ATLAS
Stack Plus - discontinued
35 Comments
Spiky  [author] 28 Aug, 2021 @ 5:37am 
I can't reproduce the problem. Additional info and details might be helpful. Have several other servers not having the issue. Might be a mod collision or if not, not sure what could cause that.
󠀡󠀡Ixel 28 Aug, 2021 @ 2:42am 
Same problem as Datamonkey, unless the recent game update broke things. Players on my cluster have lost their resources entirely apparently. No other stacking mods present. Not sure about stacks being over 10k though, nobody is mentioning that.
JesterSuave 16 Aug, 2021 @ 9:18am 
Resource bins, flags, banks. They all ignore stacking limits if that is the issue.
Spiky  [author] 8 Aug, 2021 @ 11:03pm 
Yeah I'd like to know where their stacks past 10k are.
WeZ 8 Aug, 2021 @ 11:02am 
Hi Spiky,
No other stacking mods present.
Odd, will ask them to get me some screenshots
Spiky  [author] 8 Aug, 2021 @ 10:27am 
With this mod? Shouldn't have a stack larger than 10k, as in shouldn't be possible.
I've not seen any issues in other servers with this mod for items stacked in silos, worktables, etc that go over 10k.
Are you running more than one stack mod?
WeZ 8 Aug, 2021 @ 9:29am 
Hey Spiky, I've had someone mention on my server that if you have a stack of stuff which is over 10k when the server is rebooted that stuff will vanish. Any ideas?
Thanks.
Spiky  [author] 7 Aug, 2021 @ 12:13pm 
I hope so too.
Scourn 6 Aug, 2021 @ 2:10pm 
well hopefully one day players will return to the game and the population will grow. Its not as bad as the reviews say they just really need to focus on the bug fixes and getting other versions working besides official.
Spiky  [author] 6 Aug, 2021 @ 2:00pm 
If this game had a bigger population, I'd probably be writing a ton more, with more complicated features... alas.
Scourn 6 Aug, 2021 @ 11:32am 
yeah thats actually the main issue with custom item stacks in single player or non dedicated games. If you do not run the CIS code before you log out when you log back in all resources are at their original cap and the rest deleted.
Spiky  [author] 6 Aug, 2021 @ 7:25am 
Won't be changing it in this mod, scaling on the fly caused problems while testing. If it was needed I could possibly fork the project for one without a weight modifier (or a smaller shift), but that's a bit of work, I'd want it for more than 1 server. (Also I have not coded any tools to remove/swap the stacks out so the potential for loss of resources would exist. )
Scourn 5 Aug, 2021 @ 10:33pm 
Hi Spiky will a weight modifier be added soon to this? I seen it was mentioned in the comments months ago.
Spiky  [author] 31 May, 2021 @ 5:37pm 
Should still be working. Test version moving over soon.
EnvySevenDeadlySins 31 May, 2021 @ 3:18pm 
Is this mod still working 2021?
Spiky  [author] 17 May, 2021 @ 4:00pm 
@AlalalaYOLOm8 any additional info? Like are you running single player? custom map? dedicated server?
The dedicated server I play on with this is still working ok.

Need more info, please.
xxX_AlalalaYOLOm8_Xxx 17 May, 2021 @ 7:16am 
not working now
Spiky  [author] 27 Feb, 2021 @ 4:22pm 
Really appreciate the feedback. I can't fix what I don't know about. :D (I've also added that to my test plan).
мαтяιχ 26 Feb, 2021 @ 10:45pm 
@Spiky, thats awesome and before the weekend too, many thanks mate!
Spiky  [author] 26 Feb, 2021 @ 10:09pm 
Gold Fix should be in. Tested in vanilla shipyards (small and large) as well as 3 vendors.
Spiky  [author] 25 Feb, 2021 @ 2:32pm 
really appreciate the feedback
мαтяιχ 24 Feb, 2021 @ 9:28pm 
yea man no rush, thankss
Spiky  [author] 24 Feb, 2021 @ 9:16am 
Thanks, I'll see if I can't take a look at that today/tomorrow.
мαтяιχ 23 Feb, 2021 @ 11:33pm 
cant use the gold coins to make ships in the shipyard
Spiky  [author] 21 Feb, 2021 @ 3:22pm 
I'm on a tight timeline with about 4 other mods that are above the weight shift/ini here.
I will post when this floats back up.
Sorry for the delay on that.

Ideally it SHOULD allow a quantity and weight scaling.

(at least a couple of weeks)
☯Ether☯ 21 Feb, 2021 @ 8:27am 
There is no stack mod that does not touch the weight?
мαтяιχ 21 Feb, 2021 @ 1:30am 
any news on the weight change? thanks for the mod btw
Spiky  [author] 19 Feb, 2021 @ 4:55pm 
I'll add that to the list. Thanks for your input.
satyrus 19 Feb, 2021 @ 4:38pm 
weight by glass would be premium
Spiky  [author] 19 Feb, 2021 @ 4:22pm 
@Satyrus, what range would you want to see in the settings?
Only weight?
Weight by class?
satyrus 19 Feb, 2021 @ 3:04pm 
ok thanks for the info
Spiky  [author] 18 Feb, 2021 @ 7:27pm 
@satyrus
I don't have any ini file for weight changes in the mod yet. It is planned.
satyrus 18 Feb, 2021 @ 11:51am 
hey have you ini entrances for change the weight?
Spiky  [author] 17 Feb, 2021 @ 12:25pm 
@Gmod
This is intentional to encourage migration off of freeports.

I can look into a config setting for it though.
Maxim Walzbert 17 Feb, 2021 @ 1:54am 
Resources from Freeport are normal, and all other resources are mod-affected, is it possible to change this somehow? Just on D4 fiber as from Freeport. And so the mod is good. Sorry for the crooked English.