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function OnInitID()
--Population cap override value
g_popCapOverRide = 300
g_resource = 999999
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
Player_SetResource(player, RT_Manpower, g_resource)
Player_SetResource(player, RT_Fuel, g_resource)
Player_SetResource(player, RT_Munition, g_resource)
end
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end
I didn't realize that you had a non-infinite resource version! I'm going to grab that now and play it later and let you know if that balances out some of the things I mentioned. As for the CPU player issues, I wonder if there is a way to get them to proceed to an area if you mark it on the minimap or something? I'll play around with it later and see what I can find. Thanks for creating the map in the first place and definitely for actually listening to my feedback! I appreciate greatly those who contribute to the community in a positive way!