Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://gtm.steamproxy.vip/workshop/filedetails/?id=1527477447
I checked the upkeep reduction in the current version and it's at -2.5%, not -10%.
it was working just fine...not every mod requires an update to keep working...best to test or at least ask if it works instead of just screaming for an update.
If you are interested in balance feedback, I can suggest to nerf upkeep reduction on the Forbidden lake, from -10% upkeep reduction to -2.5%. Or even to remove it. I'm getting 0 upkeep for all my armies by spamming Forbidden lakes in all possible settlements (11 settlements).
Just wanted to say that there is new "free" DLC that ruins your awesome mod
Would love to see it updated! Take care, you are AWESOME!
I think what you have to consider more, is that using this gives the wood elves a fast 'cavalry' option that isn't just shock cavalry.
The 10% factionwide upkeep cost reduction (that this submod seems to add) per level 5 animal building, is absolutely not needed, IMHO.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1273779357&searchtext=wood+elves
My suggestion would be to go the opposite way you seem to be going here anyway: make the animals weaker than their same tier counterparts, but with higher caps and/or extremely lower upkeep. The rationale is there's no reason why a "knight" on a stag shouldn't be much stronger and better at fighting than the wild stag alone (why should the wild animals be on par with if not even more "elite" than those specifically bred and ridden specifically for war?), but on the other hand the wild animal packs, as they need no training, no housing, almost nothing really, can cost very little maintenance. Basically, balance these units for being cheap fodder than can be used for swarm tactics in battle, or light patrols on the campaign map.
Changing wolves to wild riders in my example doesn't really change what I was saying and ignores my first example but okay. It's more balanced than it was at the beginning at least and seems like its as good as it's going to get, so I'll stop asking about it.