Total War: WARHAMMER II

Total War: WARHAMMER II

(SFO Submod) Animals for Wood Elves
67 Comments
Zhukoid 12 Nov, 2022 @ 9:55am 
Wish it also moved hawk riders to cavalry building, like it did in vanilla original animals for wood elves mod. Core unit for sisters of twilight after all. Rn they just vanish, from the pool, lest original building built before mods are turned on. Or just not move them at all and include in the animals building chain. And maybe additional garrison/stats, like sfo building chain did before that. Thank you for submod nontheless, king! :kovackiss:
BobBreadbaker 27 Mar, 2022 @ 2:40pm 
Most of the units are way too overpowered. Especially regenerating raid boss white wolves. Really not fun playing against. too much ward save, too much phyiscal resist, too much missile resist
♠ Punkstyler 18 Mar, 2022 @ 6:02pm 
Thanks, I played wood elves in SFO and have to say that sea dragon is OP. Flying, tanky killing machine.
Dozer 27 Feb, 2022 @ 1:22am 
Thank you for bringing this mod into SFO
kaesar_cggb 25 Jan, 2022 @ 6:33pm 
@HashutChampion Seems like wolves start in first tier of animal building and not boards and stags
Sir Dogged VI 31 Dec, 2021 @ 1:50am 
Hey is there a reason the wolves, boars, and tigers don't get the Protectors of the Wood SFO skill?
HashutChampion  [author] 27 Sep, 2021 @ 2:37am 
@Chuckawookie I already make them except the Waystalker
Chuckawookie 29 Aug, 2021 @ 12:30pm 
Thanks a lot for the submod I really appreciate you. Any chance you could do a submod for Calm's heroes also?
The Black Kaiser 27 Aug, 2021 @ 5:49am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://gtm.steamproxy.vip/workshop/filedetails/?id=1527477447
Kan 22 Aug, 2021 @ 9:29pm 
Sir can you update this? This is the cherry on top for woodelf lovers <3
RatboyW 8 Aug, 2021 @ 6:26am 
Thank you for making these! Compatibility modders are so underappreciated, you guys make so many combos possible :)
Destroyosaur 7 Aug, 2021 @ 1:14am 
awesome, thanks for spoiling us so much!
HashutChampion  [author] 6 Aug, 2021 @ 4:26pm 
@Destroyosaur I will doing those aswell
Destroyosaur 5 Aug, 2021 @ 9:26pm 
would it be possible to get submods for the other mods that are designed to go with the animal mod?
HashutChampion  [author] 3 Jun, 2021 @ 9:46am 
@Starlet yes I did nerf -10% upkeep to -5% at Max Level of Building as Twitch Streamer and SFO Submodder I do my Job I will not give up even in TWWH3 will be released
Cosmic Cat 2 Jun, 2021 @ 4:52pm 
Thanks!

I checked the upkeep reduction in the current version and it's at -2.5%, not -10%.
^Triumph 2 Apr, 2021 @ 3:12am 
@Crimson Bolt Well we had been asking for a rebalance for long, not for an update xd
Crimson Bolt 1 Apr, 2021 @ 10:55pm 
@chosen of Slaanesh

it was working just fine...not every mod requires an update to keep working...best to test or at least ask if it works instead of just screaming for an update.
fan_of_Daniil_Andreev 30 Mar, 2021 @ 6:46am 
Thanks for the superb mod!

If you are interested in balance feedback, I can suggest to nerf upkeep reduction on the Forbidden lake, from -10% upkeep reduction to -2.5%. Or even to remove it. I'm getting 0 upkeep for all my armies by spamming Forbidden lakes in all possible settlements (11 settlements).
种族骑士racist 29 Mar, 2021 @ 11:03am 
really need an update plz, these animals are awesome! can not wait even one more day to play these
一杯浊酒一份孤独 20 Mar, 2021 @ 7:31am 
update?
Throthgar 19 Mar, 2021 @ 6:21pm 
Hey man!

Just wanted to say that there is new "free" DLC that ruins your awesome mod

Would love to see it updated! Take care, you are AWESOME! :lunar2019coolpig:
shane_357 14 Mar, 2021 @ 1:17am 
Hey sorry to bother you, but recently the maker of the original mod released a patch that adds the units to Avelorn's roster. From what I've heard while the units are still balanced by this mod, there's no way to increase the SFO unit cap on them.
Cheese is King 22 Feb, 2021 @ 12:12pm 
As said, really nice mod but needs a balance pass:p
^Triumph 13 Feb, 2021 @ 1:52pm 
@Cosmic U need to compare this units with White lions and noscans hounds. Saying that a large unit without armor loses to a dedicated anti large makes no sense. Wood elve infantry is probably the strongest infantry of all in SFO. Not buying it sry :p
Cosmic 12 Feb, 2021 @ 10:20am 
The balancing didn't seem too bad to me. I've just tested a few combinations including the boars and the giant boars. Yes the normal ones have 17k hp but it's not much when you consider basic eternal guard for wood elves also have 11k hp in SFO, are 450 gold cheaper and still win in a 1v1 against them.

