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Here is the list of improvements and fixes
1: I fixed all the holes on the tracksides and made sure lods work as intended
2: I readjusted the objectspawning on mirrors so its lighter in VR
3: I redid the AIW file and did a new fastline so the cars will take much faster lines though the corner and added a blocking line so the cars block effectively now.
4: Fixed the black lines from textures by manipulating them upwards by 1 pixel.
Do report back if there is something to fix from it :D
I wait👍
Track is narrow enough that the cars usually block the road pretty well to begin with.
Does have this track a working AIW file?
Fast path, block line and rain line?
Kind regards.
Version 0.91 updates the textures with albedo maps and also fixes the shadowing bug on the map itself. also new realroad presets are added so they should be working now as intended. Loading picture was changed so loadingbar does not overlap the names on the trackmakers. Also wetweather reflections work correctly now.
Thanks for corti and S.victor for helping me with the update and providing help and files for me to do it.
Don't change the curbs , leave them suckas slippery as hellz!
It took me about 1 week of hard work converting (About 40-65h of work) as i had to split up the roadsurface and manually rename all the objects on it. about 1500 of them. Also i fixed some 3d vertice issues on the track itself. And moved some models around. Fixed the start and pitlights, redid the pit AIW, changed some textures around. Added cornerworkers and a starterworker. Made sure the racegroove works. Also made the track have wetweather reflections.