Total War: SHOGUN 2

Total War: SHOGUN 2

92 ratings
真实弹道 (真实装填拉弓速度和射击距离,全dlc)
   
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Tags: mod
File Size
Posted
Updated
169.744 KB
17 Feb, 2021 @ 12:52am
16 Apr @ 7:44pm
7 Change Notes ( view )

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真实弹道 (真实装填拉弓速度和射击距离,全dlc)

In 2 collections by Spica
Shogun 2 vanilla enhanced
35 items
Spica's mod
3 items
Description
对投射物表格的修改包括:

删除所有轨迹效果(保留火焰和烟雾)以增强沉浸感
弓箭射速加快(达到海战水平)
火绳枪射速加快 射程为180(达到海战水平)
包括修复火焰抛石车和鹦鹉烟雾效果等,因为它们都在投射物表格中

链接到另一版本,保留原版数值
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3254746690

请只激活一个版本!!!
12 Comments
Spica  [author] 26 May, 2024 @ 2:27am 
Done, now i made the cannon back with round shot but made them more accurate and deadly as if they were on the naval battle
Eagletanker 29 Sep, 2023 @ 2:22pm 
Consider giving cannons back round shot? It's actually pretty useful for disrupting formations (and looks cool)
Spica  [author] 24 Sep, 2023 @ 2:11pm 
@BraveNightt Laphroaig: Absolutely universal
Spica  [author] 24 Sep, 2023 @ 2:11pm 
@JumJim: I actually thought about that, my answer to that would be:
First of all i make these changes with the purpose making everything fun to use in game. If they can be historically accurate then great, if not i'll figure out a way to compromise but the idea "this is a computer game" still comes first.
Secondly, if you look at the original game stats, there were already a lot of balance issues that weren't historically accurate either.
Therefore, if you look at my edit on the mangonels, sure they are a bit OP historically speaking, how can cannons explode at that period of time, but is it balanced and fun to use? YES!!!!! what's the point of giving a cannon unit to a sengoku campaign anyway, to fu#k sh@t up. and if you use cav or full stacks of samurai units to rush full stack siege weapons, the siege weapons still don't have much of a chance. That is the balance for a game in my opinion, right there.
Spica  [author] 24 Sep, 2023 @ 2:10pm 
Sorry for the late reply, covid hit me hard for a few years for various reasons

@Praise_Lord_Gaben: As long as those new units follows the same projectiles provided in vanilla it should be fine(finger crossed)
JumJim 27 Jun, 2021 @ 5:13pm 
I'm glad that this mod makes mangonels useful for once, but I think that giving cannons explosive rounds made them a bit OP.
Praise_Lord_Gaben 14 Jun, 2021 @ 10:10am 
How will this interact with mods that add new units like the "unique factions" mod? Thanks
Boltte man 5 May, 2021 @ 3:27am 
ikki's arrow cannon sound fix doesnt exist on the workshop
Boltte man 4 May, 2021 @ 10:18pm 
I thought changing firing range was impossible?
cchi bi 10 Mar, 2021 @ 7:18am 
Very Impressive, much balance, much fun . very thoughtful