I think what you have to consider more, is that using this gives the wood elves a fast 'cavalry' option that isn't just shock cavalry.
^Triumph 12 Feb, 2021 @ 6:07am 
@joshallen336 the hell u talking about hahahaha we all complaining that they r op and u claiming that they r worse than the basic units hahahahhaha
joshallen336 12 Feb, 2021 @ 5:36am 
none of the animals are worth using currently...they are just worse than the normal roster
Jon 11 Feb, 2021 @ 11:54am 
Have to be careful because most SFO unit compatible submods are not that very in par with SFO unit stats. Anyone tried this wonderful mod and have confirm that most of these units are somewhat in par with SFO standard? Thank you!
DisturbingLackOfFaith 9 Feb, 2021 @ 1:52pm 
Another balancing feedback:

The 10% factionwide upkeep cost reduction (that this submod seems to add) per level 5 animal building, is absolutely not needed, IMHO.
Nerevarine 9 Feb, 2021 @ 1:45pm 
These units are indeed very OP, why do all of them have from 10 to 20% ward save for example? And the boars somehow have 17k hp....
Calibrated 5 Feb, 2021 @ 10:39pm 
Im anxious to include this mod and the main into my collection https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2367589692 BUT the units were a bit too OP to include as of a few days ago.. I would love if it was more in line with the rest of sfo.
Calibrated 5 Feb, 2021 @ 10:37pm 
Hows the balancing going?
^Triumph 5 Feb, 2021 @ 4:24am 
Yeah I agree. The lions of Chrace r worse than the wild cats and that is kinda weird dont u think?
Zets 4 Feb, 2021 @ 9:46pm 
Most of these units seems too strong, espacially the lower tiers. Both attack and defense seems to good. Ty for the submod tho :)
^Triumph 31 Jan, 2021 @ 4:30am 
Hey me again =) Would u pls update this mod to make it work with the Averlorn submod? Just animal capacity increasing would do it for Averlorn
^Triumph 26 Jan, 2021 @ 5:18am 
Hey man first of all thx for this amazing submod. Second, would u consider doing an sfo submod for this 1 aswell please? Thx

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1273779357&searchtext=wood+elves

Stalwart56k 26 Jan, 2021 @ 4:58am 
My particular graphics card doesn't like this mod. The game crashes upon booting up when this mod is loaded. Nvidia 1050
|Pipe Dreams 24 Jan, 2021 @ 12:01pm 
Awesome! Thanks a lot. Yes I was implying exactly that! @HashutChampion
HashutChampion  [author] 24 Jan, 2021 @ 2:51am 
@|Pipe Dreams ☕ #BASED yes it does if you talking about Tomb King style army cap to all factions
|Pipe Dreams 23 Jan, 2021 @ 9:33pm 
Does this also include Unit Caps for the Faction Wide/Army Caps system of SFO?
perl 23 Jan, 2021 @ 8:25am 
Thanks
To infinity and beyond 22 Jan, 2021 @ 7:47pm 
thx!
Dex 21 Jan, 2021 @ 2:41pm 
I'm inclined to agree with Kadatherion. Animal swarms being low maintenance chaff units for the wood elves feels better. Boars are fine as a war dog stand in, but something like the pegasai and griffons might feel better as a cheaper / weaker version of the hippogryph / pegasai knights of Bretonnia.
Xenos 21 Jan, 2021 @ 11:02am 
I agree with Kadatherion about the balance.
Kaneda 21 Jan, 2021 @ 7:15am 
i've tried them now in a costum battle. the wild cats are way too strong. they killing the vampire black knights easly, but the cats are 100gold cheaper than the knights. then i fought against chaos inspired champions. the cats made ~45hp % damage to them. the cats cost 800gold, the chaos champions 2000. if i had two cat units, they had won against the champions. :omg_tk:
Kaneda 21 Jan, 2021 @ 6:43am 
for sfo i need this mod + this vanila mod at the same time?
Kadatherion 21 Jan, 2021 @ 6:00am 
Yep, I'm sorry, I'd be very interested in playing with this as well, but I agree the balance is quite ludicrous all across the board. Not just here in the SFO adaptation, but probably a bit in the original as well.

My suggestion would be to go the opposite way you seem to be going here anyway: make the animals weaker than their same tier counterparts, but with higher caps and/or extremely lower upkeep. The rationale is there's no reason why a "knight" on a stag shouldn't be much stronger and better at fighting than the wild stag alone (why should the wild animals be on par with if not even more "elite" than those specifically bred and ridden specifically for war?), but on the other hand the wild animal packs, as they need no training, no housing, almost nothing really, can cost very little maintenance. Basically, balance these units for being cheap fodder than can be used for swarm tactics in battle, or light patrols on the campaign map.
Calibrated 20 Jan, 2021 @ 1:50pm 
I appreciate the effort of this mod but I DO agree with everyone else.. As it is now, this mod is wildly OP/Broken/ Unbalanced.
StreamLined 20 Jan, 2021 @ 4:50am 
@HashutChampion
Changing wolves to wild riders in my example doesn't really change what I was saying and ignores my first example but okay. It's more balanced than it was at the beginning at least and seems like its as good as it's going to get, so I'll stop asking about it.