Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Reforged Eden THANATOS
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
488.419 KB
27 Feb, 2021 @ 7:22am
12 Mar, 2021 @ 3:53am
8 Change Notes ( view )

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Reforged Eden THANATOS

In 1 collection by Space Wanderer
Triniti Collection
34 items
Description
Reforged Eden THANATOS is a mid-game all round XENO Capital Vessel with superior battle capability to hunt dreadnough + survival capabilities like mining, storage, growing plots, and decent hangar.
As the name THANATOS suggests, this ship will be the worst nightmare to the enemy ships especially, Tovera-Class Dreadnought.

With default setting of 5.4 mil CPU, you can defeat new Tovera Class dreadnought and salvage Quantum extenders + heavy turrets as shown in the movie. All the turret settings and battle tips are to defeat dreadnought while not destroying quantum & not destroying heavy turrets.
After all, it is meaningless if you destroy everything and nothing left to salvage.

The initial CPU Power is set to 5.4 mil to allow users to meet CPU requirement with only Large Auxillery CPUs without Quantum extender. Also, initially, no heavy turrets are installed.
After hunting and salvaging new RE Tovera class dreadnought, you can add Quantum Extender to upgrade.

# Fully upgraded version of this ship is more powerful than any of my previous build, even ATHENA. All within the device limit of Reforged Eden as always.

The best usage of this ship would be 1) hunt tovera-class dreadnought for Quantum extender and heavy turrets, 2) resource gathering by astroid mining 3) looting valuable ground POI's with a decent HV tank 4) away missions

# This is Reforged Eden Only (ver 1.4 or above) default version .

# Heavy Turrets (new feature in Reforged Eden) : Salvage tovera-class dreadnought or you can build one by getting the large turret upgrade kit from POI and advanced turret upgrade kit from trade station.
Device Limit for Heavy Turrets: You can add additional 12 heavy turrets on top of existing 24 turrets per type limit. (i.e 12 heavy plasma + 24 plasma turrets)


█████ Gameplay Functional Features █████

* Agility
- can reach max speed for all directions, 40+ deg/s roll speed

* Battle
- default 66 turrets + 12 Artillery Cannons & Upgradable to 92 turrets including heavy turrets.
- Ground Battle Bridge: One special bridge is located at the bottom of the ship for planetary combat. Now you can have 1st person view to aim more precisely.
- Four Decoy Generators and two decoy turret at the front side : surrounded by XENO blocks. The missiles from turrets will aim this first rather than turrets.
- Special Bumper Design with XENO.

* Mining: you can drill astroids with 6 drills (use harvest cockpit at main bridge & 1st person view)
- Backward Harvest Cockpit at Main Bridge: When you are drilling astroid or approaching target to salvage with tool turret, please use harvest cockpit & 1st person view for better maneuvering
* Long term exploration: 48 Growing plots and decent size hangar (4 large HV/SV + 1 SV) for long term journey.

* Enough Power: 2 Advanced Generators and some more large generators will provide enough power for any serious battle.
- Please add one more advanced generator before adding any more turrets or thrusters to prevent power overload.
- Solar Powered : If you place your ship near the bright star (blue giant), you would get huge solar energy.

* Front Bridge: For small quests like data chip collection, you need to go out to space and come back soon. Also Frostbite is a headache. So, front bridge has small door to go out quickly, shower to de-froze & de-radiate, and decontamination device to cure Frostbite.

███ CPU Power Upgrade Tips ███
This full version requires Auxillary or Quantum CPU.

1. Large Auxillary CPU - 330,000 CPU Power Consumption Reduction (10 MAX)
- theoretically you can install 10 Auxillary CPU to cover additional 3.3 million CPU Power
##1) Research Large Auxillary CPU - (F3)
##2) Hunt Legacy Drones and gather Salvaged Drone Processor in M2 or R Star
##3) Build and install Large Auxillary CPUs in CPU room

2. Crew Member - 2,500 CPU Power Consumption Reduction per person. Buy it at trading posts.

3. Quantum CPU Extender - hunt super space POIs and Legacy POIs (like RE ver. Tovera Class) - 200,000 CPU Power Addition (Unlimited, but extreme battle required - fully upgraded SEEKER XE can win the battle)

█████ How to get XENO blocks? █████
1. Get a decent CV and a HV tank with a Tool Turret
2. Find Legacy Ground POI with XENO blocks and salvage it (abandoned series)

█████ TOVERA HUNT TIPS █████
1. Use "a","e","spacebar" key for spiral move around the target. "w","s" key for keeping distance from 900 m ~ 1.4 km
- If you see too many bullets coming at you, move slightly back to reduce them and attack again. Artillery Turret and Plasma turrets have slow firing speed.
2. Do not lose shield. New RE 1.4 Tovera's fire power is incredible, so you can lose huge portion of your ship in a second.
3. Attack wing until the whole wing part is destroyed. Please use Artillery Cannons @ each spin turn to destroy wings, but do not use them for core because Quantums are right next to core.
4. Do not attack the tail because most of the heavy turrets are at the tail parts.

