there so I will just not worry about them. This is an awesome build. I named mine the Brian Boitano
Space Wanderer  [author] 12 Mar, 2021 @ 11:40pm 
@Eternal Paladin Gaming, yeb. it is important to press "a", "e", and "spacebar" at the same time. if you miss one of them, the speed and orientation is not fast enough. Also, you can use "q", "d", and "spacebar"
"e" makes you spin, "a" makes you move a little bit left to evade, "spacebar" adds the rapid acceleration thanks to huge downward thruster power. Also if you press all at once, you will notice your aim is pointing almost at the same location, so you can fire artillery cannons accurately

@TopAce6, the lastest updates are all related to upcoming my carrier (CV Hauler) ship.
1) Removed all the sprite LCD (all of them are actually upgrade instructions) - this will cause internal error when you are trying to dock on CV. I found this yesterday and I am finally free from CV docking issues.
2) Added landing gear at the front side for docking.
TopAce6 12 Mar, 2021 @ 9:44pm 
trying to understand the latest update to the ship. is there a easy way for you to explain it? id have to update my Ship Manually, since its already built.
Eternal Paladin Gaming 12 Mar, 2021 @ 9:27pm 
so spinning around like that avoids missiles? i wish i knew that
Space Wanderer  [author] 6 Mar, 2021 @ 10:38pm 
@Cdgoods very good idea. 3 blocks deep:steamthumbsup: Also, be aware that some of RE ship turret setting is to target turret/weapon only, so need that decoy too. I checked default explosion values and they are 300~500, I do not know what is causing 12500 dmg. default exp radius is quite big though. mostly 5 or more.
Emuroi 6 Mar, 2021 @ 10:16pm 
What I had done is stripped from the canteen to front of ship except for bottom floor and added more xeno and small gens and turrets surrounded with lag shot blocks, seems to work, POI aim for gens that's 3 blocks deep
Space Wanderer  [author] 6 Mar, 2021 @ 10:05pm 
@Cdgoods, oh... sad to hear that. The generator is the biggest issue there. I am not sure why the device explosion size (radius) is set to more than 10. even bigger than Artillery Shell.. Not just one device, but couple of types

I changed the location of gen to test, but I could not sure whether it can prevent explosion, so I am only using it for myself. I do not know where the attack would come from as you mentioned. If it come from down or back, it is quite vulnerable. Nonetheless, if I ask to fix it, it will make harder to hunt POIs... pros and cons.
Emuroi 6 Mar, 2021 @ 9:21pm 
@Space Wanderer
Shouldn't need to change anything, since fuel tanks are at the back of the ship as long as the target is in front of you then won't need to worry about the fuel tanks unless they get behind, I've had this ship parked in drone faction space wiping everything out until a harvester spawned up behind me and targeted the gen and blew a large whole in the side of it
Space Wanderer  [author] 6 Mar, 2021 @ 6:38pm 
some further explosion test result with log: Initial explosion damage from 4 artillery shell 40500 dmg resulted in total exp value of 132114.4 .

07-02:22:26.378 10_22 -LOG- Explosion of size=6 dmg=40500 took 30ms. TotDmg=132114.4 ChBlks=101 DstBlks=25
07-02:22:26.449 10_22 -LOG- TotDmg=132114.4 ChBl=101 DestrBl=25 Size=int3(52, 52, 52) Steps=112214 Skipped=0

Something blow up in the middle of chain explosion. possibly drive thruster or advanced geneator: initial explosion 12,500 and resulted in total explosion value of 168273.7.. not normal.

07-02:22:28.072 10_22 -LOG- Explosion of size=12 dmg=12500 took 111ms. TotDmg=168273.7 ChBlks=482 DstBlks=110
07-02:22:28.073 10_22 -LOG- Explosion of size=0 dmg=0 took 0ms. TotDmg=0 ChBlks=0 DstBlks=0
07-02:22:28.074 10_22 -LOG- Explosion of size=0 dmg=0 took 0ms. TotDmg=0 ChBlks=0 DstBlks=0
07-02:22:28.254 10_22 -LOG- TotDmg=168273.7 ChBl=482 DestrBl=110 Size=int3(100, 100, 100) Steps=349347 Skipped=
Space Wanderer  [author] 6 Mar, 2021 @ 4:00pm 
@Cdgoods, FYI, explosion value 5000 will destroy the cobat steel & xeno steel.
Space Wanderer  [author] 6 Mar, 2021 @ 3:55pm 
@Cdgoods, I gave up on the update of SEEKER XE for now. I changed the design and put some blocks, but the issue seems to be more on explosion logic of Vanilla and explosion value in RE config.

