Company of Heroes 2

Company of Heroes 2

(4 - 8) Canyon Defense_infinite-res
14 Comments
Andrew Scott  [author] 17 May, 2014 @ 2:17am 
to much lag, i added it new for all who need it high popcap
SupASushy 17 May, 2014 @ 1:44am 
pls higher popcap / 500- 1500 pls!!!!!
Gr1m Dr4c0 6 Apr, 2014 @ 6:33am 
thanks :)
Andrew Scott  [author] 6 Apr, 2014 @ 4:20am 
CanyonDefense_infinite-res_ID.scar

function OnInitID()
--Population cap override value
g_popCapOverRide = 300
g_resource = 999999

for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
Player_SetResource(player, RT_Manpower, g_resource)
Player_SetResource(player, RT_Fuel, g_resource)
Player_SetResource(player, RT_Munition, g_resource)
end

-- [[ Markers ]]

-- [[ Squad Groups ]]

-- [[ Entity Groups ]]

end
Gr1m Dr4c0 6 Apr, 2014 @ 2:43am 
can I please ask, hoe do you set the resources to infinite in the scar file?
Andrew Scott  [author] 30 Mar, 2014 @ 4:28am 
update pop cap 500 to 300 for more reduce lag, i think it's enough to deploy a big army
[ZH] Derpy 69 21 Mar, 2014 @ 3:51pm 
theres no update change notes in the discussions tab
ThorstenTheBebab 21 Mar, 2014 @ 10:30am 
Nice map
[ZH] Derpy 69 16 Mar, 2014 @ 10:08pm 
@The ReZ Baron simple solution to the ai proplem play the map in multiplayer no ai
ReZTro 13 Mar, 2014 @ 6:06pm 
No problem with the bad English, mate, I think it's great that people from all over enjoy the game as we all speak the common language of fun! :D

I didn't realize that you had a non-infinite resource version! I'm going to grab that now and play it later and let you know if that balances out some of the things I mentioned. As for the CPU player issues, I wonder if there is a way to get them to proceed to an area if you mark it on the minimap or something? I'll play around with it later and see what I can find. Thanks for creating the map in the first place and definitely for actually listening to my feedback! I appreciate greatly those who contribute to the community in a positive way! :PineappleGrenade:
Andrew Scott  [author] 13 Mar, 2014 @ 2:58pm 
but too many units :D cpu need a command to go or are there other possibilities?

screenshot 1

screenshot 2

screenshot 3

screenshot 4
Andrew Scott  [author] 13 Mar, 2014 @ 2:11pm 
Time is what I have not much;-) but I will add a few more things and change. to 5. the cpu need a command to attack a visible enemy territory. not all units stand still, only a few explore the area ... infinite resource is also only on this map who need it can play it, I have this map with normal resources also Link .. sorry for my bad english
ReZTro 13 Mar, 2014 @ 10:10am 
4. My system isn't high end but it still makes a good go of things (i5-2500K, 32GB RAM, dual GeForce 660Ti's) and after about ten minutes my system starts to chug badly trying to process all those unit interactions. The infinite resources thing probably needs to go.
5. I don't know if this is something wrong with how you made the map or if it's something inherently wrong with the game's AI pathing, but the computer players seem to have some serious trouble with what to do with all those units, so you end up in a situation like this .
ReZTro 13 Mar, 2014 @ 10:10am 
1. I don't mind that you haven't added any texturing, as I know how tedious and time consuming that can be. Especially when it's your first map. It does get a bit boring though.
2. You need features! You need something besides the canyon walls to make things interesting. Some cover (sandbags, tank traps, it's a canyon so maybe some rocks?) would be nice. Negative cover on the roads would make sense. Anything to break the monotony!
3. While having infinite resources seems cool initially, it becomes tedious as you realize that both sides are chugging out dozens of units a minute and it becomes this war of attrition where you're losing as many units as you're manufacturing. Since there is no cover or strategic points of interest tactically, there doesn't seem to be any way to get an upper hand or mix your troops in a way that would give you a clear advantage.