General Information:

> CPU: 5.4 Mil (Add Large Auxillery CPU to upgrade. You can also add Quantum if you have them.)
> Unlock Level: 25
> Size Class: 9
> Size (WxDxH): 90m,192m,38m
> T2 Shield
> 48 Growing Plots (Canned Vegitables are recommded for survival)
> Full Medic
> 6x Laser Drills
> 12x Artillery Cannons
> Airtight
> 2x Gravity Generator
> 1x Offline Protection
> Advanced Warpdrive.
> 8x 320K Container Controllers
> 7x 320K Ammo Container
> 1x 320K Ore and Wood Container
> 5x Advanced Constructor
> 2x Food Processors
> 1x Repair Station
> 1x Repair Bay Space (not installed)
> 1x Detector
> O2 Stations
> Wireless Connections
> 24x Solar Panels
> 66 Combat Turrets (excluding Sentry Gun)
>> 14x Artillery Turrets
>> 8x Missile Turrets
>> 24x Plasma Turrets
>> 4x Flak Turrets
>> 9x Cannon Turrets (Front bottom for ground attack)
>> 7x Minigun Turrets (back side for defense from unexpected drones)
> 18x Sentry Gun (downward to take ground troops and drones)

# Special thanks to theScriptHD for the cool LCD pannel @ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2332955837
# Special thanks to sulusdacor for the cool LCD template: SD LCD List @ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2356287105

Any comments/ suggeston/ like would be appreciated.
69 Comments
Sentient_Worm 5 Oct, 2024 @ 3:07am 
I wonder what an RE2 remake of this beast would look like.
Mr. Nobody 3 Jun, 2023 @ 6:17pm 
Just spawn it in creative, delete the solar capacitors and solar cells and you can spawn ship in survival, no forbidden block any more. Some solar cells are inside hangar, some on the bottom side.
Lily Takeda 30 Mar, 2023 @ 12:46am 
Yo creator, apparently this ship contains forbidden blocks and cannot be spawned in survival. ANd I was really sincerely hoping to create this thing. It looked cool as heck and powerful but I cannot make it due to the Forbidden Block restriction. But if you ever see this message, may I suggest updating it so that this is no longer the case?
FaTaL 11 Jan, 2023 @ 6:20pm 
i would slap a nun for a ER 1.9 version of this!!! maybe nuke the mining drills and minimize the survival equipment and turn this thing into an absolute tov dreadnaught spanking machine!!
Himura 28 Jun, 2022 @ 7:48pm 
@SEMikeC, to fix blueprints you need to spawn it in creative, save a local copy of the blueprint with Alt + O (Use a small simple temporary name), then in the console (`) run pi blueprintname and it will show you which block is forbidden. That should help you.
SEMikeC 16 Jun, 2022 @ 9:25am 
I meant to say, how do I build this with the forbidden block message? Or how do I fix it?
SEMikeC 16 Jun, 2022 @ 5:43am 
Can I still build it with the forbidden block message?
earphones 19 Mar, 2022 @ 4:50am 
As soon as possible i spawned in the Seeker and i absolutely love it. Now i'm looking for the Thanatos to spawn in. I love how you detail the ship, it's so hard to nicely detail Xeno blocks... The layout is amazing, the upgradebility is just 'awwing' and gives so much space to play around with.

I have one question, why do you not use the Pulse Laser MW in the front to first take down shields and to later use the Rocker Launcher MW? I changed a little bit in the front to fit 6 Pulse Laser MW and gonna test it out :)

Thanks for sharing these absolutely amazing ships!

Note: 1 downside: Why is the steak só freakin expensive?
SirHumpalot 3 Feb, 2022 @ 1:02pm 
Is it suppose to take a minute to turn the ship around left and right?
Zapp Brannigan 27 Dec, 2021 @ 5:29am 
Can't for the life of me find all of the solar panels to remove, I found most of them on the bottom of the ship, but can't find 8 of them. Anyone have any idea where they might be?