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Thanks.
Other vendors seem unaffected.
I saw that you chose to merge your content into Gunsmith list while Bazaar edits the list directly. It's wild to see that the end result of those approaches meeting is the game somehow spawning triple or quadruple the amount of guns either mod intends.
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
MODERROR [Serrated Alliance (Weapons & Attachments)] - GamePoolError::Desert Rifle (EMPTY) still has 3 part registrations after unregistering:
BeginTakeAction, ObjectCreated, WeaponMissleWeaponFiring
MODERROR [Serrated Alliance (Weapons & Attachments)] - GamePoolError::Carbine (EMPTY) still has 3 part registrations after unregistering:
BeginTakeAction, ObjectCreated, WeaponMissleWeaponFiring
MODERROR [Serrated Alliance (Weapons & Attachments)] - GamePoolError::Sniper Rifle (EMPTY) still has 5 part registrations after unregistering:
Equipped, Unequipped, ObjectCreated, BeginTakeAction, WeaponMissleWeaponFiring
ERROR - GamePoolError::Musket (EMPTY) still has 3 part registrations after unregistering:
BeginTakeAction, ObjectCreated, WeaponMissleWeaponFiring
ERROR - GamePoolError::WWA_LAMAttachment (EMPTY) still has 4 part registrations after unregistering:
ModifyAimVariance, Equipped, Unequipped, ObjectCreated
also getting similar errors for creatures (example below):
ERROR - GamePoolError::1100:RifleTurret (EMPTY) still has 11 part registrations after unregistering:
CommandSelectWeapon, CommandDeselectWeapon, CommandSwitchFireMode, CommandGoProne, BeginTakeAction
ERROR - GamePoolError::1060:Vintner (EMPTY) still has 11 part registrations after unregistering:
CommandSelectWeapon, CommandDeselectWeapon, CommandSwitchFireMode, CommandGoProne, BeginTakeAction
=== Serrated Alliance (Weapons & Attachments) Errors ===
<...>\steamapps\workshop\content\333640\2378191688\WWA_GunFeatures.cs(95,39): error CS0029: Cannot implicitly convert type 'XRL.Collections.Rack<XRL.World.IPart>' to 'System.Collections.Generic.List<XRL.World.IPart>'
(etc)
=== Serrated Alliance (Weapons && Attachments) Errors ===
<...>\steamapps\workshop\content\333640\2378191688\WWA_GunFeatures.cs(298,70): error CS1503: Argument 2: cannot convert from '<null>' to 'bool'
<...>\steamapps\workshop\content\333640\2378191688\WWA_GunFeatures.cs(298,90): error CS1503: Argument 5: cannot convert from 'bool' to 'XRL.World.IEvent'
== Warnings ==
None
hope it helps and thanks again for the awesome mod!
But when I look at the few that stuck it out and really had ambitious ideas with the code to back them up, you stand out like .... just it's crazy. The code in your stuff is advanced, clever, and unique (do note this is coming from an idiot with C, like sometimes I have to google what int and bool mean because I am that new to it) and most of all, insanely ambitious. Like this mod completely hijacks the missile weapons in amazing ways, and almost every other update, it is faced with new challenges. And you keep updating this awesome mod and that makes you awesome in my book.
I think fortuanately a lot of fixes is just simply adding XRL.World.Anatomy or something along those lines as bodyparts now have their own heading or whatever.
Do you know if there's a way to make it compatible with Jupiter Hell guns? (and maybe other modded guns, need compat not sure). I'm trying the Bloodletter gun: attachments work fine, all skills work except Select missile weapon: selecting one with Bloodletter equipped will switch weapons, but trying to reload will reload the Bloodletter instead.
It could be a Jupiter Hell Guns bug so I'll let their author know too
It can work tho. And it's pretty cool. Some guns have like 5 mods, and there's tons of new ammo and the sounds are an awesome addition. All the stuff working for the vanilla missle weapons.
It is unknown to me how broken my game is by my recklessness with cs, but whatever. This mod is awesome.