Tabletop Simulator

Tabletop Simulator

Black Seas (Scripted)
57 Comments
Bismarck 19 Sep @ 3:24pm 
This is actually unreal. You're a king among men.
Machin Ator 31 Aug @ 9:09am 
Utterly fantastic work
Thainar 8 May @ 3:12am 
In my case when you press Ctrl+Z or load a save ship cards don't appear. Is there anything I'm missing?
Sergeikat01 5 May @ 12:54pm 
This is great! I'm noticing after firing, there is a dark smoke effect that does not disappear, which is the only slightly annoying thing i can find
Leberecht Reinhold  [author] 24 Mar, 2024 @ 4:24pm 
@STAR HUNTER Right now thats not automated. You just see the dice roll, and manually (like in the table) see which one impact and just add them up, alonside any critical effect.
Having that automated would mean to program something where shooting also asks the user for target, that way it would calculate the table for to hit, with all the effects, criticals and all... Which may be possible but also a lot of work in TTS, because you also have to account for user scenarios where they want other factor, ship special rules, etc.
Gernot 24 Mar, 2024 @ 9:09am 
AWESOME! Absolutly amazing. Thank you very much and Cheers from Germany
STAR HUNTER 9 Mar, 2024 @ 11:34am 
wow really cool game one question when you attack how do you know the amount of damage you inflict?
Classicsniper00 7 Feb, 2024 @ 5:45pm 
Hello, for some reason we are losing Gun Ports despite the Hull Points being above half. Where can this me fixed? Also is there a way to disable/enable some of the Advance Rule settings?
Leberecht Reinhold  [author] 24 Apr, 2023 @ 5:43am 
@HogSaddle thats because the smoke is a marker that you have fired these guns for the turn. They will remain disabled and marked until a new turn starts, which is done with the wind roll.
HogSaddle 23 Apr, 2023 @ 8:23pm 
I noticed the fire buttons are greyed out after firing, but I'm not sure how to reset the cannon buttons back to their starting colour and clear the fire smoke.
Leberecht Reinhold  [author] 23 Apr, 2023 @ 12:59pm 
I just released a new version fixing the sea settings issue, which broke with the last version of tts (mod used setMaterialValue which is not available anymore).
Prestidigitator 19 Apr, 2023 @ 11:19am 
Change Sea Settings doesn't work
Stevo221 9 Apr, 2023 @ 12:09pm 
Fantastic
kolosm 30 Dec, 2022 @ 10:09pm 
Great mod!!!
old_banshee 24 Nov, 2021 @ 5:17am 
Ah, just seen there is a save issue. Oh well still a great piece of work.
old_banshee 24 Nov, 2021 @ 12:38am 
This is really a fantastic version of Black Seas. You have done a great job.
There is one thing that I seem to be having a problem with and I wonder if anyone can help.
If I set up a game, like the starting positions for the scenario Letter of Marque and rename the ships to my liking then save the game as Letter of Marque, it saves. Now if I load the new scenario up and right click on a ship the info panels do not show up. If I add a new ship that one shows the info panels when I right click. The other ship info panels still don't show up when I right click on them.
Any one get this? Any ideas about it?
Again great work.
All the best,
Frank
Blackeye 16 Oct, 2021 @ 2:00pm 
Having now played some games using the mod I would just like to say how brilliant this is. All of the fiddle has been removed from the game and all of the fun is still there. A shame TTS has let you down regarding the ability to save. Overall FANTASTIC piece of work.
Blackeye 9 Oct, 2021 @ 8:35am 
This just looks fantastic, thank you for excellent work!
Leberecht Reinhold  [author] 19 Sep, 2021 @ 7:12am 
Update 1.7.0

- Added the Sloop. There are many variants of the sloop, usually it's refered to the corvette-sloop, but the attributes in Black Seas are closer to a brig-sloop, so this is reusing the sloop model.

- Fixed a bug where changing the name a ship didn't update the top-left summary.
Sersanara 22 Aug, 2021 @ 1:46am 
Mi enhorabuena. El mod es impresionante.
acdewar 18 Jul, 2021 @ 3:39am 
Thank you for the swift reply.

Ah well, there goes Trafalgar!
Leberecht Reinhold  [author] 18 Jul, 2021 @ 1:35am 
@acdewar Sadly there's no current way to save the current game, as many things are created at the moment of ship creation and dont carry over in saves. If Berserk games improve their child object API I would add support for saving.
Chef bONAR d 17 Jul, 2021 @ 3:10pm 
this mod is ridiculously good.
acdewar 15 Jul, 2021 @ 3:43am 
Can you tell me how to successfully save a game.

I have placed the ships as I wish, made sure I can play the game, and then saved.

When I reload, the ships are there, but no scripting, and it doesn't even save the board size.

What am I doing wrong?
Leberecht Reinhold  [author] 8 Jun, 2021 @ 11:47am 
Update 1.6.0

- Added the Schooner, based ona design by Tobias de Maine. I would also like to give thanks to @GMT_Gina, which provided some schooners and sloops for the mod. I didn't end up using them as the one by Tobias is already textured and more appropiate than 3D printing files, but it was still a great gesture

- Large improvements to the sea

- Fixed a bug where starboard weapon ammo didn't show the appropiate range.

- Fixed a bug where cutters had 16 ship points instead of the 12 they should have.

- Significantly increased the ship name list, especially commerce UK, but also greece, sweeden, pirates and the kingdom of france.
Leberecht Reinhold  [author] 20 May, 2021 @ 1:34pm 
@GMT_Gina Sure,that would be fantastic!!
GMT_Gina 19 May, 2021 @ 11:16pm 
I have a full set of 3D files for all the ship types for the War of 1812 that were on Lake Ontario there in the summer of 1813. I made them myself from the original historical plans (where available) and the set contains corvettes, brigs and topsail schooners. I used to sell them on Shapeways before I discontinued my online store. I'm happy to share them with @Leberecht Rheinhold if you would find a way to get them into TTS and give them the same great special effects that you've got for the existing ships here! Each ship consists of a few parts that must be joined (hull, mast/sails assembly for however many masts there are, jib assembly) Also, since they are plain STL or OBJ files, they would also need to be given colored skins for use in TTS. But I have all rights to these models and I'm willing to donate them if you would give them new life in TTS.
Cyrano 19 May, 2021 @ 8:16pm 
Fascinating. I've built so many mods for this system and still know so little about that side of things. Whatever you can do, I'm certain, will be great and I'll proxy the rest. Thanks again!
Leberecht Reinhold  [author] 19 May, 2021 @ 10:50am 
@Cyrano Schooners may be a possible, but sloops probably not, for the smae reason as there won't be 4th rates, there are no decent models with a proper licensing that could be used. So unless wants to model them from scratch, they won't be available.
Cyrano 17 May, 2021 @ 5:25pm 
Truly glorious. Thanks very much for this. Any chance for schooners and sloops for War of 1812 business?
Leberecht Reinhold  [author] 12 Apr, 2021 @ 11:21am 
Update v1.5.1
- Fixed a bug where the angle of irons/downwind was wrong, it was 45º/30º when it should be 90º/60º, making it way way more permissive than it should be. Thanks to Dread to pointing this out.

- The ship UI now shows the specific wind angle, which can be helpful in some situations to not do trial and error. Furthermore, this message also updates on each turn, so using q/e you can also nail that position "just before irons" and similar.
Leberecht Reinhold  [author] 9 Apr, 2021 @ 1:04pm 
Update 1..50
- 16 new houses (4 designs on 4 different environments: eastern, mediterranean, western and northern)

- When ships get damaged, sails get visibly torn.

- Wind becalmed/swell now lists effects

- Fixed a bug where ships could still collide a bit with fog despite the terrain being fixed.

- Fortifications are not pickable when the terrain is fixed, instead of being locked.

- If you have use TTS rotation on a ship/fortification without picking them up, they will move in 1º degree angles, allowing you to easily line up that shot.
Leberecht Reinhold  [author] 20 Mar, 2021 @ 2:57pm 
Update 1.4.0
- Added the 1st rate, HMS Victory, and, without custom models, the L'Orient and Santísima Trinidad.

- Fixed a typo with Sweden, it was called "Sweeden". Sorry! And thanks to Big Floyd for commenting it.

- Both quick reference sheets are now aligned properly when using the Alt-view.
Leberecht Reinhold  [author] 12 Mar, 2021 @ 11:16am 
Update 1.3.0 available ;)

- Added squadrons (gunboats, gunbrigs)

- Added floating batteries

- Improved the turniing controls

- Increased the pool of Russian ship names.

- Fixed a bug where sometimes the surrendering flag (or when changing factions) spawned on the wrong side of the ship.
Leberecht Reinhold  [author] 8 Mar, 2021 @ 12:00pm 
Update 1.2.0 was released yesterday, with the models from the Finnish national museum!

- Small Galley: Using a model representing a royal swedish schooner, now you can use this type of ships, commonly used in the finnish achipielago!

- Cutter: This small and agile ship was used in all navies in the world, plus many contrabandists. The model is based on the Snap Opp, a swedish cutter.

- Masts hit is now improved, and reduces the ship points by a quarter of the maximum.
Erzähler Bob - Wolf 1 Mar, 2021 @ 6:47pm 
Thank you, man. You mod is one of the most fantastic things I've ever seen in the TTS.

Very beautiful, practical and funny mod.

Thank you for your work and for share it.

Cya.

o/
Leberecht Reinhold  [author] 26 Feb, 2021 @ 2:33pm 
Version v1.1.0 in ;)

- Small Merchant: Model based on the HMS Bounty

- Using the frigate model, added the 4th Rate, USS Consitution and HMS Indefatigable.

- Added smoke to represent which positions of a ship have fired. The smoke remains until you press Wind turn roll to begin a new turn.

