Squad 44

Squad 44

Skirmish Rework
12 Comments
Dino  [author] 9 Feb, 2022 @ 12:05am 
Hey! I'm always open to suggestions about improving this mod. If you wish to set it up on a server for regular use, you can always message me on Discord (or via Steam) and I'll do my best to accomodate your requests & ideas.
77er Infanterist 8 Feb, 2022 @ 8:36am 
Nice maps but not usable for seeding due to the ticketbleed. Too bad.
Dizzy 1 May, 2021 @ 9:11pm 
Thanks!
equinox1911 20 Apr, 2021 @ 10:33am 
Thanks for the info!
I had hoped there is a "don't include xyz" checkbox i hadn't seen.
Sounds like not much we can do about it :S
Looking forward for an update!
Dino  [author] 18 Apr, 2021 @ 9:07am 
Hey equinox1911. My "magic shrinking powers" are not updating the mod for past 2 months. First increase in size happened after SDK update mid-March, and 2nd after Linux compatibility started working (that is, if you choose to enable it). My Training mod increased from 100MB to 400MB after 1st, then to almost 900MB after 2nd. I haven't updated nor cooked the Skirmish mod for a long time, so the size remained unspoiled. I do plan for an update soon enough, and sadly it should be around 500-600MB after it.
equinox1911 15 Apr, 2021 @ 6:14am 
Hi Dino, great work on the mod.
I would really appreciate if you could explain how you made the mod only take ~45 mb.
Because everytime i try to make a mod it is at least 200mb even if i only change one value.
What are your magical shrinking powers ;)
Dino  [author] 28 Feb, 2021 @ 5:32am 
Glad you like it, Champagne Supernova!
Noel Gallagher 27 Feb, 2021 @ 7:53pm 
yes! this is what we needed
kit restriction!!!!
Dino  [author] 22 Feb, 2021 @ 11:05pm 
Thank you Frank!
Frank Machin 22 Feb, 2021 @ 12:09pm 
nice work young man.
Dino  [author] 5 Feb, 2021 @ 12:04am 
Hey Yee-Chan! The intent of this mod is to offer scenarios as similar to regular matches (Offensive, Invasion, AAS) but on a smaller scale and with more linear map layout so they are more accessible to smaller groups of players (10-30). With that in mind, kit restrictions were kept to make the squad roles and kits same as you'd see in other game modes. If you wish to play with irregular squad formations, it can still be enabled with admin command "AdminAllKitsAvailable 1"
Dizzy 4 Feb, 2021 @ 6:56pm 
Definitely would be cool to have the skirmish mode loadouts instead of having them locked by population