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I've changed a lot and moved it to be a bit more modern in a new mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3592013798
Leaving this up so it doesn't break anyone's saves.
@nikita150u it kind of is, to fix an original Odyssey shuttle problem a while ago I used the vanilla ThingDefOf.Shuttle check so we wouldn't shoot any of those down, obviously SRTS isn't adding to that with their shuttles, not sure if that's even possible tbh ! Glad it seems to be working now though.
Or you can swap it to region mode and select an area to shield and it will shield that entire area, can use a lot of power doing that however
I think change the raid type in mechnoid drop attack..
Sad, as I'd really like to use this.
What you can certainly do at the moment is up the exponent to 3 or 4 as then you'll need absurd levels of batteries and/or massive power generation to run it for any real length of time which just makes it more of a stalling aid.
Flagged by AllYourBase, so FYI.
Type <UnityStandardAssets.ImageEffects.Blur> from <arcjc007.walldefenses>'s <Assembly-CSharp-firstpass> probably needs a StaticConstructorOnStartup attribute, because it has a field <m_Material> of type <UnityEngine.Material>. All assets must be loaded in the main thread.
@pgames-food Slag now drops, 3 per destroyed Target, 1 per damage time.