Company of Heroes 2

Company of Heroes 2

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(4 - 8) Canyon Defense_infinite-res
   
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Item Type: map
Maps: 4v4
Tags: MP
File Size
Posted
Updated
7.148 MB
9 Mar, 2014 @ 9:13am
17 Apr, 2014 @ 2:18pm
25 Change Notes ( view )

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(4 - 8) Canyon Defense_infinite-res

Description
my first map ;-)

infinite Resources / 350 Population cap

Big Map 960x960 (beta map) Textures and some things will be updated soon.
Popular Discussions View All (1)
4
6 Apr, 2014 @ 5:06am
found a bug, wishes or suggestions?
Andrew Scott
14 Comments
Andrew Scott  [author] 17 May, 2014 @ 2:17am 
to much lag, i added it new for all who need it high popcap
SupASushy 17 May, 2014 @ 1:44am 
pls higher popcap / 500- 1500 pls!!!!!
Gr1m Dr4c0 6 Apr, 2014 @ 6:33am 
thanks :)
Andrew Scott  [author] 6 Apr, 2014 @ 4:20am 
CanyonDefense_infinite-res_ID.scar

function OnInitID()
--Population cap override value
g_popCapOverRide = 300
g_resource = 999999

for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
Player_SetResource(player, RT_Manpower, g_resource)
Player_SetResource(player, RT_Fuel, g_resource)
Player_SetResource(player, RT_Munition, g_resource)
end

-- [[ Markers ]]

-- [[ Squad Groups ]]

-- [[ Entity Groups ]]

end
Gr1m Dr4c0 6 Apr, 2014 @ 2:43am 
can I please ask, hoe do you set the resources to infinite in the scar file?
Andrew Scott  [author] 30 Mar, 2014 @ 4:28am 
update pop cap 500 to 300 for more reduce lag, i think it's enough to deploy a big army
[ZH] Derpy 69 21 Mar, 2014 @ 3:51pm 
theres no update change notes in the discussions tab
ThorstenTheBebab 21 Mar, 2014 @ 10:30am 
Nice map
[ZH] Derpy 69 16 Mar, 2014 @ 10:08pm 
@The ReZ Baron simple solution to the ai proplem play the map in multiplayer no ai
ReZTro 13 Mar, 2014 @ 6:06pm 
No problem with the bad English, mate, I think it's great that people from all over enjoy the game as we all speak the common language of fun! :D

I didn't realize that you had a non-infinite resource version! I'm going to grab that now and play it later and let you know if that balances out some of the things I mentioned. As for the CPU player issues, I wonder if there is a way to get them to proceed to an area if you mark it on the minimap or something? I'll play around with it later and see what I can find. Thanks for creating the map in the first place and definitely for actually listening to my feedback! I appreciate greatly those who contribute to the community in a positive way! :PineappleGrenade: