Tabletop Simulator

Tabletop Simulator

57 ratings
Black Seas (Scripted)
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27 Jan, 2021 @ 8:15am
23 Apr, 2023 @ 12:57pm
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Black Seas (Scripted)

Description
Black Seas is a fast paced wargame created by Warlord games that allows you to recreate battles in the Age of Sail, with fights between 3-6 ships per side in under 2 hours.

This is a mod which will help you help you play most areas of the game, with a bunch of graphical goodies to spice things up.

Features:

- Ship cards: Clicking on each ship will show up a card on the bottom right with all the data from the ship, plus most controls, included automated movement and personalized Undo.

- Firing: Each ship when selected will show fire buttons from each arc to fire. Clicking on them, in addition to a fancy particle show, will roll the respective dice, which will be logged. In addition, the ranges and arcs of the weapons will be shown - plus a couple of useful ranges like far range (10") and point blank (3").

- Sail control: From the card you can change the level of sail, which will be represented on the actual ship.

- Damage: Track damage from the card, loweing the weapons automatically when reaching half. You can also set track the critical result status, including fire. You can also surrender. A summary of the ships and their own ship points is also shown on the top left.

- Automated ship creation. Choose between 16 different flags to create your brig automatically. They also get historically correct names! You can also select upgrades.

- Wind management: The flags indicate the wind attitude with the ship, but you also get the exact angle listed and the corresponding maximum sail. You also get the ordered list of ships.

- Fortifications: Use cannons and defend yourself with stone against your enemies!


Discord community: https://discord.gg/v57hS35nZ5

57 Comments
Bismarck 19 Sep @ 3:24pm 
This is actually unreal. You're a king among men.
Machin Ator 31 Aug @ 9:09am 
Utterly fantastic work
Thainar 8 May @ 3:12am 
In my case when you press Ctrl+Z or load a save ship cards don't appear. Is there anything I'm missing?
Sergeikat01 5 May @ 12:54pm 
This is great! I'm noticing after firing, there is a dark smoke effect that does not disappear, which is the only slightly annoying thing i can find
Leberecht Reinhold  [author] 24 Mar, 2024 @ 4:24pm 
@STAR HUNTER Right now thats not automated. You just see the dice roll, and manually (like in the table) see which one impact and just add them up, alonside any critical effect.
Having that automated would mean to program something where shooting also asks the user for target, that way it would calculate the table for to hit, with all the effects, criticals and all... Which may be possible but also a lot of work in TTS, because you also have to account for user scenarios where they want other factor, ship special rules, etc.
Gernot 24 Mar, 2024 @ 9:09am 
AWESOME! Absolutly amazing. Thank you very much and Cheers from Germany
STAR HUNTER 9 Mar, 2024 @ 11:34am 
wow really cool game one question when you attack how do you know the amount of damage you inflict?
Classicsniper00 7 Feb, 2024 @ 5:45pm 
Hello, for some reason we are losing Gun Ports despite the Hull Points being above half. Where can this me fixed? Also is there a way to disable/enable some of the Advance Rule settings?
Leberecht Reinhold  [author] 24 Apr, 2023 @ 5:43am 
@HogSaddle thats because the smoke is a marker that you have fired these guns for the turn. They will remain disabled and marked until a new turn starts, which is done with the wind roll.
HogSaddle 23 Apr, 2023 @ 8:23pm 
I noticed the fire buttons are greyed out after firing, but I'm not sure how to reset the cannon buttons back to their starting colour and clear the fire smoke.