I tested in Vanilla with upgraded version and no chain explosion.
I tested in RE with upgraded version and it actually blow up entire back of the ship unless I cover every single fuel tank...FYI, the chain explosion size was 10, value was 5000 for the chain explosion compared to 4 artillery shell cause size 6, damage 40600.
The issue of explosion logic seems that two combined explosion is exponentially stronger than two separate explosion which ends up with blowing up entire ship if you are hit by artillery shell. If it is missile, it is ok, but artillery shell will eventually blow up whole thing, which is why I can blow up entire wing of dreadnought easily :)

So, I am not sure whether I call this bug to fix or not... more of explosion design issue...
Space Wanderer  [author] 6 Mar, 2021 @ 2:34pm 
@Cdgoods, Thanks for the tip. Actually I noticed that too. My design concern is that
1) it is very tricky to have maintenance corridor. So I may have to give up this
2) I can place xeno blocks between them, but it will eventually increase the weight, so it will not be easy to maintain the same weight. - as you know, 27 m/s2 is the cut line accelleration for the max speed
So, I am working now on upgrading SEEKER XE first because it is my main ship:)
Also, I am now trying to build a city for my faction, so may need some time to fix everyship I built :)

Anyway, thanks again for your kind comment :)
Emuroi 6 Mar, 2021 @ 2:28pm 
@Space Wanderer, chain reaction can be fixed by putting combat steel in between gens and fuel tanks
Space Wanderer  [author] 6 Mar, 2021 @ 2:10pm 
@TopAce6, Thanks for sharing the link. Yeb, I like his work, and I learn from him as well :) He is hardcore combat ship designer and valuable creator in this workshop.

Regarding chain explosion, there are some ways to avoid it but it is kind of hard... I am now trying to test in all aspects. Actually in a sense, it make sense to have some explosion value for those high energy consuming devices. More challenges, so it would take more time to build new ship for me. Could not find the full answer yet.

For now, Solar panel is bigger concern to me and it would not be easily fixed.
TopAce6 6 Mar, 2021 @ 8:33am 
@Space Wanderer, Yea i checked out the chain reaction bug right away in creative before even building, but honestly its best for everyone to assume that its gonna happen to every ship.

Hopefully they make some adjustments to the game to stop that BS from happening.

makes it nearly impossible to ahve beautiful and fully functional in all aspects ships built safe right now.

For the record, i'm wrecking crap with the Thanatos, took out a dreadnaught and Battlecarrier at the same time + drones and took no damage, just back off when your shield gets low.


if you want to see how the Guy who made the "Ambassador XTS" built his latest ship to be chain reaction proof, check out This https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2415689969

Small dread killer, basically a Speed Tank. It doesn't have the Universal functionality of you're awesome ships, but some of the concepts on layering, Isolating and shaping internal components might be insightful.







Space Wanderer  [author] 5 Mar, 2021 @ 2:50pm 
@Cdgoods, thanks for your kind comment. Sure, being able to modify is one of the best feature of Empyrion. Please make much better ship and best one for you.
Emuroi 5 Mar, 2021 @ 12:40pm 
Love the build really friendly for reforged with CPU enabled, hope you don't mind if i edit it a little?
Space Wanderer  [author] 5 Mar, 2021 @ 12:53am 
@FeBde126, thanks for your kind comment :)
@TopAce6, I am now doing more play than build to understand the changes in RE 1.4. What I found so far is that
1) Some of Zirax ships, especially Imerat Class Destroyer is upgraded and has Heavy Turrets. So, if it is not for Quantum, Imerat Class would be a good target as well. Though, be aware that it is tougher than before.

2) Internal Device has Chain Explosion risk if they are too close to each other. some of my ships have this risk, so I will try to scatter or build wall between highly explosive devices; weapons, thruster, generators, fuel tank. Maybe I need to come up with new way of making those building blocks from next ship. Until then, please do not lose shield. THANATOS has enough agility and decoy~
FeBde126 4 Mar, 2021 @ 10:30pm 
Just incredible! Very well done!
TopAce6 1 Mar, 2021 @ 10:45am 
Killed my First Dread last night, got 14 Heavy Turrets , and 8 or 9 CPU extenders. plus thruster's to sell.

if im correct, i Deconstruct the CPU extenders and sell the optical bridges to the vendors right?

I Took Zero Hull dmg, managed to keep shields up whole fight.
Space Wanderer  [author] 1 Mar, 2021 @ 7:03am 
@Tarsis, Thanks for your kind comment and noticing my efforts. RE 1.4 changed a lot of space battle mechanism, so there are many things I need to learn + lots of point to improve :)
Tarsis 1 Mar, 2021 @ 6:52am 
EDIT: I had a Shiva, not an Athena.
Tarsis 1 Mar, 2021 @ 6:40am 
I had an Athena, I used her to build this. I'm glad I did, it is a major upgrade IMO. Thanatos has a bit too much long corridors for fluff to my liking but it has some great features too. The upgrades are clearly marked and easy to do. I love having all the different piloting stations to do different tasks. Most of them have very quick access to outside and have some medical equipment nearby. Fantastic!

I did remove a couple deco fins that blocked some of the multi-turret angles, and added a piloting station right where I dock my SV for those emergency moments.

That's the least modding I have done to any ship build yet. You did really well and seem to be learning something from each and every build you make, fine tuning every time.
Space Wanderer  [author] 28 Feb, 2021 @ 9:30pm 
@TopAce6, Great, then, you can safely park your CV's in any place~ The reason I lost my interest in base is actually I eliminate all Zirax in home world and anything bad happen, I just do fresh restart to come back home world and grab one of my CV's near starting point haha.