Starbound

Starbound

Better Shield Drones Fixed
7 Comments
WatcherCCG 25 Sep, 2024 @ 2:53pm 
Yeah, Sayter did create a whole line of shield arms, the highest level version being able to drop six shields IIRC.
Lonzo34  [author] 25 Sep, 2024 @ 9:24am 
It should.
This just edits some values for the Shield Drone Mech Arm (mecharmshielddrone), so unless FU also changes those values, it'll be fine. If anything funky happens, let me know and I'll see what I can do.

Do take note; a quick wiki search shows that FU adds a different (if likely similar) arm -the Shield Mech Arm (mecharmshielddrone0)- which is available much earlier. This mod does not change the functionality of that arm.
WatcherCCG 24 Sep, 2024 @ 7:51pm 
Will this version play nice with FU?
Greystar 29 Aug, 2021 @ 3:47pm 
alright, i suspected as much, just wanted to be sure (also so you don't have anyone claiming the mod is broken, you may want to add a note in the description).
Lonzo34  [author] 29 Aug, 2021 @ 3:43pm 
@Material Defender No real reasoning other than 2000 being a even-er number than 3000. Given how quickly you can replace shields, I figured 1k fewer hitpoints wouldn't affect usability too much.

@Greystar Afaik, most items in starbound store their data in the instance of the item. The items-as-coded are basically just 'templates' that the game uses to create items when they get crafted.
Basically, make another mech arm and it should be modded.
Greystar 29 Aug, 2021 @ 3:28pm 
i've got that arm on my mech and im subscribed to this mod however i added the mod after I already had the arm, but I can only deploy 1 shield.
Material Defender 31 Jul, 2021 @ 9:38am 
why 2000 instead of 3000? Just curious