- You can enable or disable the firing indicator.

- Changed the initial broadside with the change from the FAQ

- The gundeck critical effect now shows visually and effects the firing rolls.

- Added a new reference sheet with a flowchart of a ship's turn.

- Improved the wind turn order, which now ignores fortifications and dead ships, like the summary.

- Added more Ship names.
SuperOssido 19 Feb, 2021 @ 3:24pm 
ah yes, it was my misunderstanding of the rules. Thanks again.
Leberecht Reinhold  [author] 19 Feb, 2021 @ 2:29pm 
Version v1.0.0 released!

- Added fortifications: Gun Emplacements, Mortar Emplacements and Martello Towers

- Added more ships reusing hulls. This is temporary, but for now, this allows you to use their profile. The ships added are the 6th rate frigate, 64-cannon 3rd rate, Bucentaure, HMS Bellerophon, La Princesa and USS Essex.

- Added a lot of terrain! Walls, towers, breakwaters, new island/hills/cliffs. Also, it doesn't get removed when reloading, instead, its contained in 3 bags in the table.

I also posted a bit of the roadmap on the discord.

BTW Arkein and I will play and livestream a what-if scenario on the siege of Malta tomorrow, which you can watch live (or if reading this later, the link should be valid) here: https://www.youtube.com/watch?v=s0QX82ZrE18
Leberecht Reinhold  [author] 19 Feb, 2021 @ 8:53am 
@SuperOssido You can use Ctrl+Left click, or you can also make a small box around the ship. I usually use the latter.

I'm not sure about your second question. What do you mean same line of fire? Port and Starboard can only shoot on straight line to the left and right of the ship, respectively. Each gun position shoots independently.
SuperOssido 19 Feb, 2021 @ 8:24am 
Hey, I was going to say that i find out ahah. By the waay, i wanted to ask you 2 things:
1) how do you make come out the ship statistic and guns panel without right clicking the ship(so i don't have the right click panel looming on my ship).
2) even if a ship doesn't have a stern or bow gun, shouldn't it have the same line of fire of every other ship?so i can understand where the port and starboard can fire
Leberecht Reinhold  [author] 19 Feb, 2021 @ 8:10am 
@SuperOssido The random wind is to setup scenarios. There's also Wind turn roll that changes the wind as per the rules.
SuperOssido 19 Feb, 2021 @ 6:59am 
Ehi,hi. Thanks for the game that you made, I am really enjoying it. I have a question: why does the wind change randomly? shouldn't it follow the wind rules in the rulebook?
Ty
Leberecht Reinhold  [author] 17 Feb, 2021 @ 10:17am 
Version 0.3.1 updated
- Added more terrain.

- Added a feature to rename ships.

- Fixed a bug where dropping the ship points to half (Damaged) provoked an error on some circunstances.
Leberecht Reinhold  [author] 14 Feb, 2021 @ 10:57am 
Version 0.3.0 (actually two days ago, forgot to add the release note)

- New ships added: frigate & third rate

- Initial broadsides: The first time a ship shoots its broadsides, it has additional cannons depending on size. This is now automated, and the mod takes into account ranges.

- Ship upgrades

- Added a mast hit button for that critical result, which removes visually the masts

- More terrain: A dock has been added.

- Better wind

- Changing ammo also is reflected on the range indicators depending on which type.

- The mortar shoots 360º now, which was incorrectly only shooting in the position mounted.
Bro Joh 14 Feb, 2021 @ 9:01am 
@Leberecht: A big thanks from my side, too!
Wilmore 10 Feb, 2021 @ 11:23pm 
@Leberecht Please let me know if there is anything I can do to help you out here. I do have an IT background, so I can do some programming, although I do not have any experience on making TS plugins. Even if a donation would help, I'd be happy to chip in :-) I do have the actual Black Seas game, but having the option of playing remotely during lockdown is SO wonderful!
Wilmore 8 Feb, 2021 @ 10:01pm 
@Leberecht Well, thanks again for this! I can't wait to have the frigates, 3rd rates, and 1st rates in :-) And more options for upgrades. This is amazing!
Leberecht Reinhold  [author] 7 Feb, 2021 @ 12:13am 
Version 0.2.1 Uploaded

- Undo feature: Each ship stores it's position after moving and turning, and with a button next to the Move/Turn you can Undo to move it back.

- Better summary: On the top left all ships are listed. But now if you have a ship below break value, they will be on yellow. And if they surrender or capsize, they will be red.

- Fixed an error where the sails were not visible in certain resolutions.

Leberecht Reinhold  [author] 5 Feb, 2021 @ 6:02am 
v0.2.0 Released! See details on patch notes or on the discord.

- New ship added: The Bomb Ketch.

- Mortar shot

- Changing ammo/gun panel

- Terrain

- Changing board size

- Select crew experience level

- Fixed a bug where the bow sail of the Brig was not getting furled on Battle Sails.