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First of all i make these changes with the purpose making everything fun to use in game. If they can be historically accurate then great, if not i'll figure out a way to compromise but the idea "this is a computer game" still comes first.
Secondly, if you look at the original game stats, there were already a lot of balance issues that weren't historically accurate either.
Therefore, if you look at my edit on the mangonels, sure they are a bit OP historically speaking, how can cannons explode at that period of time, but is it balanced and fun to use? YES!!!!! what's the point of giving a cannon unit to a sengoku campaign anyway, to fu#k sh@t up. and if you use cav or full stacks of samurai units to rush full stack siege weapons, the siege weapons still don't have much of a chance. That is the balance for a game in my opinion, right there.
@Praise_Lord_Gaben: As long as those new units follows the same projectiles provided in vanilla it should be fine(finger crossed)