rFactor 2

rFactor 2

Keimola Motor Stadium 1967 1.12
28 Comments
EmperorOfFinland  [author] 1 Sep, 2022 @ 12:41pm 
1.11 fixes more performance issues. now the track is just about playable in VR during rain and it runs considerably better otherwise too
EmperorOfFinland  [author] 3 May, 2022 @ 1:55am 
1.1 Fixes some of the performance issues, but i still need to spend time solving them. it also gives bumps for the roadsurface. the severity of bumps differs depending what you drive on the track. ie if you have something with actual suspension its quite flat but if you use something like F1 1982 car the track can get quite bumpy at times.
Johnny Speed 29 Sep, 2021 @ 2:45pm 
Very good. Thank you.
EmperorOfFinland  [author] 29 Sep, 2021 @ 11:26am 
1.0 Released major texturerework and enabling IBL/PBR shaders for most of the track surfacetextures. So the only thing to do from now on is to add more bumps to the track but that experimentation has to be put to backburner as i cant drive enough to test it personally.
EmperorOfFinland  [author] 3 Sep, 2021 @ 9:42am 
0.963 has been released and it fixes the kupla mesh to not draw as much drawcalls around
EmperorOfFinland  [author] 24 Aug, 2021 @ 1:32pm 
0.961 has been released. 33% fps improvement and general combination of the trackpieces. and all kinds of optimisations in general including a remake of the whole drivesurface.
Mak80_ 16 May, 2021 @ 6:29am 
very good improvements, many thanks Emperor!
EmperorOfFinland  [author] 13 May, 2021 @ 12:09pm 
0.95 has been released,
Here is the list of improvements and fixes
1: I fixed all the holes on the tracksides and made sure lods work as intended
2: I readjusted the objectspawning on mirrors so its lighter in VR
3: I redid the AIW file and did a new fastline so the cars will take much faster lines though the corner and added a blocking line so the cars block effectively now.
4: Fixed the black lines from textures by manipulating them upwards by 1 pixel.

Do report back if there is something to fix from it :D
Mak80_ 18 Apr, 2021 @ 4:54am 
great news, thanks!
EmperorOfFinland  [author] 17 Apr, 2021 @ 10:00am 
0.93 Update is up. now the roadmesh has been remade so it actually should be way more driveable at this point
EmperorOfFinland  [author] 4 Mar, 2021 @ 9:05am 
0.92 update is up, i found a bug with textures and added the missing textures to the track so it should not error out anymore
EmperorOfFinland  [author] 4 Mar, 2021 @ 8:35am 
The trackmesh redo is on the works. i just need to find the time finishing the roadmesh remake at somepoint, i have been busy with my simracing leagues lately so i have not had the time to do the mesh that much. I will put the AIW update on the same update aswell when it gets finished.
EmperorOfFinland  [author] 8 Feb, 2021 @ 4:37am 
The corners are fairly fast if you drive them with a 90s formula 1 car. as you can easily hit under 1 minute laptimes with a car like that. and the track will be quite fast as a result
Lorenzo Bettini 7 Feb, 2021 @ 1:46pm 
Good old track, despite there aren't fast corners I really enjoy it.
EmperorOfFinland  [author] 3 Feb, 2021 @ 10:26am 
The track is fully driveable already and the update might take anywhere from couple days to few weeks as i plan to roll out other stuff aswell for it.
memoN01 3 Feb, 2021 @ 10:25am 
Ok sounds good.
I wait👍
EmperorOfFinland  [author] 3 Feb, 2021 @ 10:22am 
probably no blockline and rainline,. the AIW was not worked that much since i have not had a car in the editor working. that would be driveable on the track to make thouse blockinglines easily. i will probably work it out on the next patch. but fast line is working and pit aiw is working. so the cars can drive on the track itself.

Track is narrow enough that the cars usually block the road pretty well to begin with.
memoN01 3 Feb, 2021 @ 10:16am 
Good evening.
Does have this track a working AIW file?
Fast path, block line and rain line?

Kind regards.
EmperorOfFinland  [author] 1 Feb, 2021 @ 6:17am 
0.91 Update has been released.

Version 0.91 updates the textures with albedo maps and also fixes the shadowing bug on the map itself. also new realroad presets are added so they should be working now as intended. Loading picture was changed so loadingbar does not overlap the names on the trackmakers. Also wetweather reflections work correctly now.

Thanks for corti and S.victor for helping me with the update and providing help and files for me to do it.
EmperorOfFinland  [author] 1 Feb, 2021 @ 4:38am 
The 0.91 update is on the works and will be released today. that will fix the problems with the reflections and strange shadowing effect so the track. thanks to corti and s.victor for helping me to figure out what was wrong with it. Also textures have their albedos mapped now so the track should look even crispier now
DRDNA 31 Jan, 2021 @ 3:51pm 
PS
Don't change the curbs , leave them suckas slippery as hellz!
EmperorOfFinland  [author] 31 Jan, 2021 @ 5:32am 
There is update in the works to fix the issue with the strange roadshadowing effect and fixing more textures on the track.
DRDNA 30 Jan, 2021 @ 7:53am 
Great job on this mod, it came out great love it!
Roadsport 30 Jan, 2021 @ 6:48am 
Iso kiitos, odotellaan kielipitkällä Kemoraa ja motorparkkia, Thunder rata oli kanssa magee.
EmperorOfFinland  [author] 30 Jan, 2021 @ 2:09am 
It still needs the update to IBL shaders, also the white lines on that track are slippery so dont drive on them. I will probably update the track at somepoint with the new shaders.

It took me about 1 week of hard work converting (About 40-65h of work) as i had to split up the roadsurface and manually rename all the objects on it. about 1500 of them. Also i fixed some 3d vertice issues on the track itself. And moved some models around. Fixed the start and pitlights, redid the pit AIW, changed some textures around. Added cornerworkers and a starterworker. Made sure the racegroove works. Also made the track have wetweather reflections.
Loetkoe 30 Jan, 2021 @ 1:07am 
I was just thinking how come there's no Keimola for rF2, thank you so much for going through the effort of converting it!
FlexyDemon 30 Jan, 2021 @ 12:43am 
Great to be able to experience this long gone track. And goodness gracious are those tired kerbs unforgiving! Love the track. Thanks!
JimmyC 29 Jan, 2021 @ 3:47pm 
Thank you for all the work and for giving credit to all the others who worked on versions of this track. Kudos also for getting permissions.