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WallDefensesV2
   
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Mod, 1.6
File Size
Posted
Updated
55.933 MB
23 Oct @ 3:30am
26 Oct @ 2:37pm
3 Change Notes ( view )

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WallDefensesV2

Description
Rimworld Wall Defenses V2
This mod adds multiple wall mounted items used for defending your colony and is basically an updated version of my original Wall Defenses mod, YOU CANNOT REPLACE THE ORIGINAL MOD WITH THIS ONE IN THE MIDDLE OF A SAVE !!! (That's why this is a separate mod entirely)

Changes from the original (Skip if you never used it)
  • Uses Rimworlds built in wall mounting mechanism where possible (Hence why this isn't save compatible)
  • Wall Shield now only has the area shielding mechanism no longer has the rectangle one
  • AA Turret no longer needs to be un-roofed
  • No custom research requirements
  • Slightly (lol) better graphics
  • Removed Wall Stuff dependency

    Features
    • AA Turret - Wall/Roof mounted and can shoot down incoming DropPods etc. - All parameters for how much damage is done to drop pods, chance of destroying them is configurable in the settings.
    • Laser Grid - Wall mounted can automatically (when enemies present) or manually create a wall that pawns can't get through, can still be destroyed if the emitter/reflector are attacked and can always be shot through, power usage is fully configurable.
    • Wall Shield - Wall mounted shield unit, select an Area defined in game and have it automatically shielded when enemies are on the map, fully configurable to either just be an energy drain, a drain on batteries when it blocks shots and if you want it to overload when batteries drained (With a large EMP explosion when failure occurs) won't block enemy lasers at this time, colour of the shield can be chosen.
    • (Requires Odyssey and/or Biotech) Hull/Wall Turret - Wall replacement turrets, works and connects to existing walls/hulls (including diagonals for Gravship Hulls), fires a beam similar to Tesseron beam, cannot fire over walls but uses no ammo (Drains from batteries instead) damage and battery drain values are configurable in mod settings.


    Mod Compatibility
    Almost certainly isn't CE compatible and won't ever be sorry !

    Known Issues
    • None yet !


    The Point Of This Mod
    Wall Defenses needed to be updated to use the "new" Rimworld mounting system for wall objects but it was going to be too big of a breaking change, this also let me remove some stuff like research that's no longer required etc.

    Future Plans
    • Try and get the shield to also block lasers

    Source Code
    As always all my source code available for anyone else to use, copy, learn from, whatever
    https://github.com/JohnCannon87/RimworldWallDefensesV2
8 Comments
Arcjc  [author] 30 Oct @ 6:46am 
@SomeStoner, the other things to check is that they're within range, in the mod settings you can see how far apart the reflector and emitter are allowed to be.
SomeStoner 29 Oct @ 12:18pm 
yeah when i try to place the receiver i get "no usable refractor" error il have to check again when i get home
Arcjc  [author] 27 Oct @ 8:46am 
@SomeStoner
It's called Laser Grid Receiver I'll have to fix the incorrect naming on the warning
SomeStoner 27 Oct @ 8:42am 
I dont know if im just slow but I for the life of me cant find the "Laser Reflector" to make the laser grid work
O狗^剩O 26 Oct @ 11:46pm 
Awesome, thanks a ton for your help, bro!:loddlelove:
Arcjc  [author] 26 Oct @ 2:38pm 
@O狗^剩O That should be all done now, thank you for working on a translation :)
O狗^剩O 25 Oct @ 9:43am 
Hello Arcjc, Thank you so much for creating this fantastic mod! I really enjoy it and have attempted to create a Chinese translation for it. :mhwgood:

However, I encountered an issue where I couldn't translate the text within the "Settings" and "Button​​s" section.Could u plz give me a hand by adding translation interfaces (such as .translate()) to those specific texts? Thank you for your time and consideration!:turnipheart:
Elijah 24 Oct @ 9:11am 
Are you trying to slowly replace SOS2 with your most recent mod uploads?
A silly question. Great mod, save for later!