rFactor 2

rFactor 2

Keimola Motor Stadium 1967 1.12
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Update: 26 Oct, 2022 @ 7:26am

Version 1.12 Fixes last corner jaggedness.

Update: 1 Sep, 2022 @ 12:39pm

Version 1.11 Fixes more performance issues and other things.

Update: 2 May, 2022 @ 7:17am

Version 1.1 Adds bumps to the roadsurface and fixes some performance issues.

Update: 29 Sep, 2021 @ 11:20am

Version 1.0 Enables IBL/PBR shaders for the track surface and upgrades the textures all around

Update: 26 Aug, 2021 @ 8:43am

Version 0.963 Fixes the high drawcall load from kupla by simplifying the mesh and fixes a hole on the track at the downhillcurve graveltrap

Update: 25 Aug, 2021 @ 10:28am

Version 0.962 adds kupla and adjusts the track in general.

Update: 24 Aug, 2021 @ 1:28pm

Version 0.961 Redoes the mesh on a proper way and combines alot of objects around the track and culls objects in general to make it much more optimised. The drawcalls are greatly reduced currently and it should run much better on VR and in general, i noted a 33% performance increase

Update: 13 May, 2021 @ 12:05pm

0.95 has been released,
Here is the list of improvements and fixes
1: I fixed all the holes on the tracksides and made sure lods work as intended
2: I readjusted the objectspawning on mirrors so its lighter in VR
3: I redid the AIW file and did a new fastline so the cars will take much faster lines though the corner and added a blocking line so the cars block effectively now.
4: Fixed the black lines from textures by manipulating them upwards by 1 pixel.

Do report back if there is something to fix from it :D

Update: 9 May, 2021 @ 7:16am

Version 0.94 fixes some of the lod issues but still has some issues i will rework next week

Update: 17 Apr, 2021 @ 9:55am

Version 0.93 Has completely remade roadmesh on the track. its a littlebit smooth at this moment but since i did not figure out any interesting way of noising it up i decided to release it as is and see how people feel about it

So here are the things i did to it.

1: I spent extensive amount of time subdividing the surface up to modern standards so its considerably smoother now and can be worked to modern standards pretty easily after this
2: I fixed some holes on the map so it should look better now. i will probably go and fix other holes too on the track on the version i get the surface working just fine.
3: As of this point if someone knows how to noise and make it better it would be appreciated as i could experiment with different roadfeelings.